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  3. Tequila

Posts by Tequila

  • Release: de_kievpass

    • Tequila
    • December 30, 2004 at 3:39 AM

    Yeah, brushwork and layout seems nice, but not even Half-Life 1 has to look that... vaseline.

  • Who's in?

    • Tequila
    • December 28, 2004 at 7:28 PM
    Quote from Crackerjack

    Well Im droppin out, im going on a vacation today and wont get back till the Jan 4th soooo looks like im out of time .. heh.. Anyways good luck to all who finished their maps and submitted them

    Same here. My essay deadline for the 10th of Jan. is simply too tight. Ah well, best of luck to the rest of you!

  • super crazy idea

    • Tequila
    • December 25, 2004 at 9:35 PM
    Quote from von*ferret

    comments like these are not nescessary.

    Notice the wink? There was no vindictiveness behind it, man.

  • Merry X-Moose

    • Tequila
    • December 24, 2004 at 9:42 PM

    Christmas. Merry!

  • super crazy idea

    • Tequila
    • December 24, 2004 at 1:13 AM

    We'd keep Nexus in business for years.

  • Map size?

    • Tequila
    • December 23, 2004 at 6:45 PM
    Quote from insta

    Wow, weird. dm_lockdown only has 9 info_player_deathmatch entities and one info_player_start :S

    I think it has delayed spawning so there's no telefragging.

  • ULTIMATE NOOB !!!!!

    • Tequila
    • December 23, 2004 at 4:57 AM
    Quote from Zazi

    This is a joke... right? RIGHT?!

    I love it how Zazi only appears when human sanity is being challenged. Crusader!

  • HL2DM - Exodus

    • Tequila
    • December 23, 2004 at 2:53 AM

    You should have stuck to the Ravenholm theme, but instead been original. I can't see much benefit in recreating Valve's work, and we, the audience, certainly don't get our fancies tickled.

  • ULTIMATE NOOB !!!!!

    • Tequila
    • December 23, 2004 at 1:14 AM

    It's elementary, my dear Watson.

  • The role of the level-designer

    • Tequila
    • December 21, 2004 at 8:18 PM
    Quote from TomWithTheWeather

    That's why we have Uber-GPS's that have a rewind time feature so we can see into the past.

    Ah, naturally!

  • dm_intensity HL2DM

    • Tequila
    • December 21, 2004 at 7:58 PM

    Why does it have to be something? I prefer deathmatch maps that stick to the classic HL1 non-sequitur style.

    Looks great.

  • dm_nonameyet

    • Tequila
    • December 21, 2004 at 6:36 PM

    Like Marcos said, the textures are overscaled. You're wasting the crisp 512x512 love.

  • ZAPHOD/MACMAN: Lighting in de_prodigy, reveal your secrats!?

    • Tequila
    • December 21, 2004 at 4:39 AM
    Quote from skdr

    point_spotlight is your friend, awesome entity remember to check the "non-dynamic" flag in the options for better performance.

    Yeah, and if you want it to look good with a light model, most of the time you have to make the model non-solid (under the collision tab) otherwise the point_spotlight gets occluded and doesn't render.

  • HL2DM - Scorpius

    • Tequila
    • December 21, 2004 at 2:07 AM

    Lighting strikes me as awesome the most. Great work.

  • The role of the level-designer

    • Tequila
    • December 20, 2004 at 2:38 AM

    Wouldn't for BiA it be: "OK, got a lovely tree here from the artists. Now, I just need to consult thousands of maps, accounts and photographs to calculate the EXACT position of the thing during D-Day, and if I get it even a millimetre wrong, then I'm sacked"?

  • Rif_Raf (single player)

    • Tequila
    • December 19, 2004 at 1:07 AM
    Quote from jediyoshi

    [Blocked Image: http://img92.exs.cx/img92/4742/dotdotdot2hy.gif]

    Is that bizarre sexuality code? Man, I'm behind the times...

  • ZAPHOD/MACMAN: Lighting in de_prodigy, reveal your secrats!?

    • Tequila
    • December 18, 2004 at 6:52 AM
    Quote from von*ferret

    and point_spotlights will be the new most whored lighting effect

    Damn straight.

  • dm_curse

    • Tequila
    • December 18, 2004 at 1:08 AM
    Quote from Marcos

    Maybe Nexus thinks that textures should be scale 1 to save r_speeds?

    That's exactly what it looks like.

    Leave scale at .25 Nexus, very few textures need it tweaking with.

  • dm_curse

    • Tequila
    • December 18, 2004 at 12:57 AM

    It looks worse than HL1, and this isn't no harsh baseless put-down. Seriously, how have you squandered the 512x512 love? Everything is so blurred, bland and boxy. Serious reimagining is required.

  • The new de_prodigy

    • Tequila
    • December 17, 2004 at 4:29 PM
    Quote from OL

    honestly i dont know what you guys are talking about.the textures are bland, the brushwork overall is ugly, the lighting is awful, they completely changed the maps location (this might be good though)

    but honestly how can you guys say its a good looking map, it feels like a hl2world 'OMG I PORTED PRODIGY' thread

    You're talking shit.

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