EA holding a SimCity stream for a week now, and the internet votes what to do next : http://letsallbemayor.com/en/event/disaster-city
Still not sure about this, and the area you got to build on feels small as hell compared to Sim City 4.
EA holding a SimCity stream for a week now, and the internet votes what to do next : http://letsallbemayor.com/en/event/disaster-city
Still not sure about this, and the area you got to build on feels small as hell compared to Sim City 4.
Oh come on, it's not so bad ..
.. if you cheat in the last part of the game so you can actually, you know, progress
Even though it seems like a way to indirectly pay for DLC's and bonuses on shipping, with enough people preordering, this tier-system of preorder-rewards does give off the vibe that "Oh? Not enough people preordered? Well fuck you then, we'll cut content!".
"Watch Dogs" needs to get here quick! *kicks all other games away*
Would play this and give it 10 out of 10's left and right ... if I could afford it. God damn I am poor. Poorcore.
What if it's just a new gamepad for the existing Playstation?
Oh hello
With A:CM being the top seller on Steam for a couple of days before release, it might have sold very well but many feel buyers remorse and demand refunds.
Bloody Palace DLC (free update) coming next week on Feb 20th:
http://www.capcom-unity.com/gregaman/blog/…via-free-update
QuoteDisplay MoreDmC fans, I'm very excited to announce two pieces of DmC news today.
First, we have a release date for the long-awaited Bloody Palace Mode! This highly-anticipated mode will go live via a free update next week by the following time table:
North America - PS3: Tuesday, 2/19 | Xbox 360: Wednesday, 2/20
Europe - PS3: Wednesday, 2/20 | Xbox 360: Wednesday, 2/20
Second, the free update next week for Bloody Palace will be accompanied by a patch that addresses a few major pieces of fan feedback we've received since the launch of the DmC demo. The most notable ones are given below.
-Poison AI issue addressed (she no longer enters non-interactive state)
-Lessened damage and style boost from Demon Evade
-Arbiter "Drop" now causes damage and style gain even if jump-canceled
-Non-damaging moves no longer provide style points
-Damage done by weakest enemies increased
-Damage done by all enemies increased on Nephilim and Son of Sparda modes
-Adjusted attack (parry) windows for Rage spin move.
-SS and SSS will now decay back down to S if you stop gaining style
-No more
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Ok, there's a solution to "RAGE Tool Kit" not showing up in the Steam Tools list :
1) Exit Steam.
2) Go to the Steam folder.
3) Delete the "appcache" folder.
4) Run Steam.
Now the toolkit is visible and available for download.
I ... I just finished the game, on Hardened difficulty. Now, in the GIF above, you see an alien just walking around. That is the ONLY level in the game where you face those guys, and they only react to sound, and simply just blow up. Overall, I felt like I was shooting way more human enemies than xenomorphs, plus the human enemies are actually deadlier than the xenos we know and love/hate. Another mechanic is the weapons. Instead of finding them laying around the levels like in most games, all weapons unlock through ranks in the game. The top right corner is an XP-bar, and when you unlock a weapon, it becomes instantly available in the Inventory. Instead of carefully picking what weapons you need, you can just reach into your bottomless box and pull out Rapecannon 3000 at any given time! Same goes with any attachments you unlock too! Plus the pre-order weapon is a sticky-bomb launcher that makes quick work of anything it hits, making the game much easier.
In total it was a 6 hour campaign at the difficulty I picked, and the ending that was just dull. The final "boss"-fight only managed to piss me off, because the cutscene after it just feels like a spit in the face.
Score : Wait for 75% off on Steam sale / 10
Nowhere to be found here either, and looking at the forums, it looks like it's a 50/50 chance you got it ![]()
Just watched ..
And there's the workshop! And what map is up, front and center on the announcement? Hehe, Mapcore strikes again!
Welp, only have one difficulty left to beat: Hell or Hell, but I don't think I'll bother with that for a good while. Or maybe attempt it by being a jerk using the Super Dante perk that unlocks after you've beaten the game on "Dante Must Die" difficulty. It gives you unlimited Devil Trigger but your score gets a 50% penalty. You can still progress with it, and who cares about the leaderboards anyway since they are filled to the brim with russian cheaters.
Played through it. Played through it once more on "Son of Sparda" difficulty. Now playing through it again on "Dante Must Die" difficulty. It's quite taxing on my fingers now. No lock-on is a bummer because the games have always had it, but I am at the same time thankful for it since my fingers aren't comfortable with holding the lock-on button constantly, so this game targets whatever enemy you are facing, so just push the stick in the direction of the enemy that you wanna pummel and away you go. The game itself is quite good and not the disaster the fanbase predicted. And this being a more modern DmC, expect lots of wubs.
THIS SUMMER ... <action shot> BWOOOOO <action shot> BWOOOOO <action shot> BWOOOOO <action shot> BWOOOOO <action shot> BWOOOOO ... JASON STATHAM <actionshot> BWOOOOOO ... ROB SCHNEIDER <actionshot> *silence* <insert joke> ... IN .... http://inception.davepedu.com/ "RUSSIANS ARE AT IT AGAIN". Rated M for Mature.
In short, the slow-mo "bwooo" is becoming the new Inception "bwaaaam" sound in all trailers. Jesus stop it already.
Now this is a bit ridiculous: