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  3. Skjalg

Posts by Skjalg

  • Crysis 2

    • Skjalg
    • January 25, 2011 at 6:35 PM

    What makes it better and why?

  • Silent Hill Downpour

    • Skjalg
    • January 25, 2011 at 6:34 PM
    Quote from Sentura

    I believe that if you ever make your own game, it won't be a big success... You'll get a few fans that absolutely adores the game and thinks its the best shit ever created, but most people won't understand it.

    clever and original as always =)

    I believe that if you ever make your own game, it won't be a big success. You'll get a few fans that think its clever and original, but most people wont understand it.

  • Crysis 2

    • Skjalg
    • January 23, 2011 at 7:49 PM

    that looks totally awesome indeed

  • happy bday 2d-chris

    • Skjalg
    • January 21, 2011 at 11:38 PM

    Happy bday man

  • Your facebook nick extravaganza

    • Skjalg
    • January 20, 2011 at 5:42 AM

    Hey Dark, tell your gf to post a picture of herself as a the profile picture goddamnit. Now I cant see what she looks like

  • Non-industry employment thread!

    • Skjalg
    • January 20, 2011 at 5:39 AM

    We don't. "PAGE FAULT" with a loads of random numbers after it is just printed to the console and I have to scratch my head and cry a little inside.

    It might be the code I wrote now, last week or the code that someone wrote 10 years ago that theres something wrong with Only way to check is to comment out huge parts and try again to narrow it down...

  • Your facebook nick extravaganza

    • Skjalg
    • January 19, 2011 at 8:21 PM

    Hi guys. I just realised all of you are probably on mapcore, but you're not on my friends list.

    I'm http://www.facebook.com/skjalgsm

    Add me.

    Whats yours?

  • Non-industry employment thread!

    • Skjalg
    • January 19, 2011 at 8:08 PM

    Haha guys.

    The job looks cooler than it actually is Programming in c isn't as cracked up as you'd think it is (hahaahha its not even cracked up). I mean the first few weeks were very cool. Toying around with killing machines; especially when we were out shooting with them.

    But after a few weeks its like a boring programming job. You sit at your desk in your office and work on some piece of code someone, who has probably left the company now, wrote 10 years ago and noone else wants to touch. You're not in charge of anything design wise, since everything you do is either an old bug that the customer (US army) wants to get nailed or it is some new functionality that is first asked for by the customer, then reviewed by management, then detailed by your department leader and then assigned to you. Monkey see, monkey do.

    Which is why at the end of the day I dream of getting home and work with c# in unity and forget all about pointers and memory handling and just have fun with game play Usually tho, I get so sleepy that I almost kill myself when driving home from work because I'm not getting enough sleep. So when I get home I either try to stay awake to not ruin a nights sleep but then I dont get to do any work because I'm exhausted. Or I do as I do today and sleep a few hours after work and try working on my game until a couple of hours past midnight.

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • January 19, 2011 at 12:20 PM

    To make this work, are the cubes interesecting?

  • Non-industry employment thread!

    • Skjalg
    • January 19, 2011 at 12:18 PM

    which ide do you use at work hessi for java?

  • Black Mesa Source

    • Skjalg
    • January 19, 2011 at 9:26 AM

    The version I was so lucky to play a year ago (mid ferbruary) was very well done. (At least the part I played, which was mostly the starting chapters). Theres no doubt in my mind that they can pull it off. I'm just hoping it happens during this decade =)

  • Non-industry employment thread!

    • Skjalg
    • January 18, 2011 at 10:39 PM
    Quote from Sentura

    skjalg what language is used in general for those type machines?

    mostly c, but we're slowly starting to use c++ -> compiling to a real time operating system called VxWorks.

    We're basically making this thing:

    [Blocked Image: http://www.fofo.no/filestore/Protector_002.jpg]

  • Werner Martin Eggers - Leveldesign/3d

    • Skjalg
    • January 18, 2011 at 8:50 PM

    I'm guessing that star wars mod is getting a lot of praise for its screenshots all thanks to you

    Superb work!

  • What are you playing now?

    • Skjalg
    • January 18, 2011 at 8:48 PM

    lol i made it crash on the first level

  • Non-industry employment thread!

    • Skjalg
    • January 18, 2011 at 8:41 PM

    Congrats on the job, it sounds interesting

    Maybe us non-industry people should start our own "Where we work"-thread

    edit;

    I work at Kongsberg Protech, dealing with the software for the Kongsberg Protector (Remote Weapon Station)

    [Blocked Image: http://www.norwatch.no/images/stories/NW_fotografier/Vaapen/kongsberg_protector_220.jpg]

  • wats troling?

    • Skjalg
    • January 18, 2011 at 12:32 PM

    Which picture is it.

    And why?

  • Steam on the PS3 with Portal 2

    • Skjalg
    • January 18, 2011 at 11:49 AM

    I wouldn't even start hoping, it seems like a far fetched wish

  • wats troling?

    • Skjalg
    • January 18, 2011 at 11:48 AM

    You have a picture of warbys face hanging in the offices at crytek?

  • Steam on the PS3 with Portal 2

    • Skjalg
    • January 18, 2011 at 11:17 AM

    I recently traded in my xbox 360 for a ps3 and it looks to be one of the best deals ive done.

    The games on the ps3 are so amazing (I might be spoiled because ive only played the god of war series, uncharted and assassins creed). Looking forward to portal 2 as well, but I think im gonna get that on the pc. I had a hard enough time on some of the puzzles using a mouse, so I can imagine using a controller will just make things worse

  • Nintendo : A Sad Story

    • Skjalg
    • January 17, 2011 at 10:13 PM

    You need to put only the last bit of the youtube info in the youtube tag

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Anyways, I watched the video on kotaku, no idea that you made it GJ.

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