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  3. Tequila

Posts by Tequila

  • Remake HL textures

    • Tequila
    • September 29, 2004 at 2:55 PM
    Quote from stalnation

    i know this was done before but i made a new version of it please post your comments

    Nice texture, but at 614x550 I have to ask, are you fucking bonkers?

  • HL2 Map Design Question: Brush or Mesh?

    • Tequila
    • September 28, 2004 at 11:27 PM
    Quote from Zaphod

    with the acceptable range of world polies being what it is in source, putting that much work into saving a few polies for this quirk in the engine would be negligible and a waste of time.

    So does Source still cut every 240 units, or is that simply a prequisite of BSP-based games?

  • Overclocking? HELP D:

    • Tequila
    • September 27, 2004 at 4:24 PM
    Quote from curman

    IT CAME WITH THE GAMING CASE D:!!!!So whats good brand for power supplies D:

    I wouldn't care about the brand, but for an Athlon 64bit I'd be safe and go for a 400W PSU at least. Should run fine then.

  • HL2 Map Design Question: Brush or Mesh?

    • Tequila
    • September 26, 2004 at 7:05 PM
    Quote from Dranore

    Do the "cheap" versions still reflect models? :\ Or are those just a cubemap?-Dranore

    Cubemaps aren't dynamic, so no, cheap water won't reflect models. Even the fancy water has to be told to reflect models, for performance reasons I presume.

  • speakers

    • Tequila
    • September 26, 2004 at 12:08 PM
    Quote from DUFFY

    im very torn between both the 680 and 640i want to know how far my $140 will go and if its really worth it for me. its going to be mostly for pc gaming.

    If it's only for PC gaming and not for a Home Theatre system, then save some cash and plump for the delightful 640s.

  • San Andreas preview

    • Tequila
    • September 25, 2004 at 9:09 PM

    Not long to wait!

  • speakers

    • Tequila
    • September 25, 2004 at 7:22 PM

    I have the Logictech Z-640s are they are so good my ears bleed in delight.

    They're also extremely cheap; all you need for 5.1 PC gaming, DVD watching and .mp3 listening.

  • rc_ecru

    • Tequila
    • September 25, 2004 at 12:28 AM
    Quote from Taylor

    And the cars move like bad stop-motion in multiplayer.

    Yeah, it just doesn't work.

  • Logical Obstructions

    • Tequila
    • September 24, 2004 at 10:36 PM
    Quote from RD

    i posted a whole post, then i had to sign in and it was lost. Zaphod cant u fix it for me, ive got to sign in 5 times an hour now;(Anyway what i posted was this:

    -landmines...

    -a carbomb that xplodes when u get 2close

    -a wall of fire

    -a wall of water (it culd b a tidalwave)

    -a berlin wall

    -an iron curtain

    -u culd also play a trick on depth perception, shrink the road/buildings/textures and evrything else so it looks like ur staring way deep into the distance, but its actually still pretty close it just looks far away cuz its scaled down.

    Display More

    Iron curtains and Berlin walls get my vote.

  • Looking for someone for a map colab?

    • Tequila
    • September 24, 2004 at 9:34 PM

    Very lovely textures, and the idea of a Silent Hill-esque experience fills me with joy, but I can't commit to such a project at the mo.

  • TEAM NEEDED

    • Tequila
    • September 24, 2004 at 6:08 PM

    Haha, you guys are harsh but fair.

  • Remake HL textures

    • Tequila
    • September 24, 2004 at 2:02 AM
    Quote from engineer

    Oh, so that's why "hello.wad" didn't work with CS:S?

    Perhaps.

  • Alienwared!

    • Tequila
    • September 23, 2004 at 11:21 PM

    [Blocked Image: http://www.mazy.net/pics/alienware/gallery/images/alienware28.jpg]

    I'd hit it!*

    *Not.

  • HL2 Map Design Question: Brush or Mesh?

    • Tequila
    • September 23, 2004 at 7:06 PM
    Quote from Zaphod

    aside from the terrain, which is really only good for terrain, there are no patch meshes or anything like that, everything has to be modeled in a modeling package and compiled/exported and placed as a model in hammer. For bloodlines, each level designer was more like a level artist, we did all of our own textures and models, essentially doing every level from scratch. This method had it's pros and cons, although I could see taking a different approach for the next project, I think this method eventually served best for the situation we were faced with.

    Aww, I wanted to be able to create smooth pipes without any of this modelling non-sense. I thought the new Hammer had a torus-tool just for such a purpose?

  • HLDM - Zeromancer

    • Tequila
    • September 23, 2004 at 5:15 PM

    It's rather good, all I can recommend is more ambient sounds and the use of trims on pipes.

  • Alienwared!

    • Tequila
    • September 22, 2004 at 7:26 PM

    Smoke 'em if you got 'em!

  • HL2 Map Design Question: Brush or Mesh?

    • Tequila
    • September 22, 2004 at 7:23 PM

    Thanks for the heads-up Zaph, great details on Source's inner-workings.

  • co_last

    • Tequila
    • September 21, 2004 at 1:15 AM
    Quote from insta

    Sheesh guys, leave him alone. Or atleast wait to brutaly cut him down until he does something bad.

    Too late, lad. You haven't lived through the NS.org fiascos.

  • ns_selene

    • Tequila
    • September 20, 2004 at 11:05 PM
    Quote from Zazi

    No! I hate the D3 editor! RAAAAAAHHHHHHHHH!!!!!!!!!!!!!

    Amen, if they bring out GTK version for it, then I'll be interested. But by that time HL2 will have arrived, so nevermind.

  • co_last

    • Tequila
    • September 20, 2004 at 8:05 PM
    Quote from Mendasp

    You were banned after your 5th decompile (you were warned), and then perma-banned for ban evasion (3 new accounts).

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