Walking up the stairs in a castle ruin was a painful experience. Especially when you have no painkillers, morphine, and you somehow slowly climb the stairs while prone-rolling up the steps ... only to find a zombie halfway up, and YOUR SHOT IS BLOCKED BY A GOD DAMN LEDGE, AGGROING THE ZOMBIE AND ... well I was dead anyway, meh.
Posts by Zyn
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Update (1.7.1) is now out ... and here's the changelist: http://cdn.armafiles.info/changelog.txt
And Rocket really went with this:
Quote* [NEW] DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.
weeeeeeeeeeeeeeeeeeell, bandits lining the coast shooting new players all day every day then...
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[Blocked Image: http://i.imgur.com/CxC7Y.jpg]
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Quote from Chimeray
Does anyone know when the beta patch for Arma 2 goes live? I don't really wanna mess with all that stuff, just let Steam do the job...Took a break now anyways since the mod was somewhat broken, servers running 1.6 and 1.7 as well, such a hassle. I'll just wait for a bit and drop back in.
http://www.arma2.com/beta-patch.php (latest build at the very top of the page) , check in every now and then since they upload a new build often.
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So .. the big day. Real Money Auction House is expected to be up today, and people are lining up their terrible items for $100 a piece. But then, after this mornings maintenance ...
https://dl.dropbox.com/u/3688889/No%20M ... 0House.jpg
Well I don't care, I just want patch 1.0.3
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New update coming soon: http://dayzmod.com/forum/showthread.php?tid=10353
QuoteDisplay More* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you
* [NEW] Optimized server cleanup routine
Plus new sounds and animations.
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Quote from seir
I'm shocked how well Ukraine managed to defeat Sweden. Those guys were fast like rabbits on steroids, all the action was like a radom shots without a plan but still it was a nice game and without crying...GG UKR
Zlatan couldn't carry SWE to victory this time.
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Quote from Zombie
I ended up writing my thoughts on the forums if any one interesting in reading it.http://us.battle.net/d3/en/forum/topic/5745444985
The problem with those forums is if you write anything constructive it's answered by 12yr olds

Welcome to every official forum ever.
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"Asuras Wrath" would like to have a word with you. MASH B UNTIL YOUR FINGER DISINTEGRATE.
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So now there's a preview for the next patch:
http://us.battle.net/d3/en/blog/6262208 ... _2012#blog
- Inferno Act II and beyond no longer a brickwall, made out of unobtainium, coated with a titanium alloy, surrounded by a cloud made of flying scorpions, at the center of the Sun.
- Repaircosts ramped up to have you spend even more time goldfarming.
- Gems cheaper to upgrade.
- Monsters no longer scale up in damage with more players.
- Increased Attack Speed on items fixed ... and nerfed (my Demon Hunter is not pleased).
- Garaunteed rare item drop when five Nephelim Valor stacks.
- Set droprates per act for items of higher item-levels.
- Legendaries not being vendor-trash.
- Blacksmithing still useless.
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DICE does it again!
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Last of Us looks cool

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If Ubisoft doesn't use some draconian DRM crafted by Satan for their new games, then we have a bright future.
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And it was running on ... PC! -> https://twitter.com/miladesn/status/209795736479604737

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WATCH_DOGS ... that game ... holy shit that game ... I need it. I want it.
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Aaaaaand here's Ubisoft ... we're off to a great start ...
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Certainly better than Call of Duty Elite ... but same idea D:
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