Hi guys, I just sent a new version over to unity for approval, this is a big release as it contains a console that can be used to debug or toy around with in game. I had peris test it in his game and it worked fine, you can even extend it with your own console commands in javascript and c# ![]()
Read more about the different tools here:
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[*:bb0srnh0][/list]Ese Logging and Console
[*:bb0srnh0]References Transform Inspector
[*:bb0srnh0]Find Script Objects
[*:bb0srnh0]Find Layer Objects
[*:bb0srnh0]Copy Field
[*:bb0srnh0]Ese Utility
Change Log
Version 1.0
- Added Copy Field
- Added Find layer Objects
Version 1.01
- Added labels to the package
Version 1.02
- Added References Transform Inspector
- Added Find Script Objects
Version 1.03
- Fixed some bugs and typos that were adressed by Unity3D
Version 1.1
- Altered the References Transform Inspector so it takes up less space.
- Now shows all buttons constantly.
Added "Detach to Root" button that removes the current parent.
Added "Reset All" button that reset all the values
- Now shows all buttons constantly.
- Added Ese Utility.dll and Ese Utility.xml for code support.
- Added Ese Logging.dll and Ese Logging.xml for code support.
- Added a console with some generic console and extension possibilities.