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  3. Skjalg

Posts by Skjalg

  • Cook.Core

    • Skjalg
    • February 1, 2009 at 5:16 PM

    last night I made some of my owner-lasagna =)

  • Halo Wars

    • Skjalg
    • January 30, 2009 at 1:26 PM

    oh my, I'd really like to see something from this game...

    Anyone got any decent links to share?

  • Dawn of War II beta

    • Skjalg
    • January 29, 2009 at 2:37 PM

    I think it was a bold move, they are clearly trying something new. IF this shit actually had worked it might have revoloutionized the genre or made up its own.

    But, since it didnt...

  • What "Level Designer" means in our industry

    • Skjalg
    • January 29, 2009 at 2:26 PM

    [Blocked Image: http://www.hourences.com/book/surveys/leveldesign/1.gif]

    Click the image to get to the full survey conducted by our very own Hourences

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 26, 2009 at 2:11 PM

    just took 453 pages for this thread to derail into EOT-ism...

    Guess there is hope!

  • Source issue with func_areaportalwindow

    • Skjalg
    • January 25, 2009 at 3:00 AM

    load the pointfile by using the menu and fix the leaks (the pointfile will create a red line showing you were the leaks are). You just need to compile the bsp for the leak error to pop up for quick testing to see when you've fixed em all...

  • Happy bday Skjalg!

    • Skjalg
    • January 24, 2009 at 1:23 AM

    Happy birthday chris!

  • GUI Design principles

    • Skjalg
    • January 20, 2009 at 9:55 AM

    Hai guys!

    I am very interested in learning more about GUI, more specifically good GUI design for office tools and games alike. I'm more interested in the where and how than what colors should be used here and there. Like when you should use message boxes to alert the user to changes and when not to or where things should be placed in relation to each other.

    Do any of you guys have any decent reading material I can check up on for this? I have googled alot of keywords and read most of what I could find (mostly just 1~2 page tutorials covering the same basics), but didn't really find anything I didn't already know...

    So I was wondering if any of you guys could share your tips and tricks or maybe some good titles for books I could purchase?

  • Happy bday Skjalg!

    • Skjalg
    • January 20, 2009 at 8:48 AM

    ty <3

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 8, 2009 at 9:56 AM
    Quote from m8nkey

    Interesting idea and the fact you chose a gay protagonist. Can't say I can think of a single game off the top of my head with a gay character. Males in anime and games in that style are often androgynous or feminine in appearance but I don't think they're gay. I find it funny how feminine some of the characters in fighting games like the KOF series look.

    James could be a girl? and "his" a typo.

    Maybe not.

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 6, 2009 at 11:11 PM
    Quote from insta

    Tilt shifting is the new sharpen filter.

    ^^

  • My photo thread

    • Skjalg
    • January 6, 2009 at 2:14 AM

    Wow that was very inspirational!

  • Crayon Physics Deluxe

    • Skjalg
    • January 6, 2009 at 2:09 AM
    Quote from skdr

    so that you get more free beer and food? get a job you bum!!!!

    Is this a joke?

    Yes, lol it most definatly is

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 5, 2009 at 1:31 PM

    In some weird way, which is probably fucked up, then Hessi is actually one of the nice guys here. I'd rather have someone tell me something I made look like shit (with a valid reason like Hessi provided), than have people say its just ok. It's that kind of "elitism" if you want to call it that which I like about mapcore and the mapcorians in general. There are a few unique individuals here who really know how to give decent criticism and isnt shy about telling others when their work sucks.

    my 2c

  • Fk_Pipedream

    • Skjalg
    • January 5, 2009 at 1:42 AM

    I'm diggin that you made something unique, but its too much clash of color and it just doesnt fit together well. You've also used too much yellow with the strong yellow pipes and the sunlight, it all just melted together and became pukey (for a lack of a better word).

    Hard to judge the playabilty by the shots tho, you might've aced that part for all I know.

    Overall I think you could do a lot better with some better lighting

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 5, 2009 at 1:40 AM

    I'm sorry psy, but Hessi is correct, you made the images really hard to even look at.

  • Animator and Programmer - UT3 Mod The Ball - Double 1st plac

    • Skjalg
    • January 5, 2009 at 1:29 AM

    Wow, thats a hardcore recruitment post right there. One of the best I*ve seen.

    Hell, it even made me want to learn unrealscript to become your coder.

    GL with the project

  • new site design

    • Skjalg
    • December 31, 2008 at 8:50 PM
    Quote from PhilipK

    shame

    Hey man, at least we're honest

    Honest because we love ya <3

  • new site design

    • Skjalg
    • December 31, 2008 at 7:26 PM

    I've always loved your sites PhilipK, even tried to copy the design on several occations, but...

    But this one you really should redo

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • December 31, 2008 at 7:06 PM

    Any chance you can share those textures? I think they would work well with PhilipK's textures <3

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