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  3. Skjalg

Posts by Skjalg

  • WoW madness

    • Skjalg
    • April 28, 2006 at 1:03 PM
    Quote from KoKo5oVaR

    Guyyys, there's no point to discuss if suicide is justified or not, a death is always tragic.

    Not many people cried when hitler shot himself, thats for sure! But yea, I get what you're saying...But if you ever have the urge.... go here!

  • Nintendo FTWii

    • Skjalg
    • April 28, 2006 at 1:00 PM

    /agreed (except all the spelling errors, you can keep those! )

  • Vietnam Soldier [WiP]

    • Skjalg
    • April 28, 2006 at 12:57 PM

    Model is looking great, but you seem to have a few pixels left over on your uv... :]

  • The line of doom

    • Skjalg
    • April 28, 2006 at 3:54 AM
    Quote from killertomato

    Is that the pilar?

    sorry for being offtopic btw

    Ah no, that pillar is from... Lost Coast?

    Anyways, my pillar is twice as tall^^

    Oh and, the pillar is actually for some stargate mod that just asked me if I could make one, I guess It'll be used in PVK2 too :]

    Whoever wants to use it, I dont mind

  • The low poly challenge for May!

    • Skjalg
    • April 28, 2006 at 3:35 AM

    you need a person in your plane

  • The line of doom

    • Skjalg
    • April 27, 2006 at 1:03 PM

    but since the almost the whole column only takes 50% of the texture, I had alot to work with... Or is it fine if the texture is 256x512?

    Do you consider it enough texture waste to do it all over again?

  • Brothers in Arms : Hell's Highway Officially announced.

    • Skjalg
    • April 27, 2006 at 11:53 AM

    I dont trust these screens!

  • The line of doom

    • Skjalg
    • April 27, 2006 at 11:51 AM
    Quote from Bic-B@ll

    you could try moving the texture in 1 pixel from each edge and putting a 1 px tan border on it

    Didn't try this, but I put one black pixel next to each edge, and they both showed up close to each other.

    Quote from generalvivi

    looks good man , but what bic said its a 1 pixle thing. you have to go out of your uv map by one pixel. btw nice texture did you make it yourself?

    thanks man, it seems like the top most line of textures just wanted to get brigther for some weird reason... I tried making that particular line darker and it looked a little better... but meh.. Oh and, I got the original texture from Total Textures (dont remember which one, was under some egyptian thing)edit: It was Total Textures V9!. I modified it slightly though..

    Quote from dissonance

    yeah, instead of a black background, make all of it that tan color. if you just make it solid and no gradient, the filesize will stay the same.

    I did that, thanks for the tip, it didnt have any impact, but it would've saved me for some trouble a few hours ago

    Quote from killertomato

    it looks good skjalg its nice to see you improve your skills

    hah, thanks Too bad I progress really slowly!

  • The line of doom

    • Skjalg
    • April 27, 2006 at 7:05 AM

    I've been dabbling some more in 3dsmax and I have made my second skinned model. This time, though, I get some ugly edges...

    [Blocked Image: http://skjalg.mapmonger.com/stuff/column.jpg]

    [Blocked Image: http://skjalg.mapmonger.com/stuff/column_upclose.jpg]

    [Blocked Image: http://skjalg.mapmonger.com/stuff/col_skin.jpg]

    Oh and, is this the proper way to unwrap a column like this? Any tips/comments appreciated :]

  • The low poly challenge for May!

    • Skjalg
    • April 27, 2006 at 7:01 AM
    Quote from I3yG-MaK

    [Blocked Image: http://img181.imageshack.us/img181/2971/polycount6dd.jpg]

    How do I make that appear? Or is it for Maya?

  • The low poly challenge for May!

    • Skjalg
    • April 27, 2006 at 1:21 AM

    lol, lets start making all the guns and shit for dod:s really low poly!

  • my kitchen in 3D [WIP]

    • Skjalg
    • April 26, 2006 at 11:24 PM

    looks like you made the stove a little higher than on the ref picture, oh and you lack the glossyness on the blue door. But overall its a perfect match when it comes to lighting! Neat job :]

  • WoW madness

    • Skjalg
    • April 26, 2006 at 11:20 PM
    Quote from Mazy

    I lol'd at scatman

    same here Made me download the song

  • totally random texture thread

    • Skjalg
    • April 26, 2006 at 11:09 PM
    Quote from Squirrelly

    Don't use the clone tool so much! It also looks a bit blurry in some parts as well, but other than that, it looks pretty good!

    I hoped those blurry parts would pass off as something rocky-ish :/ But thanks

    Quote from von*ferret

    you have a normal, lets see that ingame.

    [Blocked Image: http://skjalg.mapmonger.com/stuff/kek0001.jpg]

    Quote from KoKo5oVaR

    Ohh nice work skjalg, it may needs some contrast and a more pronouced thin shadow around the blocks imo.

    thanks man! Oh and, I was hoping the normalmap would produce that shadow :]

  • The low poly challenge for May!

    • Skjalg
    • April 26, 2006 at 2:19 AM

    I figured it out after a while, but thanks for the tips

    [Blocked Image: http://skjalg.mapmonger.com/stuff/ironcross.jpg]

    Bask in my nubness!

    [Blocked Image: http://skjalg.mapmonger.com/stuff/ironcross_skin.jpg]

  • The low poly challenge for May!

    • Skjalg
    • April 26, 2006 at 1:24 AM

    yea, that was what i ment by not downloadable :]

    I'll just have to wait a couple of days and watch it!

  • The low poly challenge for May!

    • Skjalg
    • April 26, 2006 at 12:53 AM

    okay, i got this excellent tutorial on skinning here:

    http://waylon-art.com/uvw_tutorial/uvwtut_01.html

    But at the end there he wants me to download and install texporter, but I cant figure out how to use it (cant find it in max). help?

    edit: I specifically cant find the "Utilities panel > Utilities rollout > More... button". Okay I found it now it was at the top right (the hammer)

  • Nerds Win!

    • Skjalg
    • April 25, 2006 at 11:46 PM

    hahaha now thats pwned! :]

  • The low poly challenge for May!

    • Skjalg
    • April 25, 2006 at 11:35 PM
    Quote from The Postman

    [Blocked Image: http://img178.imageshack.us/img178/3663/britishse5biplane5vq.th.jpg]Just finished my skin!

    Awesome planes you guys. We're going to have a veritable air force going here shortly, heh.

    god, that reminded me of codename eagle <3edit: Whats the test?

    edit2: Anyone know of a good skin (video) tutorial? the one generalvivi had on his site wasnt downloadable

  • The low poly challenge for May!

    • Skjalg
    • April 25, 2006 at 10:56 PM

    You guys wont get much competition from me:P

    edited away!

    Now I just gotta learn how to skin (and render properly:P)!

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