Looks very... crisp. As in, every texture seems to harmonise with the brushwork perfectly. Lovely!
Posts by Tequila
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Some pretty decent maps, although I'm unsure how powerhouse and resistance will play.
Looks like 3D-Mike got an honourable mention for delivering a stunning map that strayed a bit from the HL2 theme (thankfully!).
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I nabbed it today for a great price, and I'm loving it so far.
Well done Mike, Tom and the rest of the 'GBX krew'.
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The scale of STALKER does seem suitably epic. I'd rather wait a while and come up trumps, rather than getting a half-arsed product.
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Very smart.

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I felt rather lost without you guys.
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Quote from von*ferret
It would've been smarter to just use two different islands. Have more connectsions. But first and foremost gone to a level design and game design community for ideas and critique instead of going to hl2world who are a bunch of children who scramble over eachother to get the first suck on their mother's tit (pronounced teet).

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"To know him is to love him". Ahaha, sounds like an 80s Madonna lyric.
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Well, part of me hopes this isn't true, but if it is, it's a damn shame. Bloodlines had its flaws, but it was still a brilliant game, and really showed the potential of the studio.

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Have I missed something? What's going on at Troika?
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I would have expected more original content, instead of recycled HL2/CS:S material, but if the gameplay is special then I certainly won't mind.
Edit: OK, maybe I was a little too lenient. I'd expect MUCH better from Dave Riller, one of Valve's veteran mappers who's been around since the beginning of Half-Life 1.
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Cut the shit out of your diet, and do some exercise. It's hard, but not that hard!
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Vacuum cleaner?