Posts by Tequila
-
-
He's just like his avatar.
An elusive... ghost-horse?
-
Just when I think the standard HL2 content is stale, I see this. Very special indeed.
Best of luck sorting out those bugs, I want to play this in the flesh.
-
Removed that depressingly bleak comment . Here's me previously stating Mapcore should smarten up. Tsk, to the corner of shame for me.
-
'Best Military Shooter' - what a redundant category.
Next they'll have 'Best Game Featuring Citizens Of The Czech Republic'.
-
Call this blaspheme, but I could certainly live without EOT.
The 'core needs to smarten up, that's for sure.
-
-
Quote from Kosmo
Why not? How is it weird?It's a scary movie, and Marilyn Manson is a great visualist and musican. His music propably saved Residen Evil from completely sucking, it created great atmosphere to the bizarre situations of the movie.
Is there anyone else that has great style for this kind of movie than Gore verbinski who has great visual touch also?
Nothing could save the Resident Evil film(s) from being completely atrocious.
The point with Silent Hill is that no-one makes more disturbing music that fits perfectly with the Silent Hill universe than Yamaoka - he's been with the series since the start.
As for the visual side, I'm putting faith in Gans to deliver something true, seeining as how he seems to be a big fan of the games.
Oh, and frankly, I think Manson is utter tripe, both musically and artistically.

-
Quote from JynxDaddy
It's a game. None of it makes sense.
Fiction can still make sense.

I forgot all about the color correction, looks really awesome and are good for setting moods- although that is the job of the mapper... isn't it?
Of course it can, but I tend to disassociate surface graphical effects from what should fit into the World War 2 historical canon.
-
-
-
Quote from Mojo
I don't think I could stand playing with the film grain. Maybe in a new game, but not in my beloved DOD. Granted the screenshots make it look worse than in the actual movie, I just don't think I would enjoy playing with it (if it looked like the effect in the screenshots)Put it in a new game, but don't take an existing game and change its complete look and feel. Its like if they took CS and then made it look like an Anime (though the cel-shaded Bender Models from Long ago, made CS rather enjoyable). It just seems out of place to put it in DOD, especially in First Person.
Before you jump on my back, yeah I know that dod is only just a testing ground and what you see is not the final product. I quite enjoy the Motion Blur & Depth of Field, and maybe to some extent I might enjoy the Film Grain, as long as it doesn't look as bad as this: http://www.bit-tech.net/content_images/ ... fects/film
grain-on.jpg - something that looks like its out of Magazine Scan
It's all optional though, so it doesn't matter at all if you don't like it. Just turn that component off.
-
-
Demonstrated here on Day of Defeat.
Now I don't know about you, but after HDR, I didn't expect the next 'big things' in engine capability - namely Depth of Field and Motion Blur - to enter the mainstream so soon. Valve have been beavering away in the background it seems, a logical solution to the 'broken promises' that frequently plague them.
Obviously this could all be construed as a bit much when you need the speed and untarnished vision to do well on the multiplayer battlefield, but for the casual gamer, for machinima, and for future single-player work (Aftermath, for instance, and hopefully for our mods too) this is manna from heaven.
I just hope performance-wise having at least a few of these activated will be viable.
-
-
Stick Pyramid Head in and have him spear the annoying characters.
Then you can't go wrong.
-
All the games rock.
And the film uses the same composer as the games, who is one talented, brilliant motherfucker.
So I've got high hopes that this could be the first somewhat decent game adaptation.
-
-
Thing is, the effects and action will naturally look sweet. Which they do. But direction holds a film together at the seams.
With Ratner onboard, it may well fall apart.
-