[Blocked Image: http://i20.tinypic.com/xclpok.jpg]
And the background is actually a looping WMV-clip (Windows DreamScene)...
[Blocked Image: http://i20.tinypic.com/xclpok.jpg]
And the background is actually a looping WMV-clip (Windows DreamScene)...
Top notch. The suggestion for the lenses did a lot :3
The game gets more and more enjoyable for every update Valve pulls out, and hopefully the release of The Orange Box will bring another with cp_badlands included (also saw cp_bridge.bsp somewhere).
With the CPU overclocked with 30% (Q6600 with G0-stepping), I get : 23.1929838
22.51746
What do I win? ![]()
http://www.gametrailers.com/player/user ... 14409.html
Looks like they kicked up the graphics a notch, but the AI looks to be as stupid as ever ... and hospitals are infinitely big with no exterior windows what so ever ...
If the pizza delivery doesn't make it through each day, Crytek productivity is halted for 24 hours.
Personally I think the "eyes" would look better if they were like a cameras lens, with orange self-illumination (baked lightning perhaps?):
[Blocked Image: http://i22.tinypic.com/2uykm8o.jpg]
Maybe some subtle scratches with phong specularity on the "beak" as well.
You can preload Portal now...
One thing that gets me though, is that it's freakin' huge and all, bulky and sturdy... with a peashooter.
Valve is considering removing the shotgun for the Pyro and give him something that fits the class better ... or so I heard.
Quote":3is7icw4]Damn... I wanna play this!! Grrr... Can't wait for 10th October!
Fixed.
What's with the levitating cylinder thing? ![]()
Oh mai , the Pyro is a lot more fun now after the latest update! Two Pyros can decimate an enemy team when rushing together, especially on setup on Dustbowl, if the Pyros are defending. Rush in, fry everything, and watch people fight over medpacks.
And now it's Project Not So Secret. Besides, the world can live without another MMO, especially fantasy.
Quote from Sa74nUPLOAD PLEASE!
Alright, here's the original : http://www.shatteredminds.net/skit/wp.jpg
Your version doesn't require you to extract all the models and materials though.
With custom FGD, and probably change the entity-data in existing maps, the round-timer can be removed all together, so you can keep going until one side captures all points (for CP-gameplay).