I just can't get my head round this 'procedural' stuff, it's utterly amazing.
Posts by Tequila
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Quote from ReNo
If there was quicksave in Halo or Republic Commando, I would have used it. And if I had, I think it would have made the games worse. Quicksave is fine and I've nothing against it in the vast majority of games its used in, but I don't think it should just be shoved into all games. Some games are designed to use checkpoints, others are designed to use quick/manual saves. I don't think you can normally just shove one system or the other into a game and have it work effectively - they are important features of the game and play a part in its design.
It's true that consoles do suit a checkpoint system better, by their very nature, but it's no good giving in to the lure of quicksave if you can do without. And this isn't really directed at just you, I myself am pretty weak-minded on this front. Most gamers are - we need to learn DISCIPLINE.
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14th August? Nice, generous deadline. This might make a good summer enterprise alongside my more 'sensible' mod work.
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Quote from insta
It really really depends on the game. Operation Flashpoint used a checkpoint system (as well as giving the player one save per map, which could be used at any time), and it sorta sucked, since enemies could drop you in one or two bullets, and you never knew when to expect the mission to end or how far away you were from the next checkpoint.
(This caused me several times to use my valuable savegame maybe 4-5 meters away from a checkpoint. Argh!)
Games like HL2,D3 and such are fitting for a checkpoint system (autosave), since there are plenty of checkpoints per map, and you can trust the game to not fuck you over completely,so you can just play the game and not hover over the quicksave button. If you die, no problem, you reload and find yourself 5 minutes away from where you died, and you can do it all over again (but this time better, faster, stronger!!). It's not a big deal to die, since the player is more or less a superhuman, and combat is easy and fun.
Bang on, Insta. It's all well and good having efficiently spaced/placed checkpoints, but each player has their own unique needs. I'd hate to be denied quicksave because of developer oversight: give the player multiple save options, and they can challenge themselves by their own volition.
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Very nice, but, to me, pure white lighting just never looks good in Source. Try lightly tinting a few of the more broader lights to vary areas. Geometry is fab, though.
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Quote from Pericolos0
i agree with everything this man says. Everythingexcept for the crates though, some games just need crates
Indeed, crates and barrels for life. He's wrong about some things though, particularly HL2's jumping puzzles or - correctly - the lack of them, but bang on about fabled game AI.
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Quote from GrayFox
I really liked seasons 1 and 2 but season 3 got too predictable. Maybe 4 will be better and:1. CTU won't have a mole this time.
2. Kim won't be kidnapped (not even once).
3. Nina won't make a comeback.
4. Somebody won't turn against CTU because they are threatened.
etc. etc.
1. Can't say.
2. Kim isn't in it at all. Neither is Chase (phew!)
3. Umm, Nina died in Series 3?
4. Again, can't answer.
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Quote from Minotauro
Looks like a ps1 game D:
Sad but true. The weapons are held by cheese-string arms, for crying out loud.
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It's on here every Sunday at 9pm, and I fucking love it. 1, 2 and 3 were ace, and Series 4 is no different.
There's still 5 or 6 episodes left though, so no spoilers please!
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Quote from Pericolos0
russia must win
But... the armpits?
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Quote from Argyll
UK: [Blocked Image: http://www.missuniverse.com/delegates/2005/images/swim/GB.jpg]
Excellent taste.
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Man, that picture dropkicked any geek stereotypes into the stratosphere! Great family you have there, and some lovely shirts: that ancient Chelsea one brings back memories, but Sunderland and Inter Milan were always my teams shirt-wise.

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Interesting. Very polished. Some original ideas. Great opening to hook you in, but I want to see more Earth/Turok-esque stuff and less of that futuristic Doom 3 lookalike gunk.
I want to know why children are held captive on a space ship and possessed by ghosts, too.
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16 for HL1, but for whatever reason, I seem to be using 8 more often than not in HL2.
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I for one can't wait to lose my limbs for a good cause.
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That's the theme park from Silent Hill 2/3.
