last time i was at dreamhack i got sick and it was a terrible experience.
But i got to play sc2 long before it was released so it was cool ![]()
last time i was at dreamhack i got sick and it was a terrible experience.
But i got to play sc2 long before it was released so it was cool ![]()
lol why the sad face? ![]()
I only have one kid at the moment, but I plan to have 4 (or more) at some point
fuck consoles, get him titan quest or torchlight. All he needs to do is hold in the mouse button for a few days and he completes the game.
Fuck this game, I dont have time to play ![]()
fml
would be cool if mapcorians helped us out on ponh with some fancy textures.
Quote from ErraticBut I dislike quantifying things just because you can. It's boring.
Its not about doing it just because you can. Its so you can teach or explain coworkers what you mean without resorting to the "I will know it when I see it" type of mentality that I see a lot of people using. How can you explain what good game design is without putting it into words or quantifying it as you say. You might find reading/learning about game design theory boring because you have spent a million hours playing games and inherently know what makes a game good, or maybe you had a miserable school experience so you think that putting stuff into text-book words or dissecting something that you think is fun is incredibly boring. But when working with games, as a game designer (or with), then you need to learn how to explain what and why this and that is good game design. Being clear and concise is really important when you want to get your idea across to other people who are going to implement your ideas.
edit;
point is, there's a big difference between finding something boring yourself and saying that everyone who doesn't think its boring but rather a valuable tool in game development is totally void of creativity.
Its the pinnacle of teenage stupidity; "come on dude, just try it, its so badass. sucking cancerous smoke down into your lungs and paying loads of cash to do so is super cool bro"
OMG congrats. Its an awesome feeling ![]()
That almost pissed me off as much as people saying that something is wrong because it doesn't feel right, but they cant really tell why or what and that they will know its when they see it.
Quote from ErraticCharts and graphs are for the creatively bankrupt. They turn it into a science cause they havnt a fucking clue. See: Gamasutra. Maybe they can do something useful and chart me a graph showing when and at what point their creativity finally evaporated.
I'm sorry but thats the dumbest piece of lines I've read today. [sarcasm]Yeah I totally agree that understanding the subject at hand fully totally excludes being able to be creative about it[/sarcasm]
I have probably read this somewhere; but I always think of game design as sinus waves. (Now that I think about it, it was probably valve that taught me this).
Meaning that if you have a really fast paced section in your level/game then you need to follow up with a slow paced one. If you toss incredibly many shitty enemies at the player in a section you need to follow up with tossing one giant epic one at him and so on. And the more of these curves that you can manage to squeeze in there the better.
very nice post arhurt
its definitively working, its gonna backfire hugely if the game sucks though.
the only game that does QTE's in any good way is god of war
its usually bad drivers or overheating card.
Quote from GloglebagI don't like the spawn system, if I select and air plane and just before I click deploy someone else grabs it, I spawn at the main base. Every time the spawnpoint you selected gets unavailable you should be required to select another one not automatically spawn at the main base. Also as far as I can see you cannot click on a point on the map, which really would be more handy.
When I select the plane and someone else does it a millisecond before me I usually spawn ontop of the plane ![]()
I watched warby play through a lot of sections of uncharted 3 and I'd say that giving it an 8 is pretty reasonable. (might even be be a weak 8.)