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Posts by Zyn

  • Post your desktop 2007!~

    • Zyn
    • October 10, 2007 at 6:13 AM

    [Blocked Image: http://i20.tinypic.com/xclpok.jpg]

    And the background is actually a looping WMV-clip (Windows DreamScene)...

  • 17th century plague doctor - texture pass

    • Zyn
    • October 10, 2007 at 3:45 AM

    Top notch. The suggestion for the lenses did a lot :3

  • Team Fortress 2 beta!!!!!

    • Zyn
    • October 10, 2007 at 3:32 AM

    The game gets more and more enjoyable for every update Valve pulls out, and hopefully the release of The Orange Box will bring another with cp_badlands included (also saw cp_bridge.bsp somewhere).

  • UT3 System Score Calc

    • Zyn
    • October 8, 2007 at 8:07 PM

    With the CPU overclocked with 30% (Q6600 with G0-stepping), I get : 23.1929838

  • UT3 System Score Calc

    • Zyn
    • October 8, 2007 at 1:59 PM

    22.51746

    What do I win?

  • F.E.A.R. 2 - Project Origin : 18 minute gameplay video

    • Zyn
    • October 8, 2007 at 2:18 AM

    http://www.gametrailers.com/player/user ... 14409.html

    Looks like they kicked up the graphics a notch, but the AI looks to be as stupid as ever ... and hospitals are infinitely big with no exterior windows what so ever ...

  • Crytek under attack!!!!

    • Zyn
    • October 5, 2007 at 6:43 PM

    If the pizza delivery doesn't make it through each day, Crytek productivity is halted for 24 hours.

  • 17th century plague doctor - texture pass

    • Zyn
    • October 4, 2007 at 3:17 AM

    Personally I think the "eyes" would look better if they were like a cameras lens, with orange self-illumination (baked lightning perhaps?):

    [Blocked Image: http://i22.tinypic.com/2uykm8o.jpg]

    Maybe some subtle scratches with phong specularity on the "beak" as well.

  • Team Fortress 2 beta!!!!!

    • Zyn
    • October 2, 2007 at 6:13 AM

    You can preload Portal now...

  • Spider Tank

    • Zyn
    • October 1, 2007 at 12:01 AM

    One thing that gets me though, is that it's freakin' huge and all, bulky and sturdy... with a peashooter.

  • Team Fortress 2 beta!!!!!

    • Zyn
    • September 29, 2007 at 8:25 PM

    Valve is considering removing the shotgun for the Pyro and give him something that fits the class better ... or so I heard.

  • Team Fortress 2 beta!!!!!

    • Zyn
    • September 29, 2007 at 6:53 PM
    Quote

    ":3is7icw4]Damn... I wanna play this!! Grrr... Can't wait for 10th October!

    Fixed.

  • Spider Tank

    • Zyn
    • September 29, 2007 at 5:41 PM

    What's with the levitating cylinder thing? :S

  • Team Fortress 2 beta!!!!!

    • Zyn
    • September 29, 2007 at 2:44 PM

    Oh mai , the Pyro is a lot more fun now after the latest update! Two Pyros can decimate an enemy team when rushing together, especially on setup on Dustbowl, if the Pyros are defending. Rush in, fry everything, and watch people fight over medpacks.

  • Project Top Secret!

    • Zyn
    • September 25, 2007 at 6:04 PM

    And now it's Project Not So Secret. Besides, the world can live without another MMO, especially fantasy.

  • Post your desktop 2007!~

    • Zyn
    • September 25, 2007 at 10:58 AM
    Quote from Sa74n

    UPLOAD PLEASE!

    Alright, here's the original : http://www.shatteredminds.net/skit/wp.jpg

  • Post your desktop 2007!~

    • Zyn
    • September 24, 2007 at 8:01 PM

    [Blocked Image: http://i21.tinypic.com/2kq4vn.jpg]

  • [FGD] Team Fortress 2 Beta FGD

    • Zyn
    • September 23, 2007 at 8:57 PM

    Your version doesn't require you to extract all the models and materials though.

  • Team Fortress 2 beta!!!!!

    • Zyn
    • September 23, 2007 at 7:15 PM

    With custom FGD, and probably change the entity-data in existing maps, the round-timer can be removed all together, so you can keep going until one side captures all points (for CP-gameplay).

  • Team Fortress 2 beta!!!!!

    • Zyn
    • September 19, 2007 at 8:25 PM

    [Blocked Image: http://www.shatteredminds.net/skit/derplands.gif]

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