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  3. Zyn

Posts by Zyn

  • Source SDK Update (March 24th, 2008)

    • Zyn
    • March 26, 2008 at 3:50 AM

    Raytrace works fine for me. But god damn the rendering takes for ever! And it's even stencil shadows!

  • post your pic extravaganza 2008!!!~

    • Zyn
    • March 25, 2008 at 8:32 AM

    ITT a bum:

    [Blocked Image: http://www.shatteredminds.net/skit/bearded-avenger.jpg]

    Yeah all that snow just came over night, wasn't a speck of snow in sight yesterday.

  • Welcome back

    • Zyn
    • March 17, 2008 at 2:11 AM

    And no free drinks and snacks

  • Arpley Rail Bridge . CS FY map

    • Zyn
    • March 11, 2008 at 7:16 PM

    Holy snaps, nay0r still alive? D:!

  • Stage6 to Shut Down on February 28!

    • Zyn
    • February 26, 2008 at 4:02 AM

    [Blocked Image: http://www.shatteredminds.net/skit/goink.gif]

  • post your pic extravaganza 2008!!!~

    • Zyn
    • February 20, 2008 at 5:05 AM
    Quote from D3ads

    Someone needs to photoshop a cock into there

    [Blocked Image: http://i26.tinypic.com/uqyvc.jpg]

    Am I doing it right?

  • terribly frustrating games

    • Zyn
    • January 21, 2008 at 6:40 AM

    Rygar (NES) - Probably has the most frustrating and monotone boss-battles I've encountered in a platformer. Once you start bashing on the boss's, you will never see your loved ones again (until your thumbs break). The boss's does the exact same attack at the exact same intervals, and with a wee bit of training you can time its attacks and kill it without a problem .. oh wait, your fingers break before it dies, since it takes so much hits it is out of this world. And this was just the first boss...

    RC Pro AM (NES) - Dandy little racing-game with RC-cars. It's sort of enjoyable ... until ... the brown opponent car suddenly gets a massive speedboost and does a whole lap before you even have made it halfway. And keeps going like that and you lose hard. The only way you can reset it is by disabling the opponent for a short moment (rocket, oilslick, invincibility, etc).

    Star Wars (NES) - No, just no. Why am I forced to play through a retarded cave-level at the beginning of the game, where there are spikes and acid, and you die horribly by this! When I was a kid and got this game, I couldn't get passed this very first level until a miracle happened, but already by then I have taken out the cartrigde and smashed a hole in it due to frustration overflow. Suprisingly, the force was strong in this one and it still worked. After going through the entire book of cursewords, I got to the level where you drive the Millenium Failcon through an asteroid-field. Here, I launched my entire supply of F-bombs. In the movie, the field was just a fart in space against the spaceship, but in the game it's vicious armor-eating asteroids that you have time 100% to avoid, which is near impossible after you've been pumped up with anger from the previous 100 tries.

    Red Steel (Wii) - 10 fps , 'nuff said.

    To be continued...

  • The best casemod out there

    • Zyn
    • January 14, 2008 at 10:50 PM

    Someone has to dress up as a Red Spy and sneak up on it with a sapper made out of an old radio and wires with suction-cups!

  • Post your desktop 2007!~

    • Zyn
    • December 31, 2007 at 11:37 PM

    All these desktop wallpapers are soooo 2007....

  • Our First models.. Of ourselves!

    • Zyn
    • December 23, 2007 at 7:27 PM

    We won't sleep well tonight...

  • The Duke is still alive, teaser incoming

    • Zyn
    • December 18, 2007 at 10:41 PM

    http://forums.3drealms.com/vb/showthrea ... post629239

    http://kotaku.com/335467/duke-nuke-em-f ... s-tomorrow

    Quote

    Last Saturday we had our annual company Christmas party. It was a lot o fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.

    Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, here is a screen shot taken from the teaser.

    Thank you for being fans of the game and for your continued patience.

    I'd like to thank the people on the team that worked so hard to create this teaser and the friends of 3DR that helped create it (Jeremy Soule and Julian Soule, Frank Bry, Jason Evigan and of course, Jon St. John).

    10 years of silence, so I guess they want to go out with a bang.

  • Welcome to the New Forums!!

    • Zyn
    • December 17, 2007 at 5:14 AM
    Quote from dissonance

    I know you worked long and hard and long on it, but... it doesn't look good. I miss the old mapcore look.Edit: YUSSS, I'm finally a featured artist!

    Just let Mojo swing his mojo around and soon enough it'll be better~

  • Welcome to the New Forums!!

    • Zyn
    • December 17, 2007 at 5:06 AM

    Obligatory "FIRST" post.

    Ok, this is a bit different .. what have you done to our precious forums?! D:

    And I notice random people got "Spotlight Member"...

  • WIP in WIP, post your level screenshots!

    • Zyn
    • December 15, 2007 at 3:41 AM

    That's a level, not a model or anything. The only "models" in the old Duke3D engine are sprites.

  • TF2 Texture Scaling

    • Zyn
    • December 12, 2007 at 10:54 PM

    Your Hammer is showing lowres textures then.

  • Greenpeace : Clash of the Consoles

    • Zyn
    • December 12, 2007 at 9:00 PM

    http://www.greenpeace.org/international ... econsoles/

    What can we learn from this?

    A) Greenpeace, you're a disgrace to 3D-animation.

    B) Kratos shouts like he doesn't want his cubicle neighbour to hear him.

    C) Consoles can be used for toxic warfare.

  • ctf_quarry [release]

    • Zyn
    • December 12, 2007 at 6:44 AM

    Great! Time to use my special ability : Bughunt! Now if Filefront wasn't down all the time for me ...

  • Spike VGAs - Teasers

    • Zyn
    • December 10, 2007 at 7:58 PM

    Prototype ... they've been reading my mind, the imagination about a guy with hellish powers (not including Alucard and other anime characters).

  • Street Fighter 4 confirmed!

    • Zyn
    • December 9, 2007 at 12:08 AM

    [Blocked Image: http://i4.tinypic.com/71p6mht.jpg]

    Oh god, why? I can't unsee it!

  • WIP in WIP, post your level screenshots!

    • Zyn
    • December 7, 2007 at 4:18 PM
    Quote from Ziggurat

    That looks good Pogo! Is the ammo filled cart just eye candy or does it also have some functionality (ammo dispenser, etc)

    It's just eyecandy, as it's a whole static prop.

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