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  3. BlackPanther

Posts by BlackPanther

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • BlackPanther
    • October 31, 2006 at 5:44 PM

    The layout kinda reminds me of DE_Dust 2­. The CTs start near A as well, but between the 2 bombsites.

    Here's a suggestion: Time yourself with your knife out, how much time in average it takes you to get from the CT spawn to B. Do the same for the Ts and make sure its less time for the CTs then the Ts. And with enough seconds for the Cts to mount a defense, and enough room to not get nade spammed upon their arrival.

  • WIP in WIP, post your level screenshots!

    • BlackPanther
    • October 31, 2006 at 5:39 PM

    According to that picture, you could model the last story of those houses and the pointy rooftop.

    -Get some more appropriate railings and street lights.

    -Curve the road

    -A lots more trees. The area between the sidewalk and 2 house doors needs to be grass.

    -A darker bricker color, more red-ish

    -Street signs

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • BlackPanther
    • October 23, 2006 at 9:52 PM

    Fair enough

    Can we have a shot of the layout form a top down 90° view?

    One thing i will suggest, no matter what the current deal is with the map, is to make it so it doesnt feel like your are making the ruins fit the layout, but rather make the paths and layout you want your players to follow fit the ruins.

    That was my lil gripe about DE_Aztec. Although its a nice looking map with great flow, the map didnt feel like it was an actual aztec temple. Back in those days they didnt have counter-strike And they certainly didnt build their wonderful structures in the hopes someone would recreate em... you following me?

    What i mean is, if you want the player to go from A to B, dont MAKE the path with the layout, Punch a hole through the layout to do it. If it would be faster to go through a wall, destroy that wall.

  • WIP hi_somalia Pretty new to mapping..

    • BlackPanther
    • October 23, 2006 at 9:42 PM
    Quote from Ryukolink

    BP as in BP from HI forums? wow I didnt know that many people from HI were here as well..

    I mostly browse and give small feedback. My mapping career ended up short long time ago but i still learned a lot for HL 1 mapping.

  • Deferred Shading pros / cons

    • BlackPanther
    • October 20, 2006 at 10:57 PM

    hey if it looks pretty, go for it

  • More nature 56k heavy.

    • BlackPanther
    • October 20, 2006 at 10:50 PM

    k the 3rd pic creeps me out... looks like a small hand is reaching out to strangle me...

  • Michael Wolf - hong kong

    • BlackPanther
    • October 20, 2006 at 10:46 PM

    The end of the world for these poeple... is when the elevator breaks down

  • dm_manila

    • BlackPanther
    • October 20, 2006 at 5:32 PM

    thats a lot of vegetation.. kudos! looks great

  • WIP hi_somalia Pretty new to mapping..

    • BlackPanther
    • October 20, 2006 at 5:27 PM

    Yeah theres not enough done to comment on it so far imo.

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • BlackPanther
    • October 20, 2006 at 5:25 PM

    For it being ruins, its WAAAAAAAAAAAAAAAY not overgrown with nature enough.

    It also doesnt look like theres enough stuff lying around to make it look like a dig site to warrant there being light fixtures. Put in more projectors, even if they are off.

  • [UT2k4] DM_Baroque

    • BlackPanther
    • October 20, 2006 at 5:16 PM

    wow

  • dod_rive screenies (WIP)

    • BlackPanther
    • October 16, 2006 at 11:42 PM

    Looks to me like a dod_flash layout, which is the simplest layout for "push" type territorial maps. The problem with these maps is that its hard to keep a balance between the point closest to the spawn and the middle point. in your layout, it looks like you can even get to the other team's first cap point as fast the other ones! Thats kinda bad for gameplay. You want both team to clash in the middle and give that part of the maps the most action.

    Right now its so opened, all that poeple are gonna do is load up on rifles, get far away and snipe poeple.

  • Mornstar maybe

    • BlackPanther
    • October 5, 2006 at 6:56 PM
    Quote from Bic-B@ll

    who the hell are you?

    Blast from ze past.

  • Mornstar maybe

    • BlackPanther
    • October 3, 2006 at 10:37 PM

    The lack of columns/pillars on the second floor annoys me...

    Structurally speaking it doesnt seem to fit.

    Also, is suggest a "half-cylinder on it's side" shaped window thingy to be placed on top.

  • CS Source: de_tropea

    • BlackPanther
    • October 3, 2006 at 10:16 PM

    Browsing through all the pages, this is looking very nice indeed.

    Trying my best to comment without saying whats been said again so here it goes:

    The ambient light outside looks real "hot", as suggested from the HDR, but also direct, yet some parts have 0 shadows or arent very dark, due to the overall brightness outside.

    My suggestion either make the shadows darker or lower the HDR.

  • DoD_Anemia_b1 (56k Heavy)

    • BlackPanther
    • September 11, 2006 at 10:43 PM

    Agreed i love the bridge.

  • KUNGFU SQUIRREL SPOTTED

    • BlackPanther
    • September 11, 2006 at 10:31 PM

    indeed. instead, check your back.

  • Your username/nick

    • BlackPanther
    • September 11, 2006 at 10:28 PM

    80s comic book hero "The Black Panther"

    and NOT from the black power rally movement of the 60-70s.

  • Half-Life: The Movie

    • BlackPanther
    • September 11, 2006 at 10:16 PM

    Looks fake, but maybe worth seeing.

  • The tenth dimension

    • BlackPanther
    • September 11, 2006 at 10:13 PM

    Not to call myself as the next genius on the planet, but weirdly enough i had already though of which tht flash video showed, by myself...

    am i weird?

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