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  3. Skjalg

Posts by Skjalg

  • [UT2k4] DM_Baroque

    • Skjalg
    • October 24, 2006 at 3:16 AM

    This looks very very good, keep it up!

    http://www.kiiia.com/baroque/baroque2.jpg

    From this perspective it looks so awesome at first glance, looking a little closer the hole in floor seems a little fake. Maybe a little empty too?

    http://www.kiiia.com/baroque/baroque1.jpg

    the wall behind the lamp on the left side there has some visible leafs.

    http://www.kiiia.com/baroque/baroque3.jpg

    Same problem with the light on the left side here too.

    http://www.kiiia.com/baroque/baroque4.jpg

    There are lots of weird shadows up there in the ceiling (far away), but since its one big model you probably cant do much about it (?). The hole in the floor has a different light setting than the rest of it. But you probably knew about that too, or perhaps it just looks like that from this angle?

    http://www.kiiia.com/baroque/baroque6.jpg

    The marble texture on the right, same as used under the stairs over there looks very... off.. Its something about it that upsets me. Im weird that way tho God I love your theme though!

    http://www.kiiia.com/baroque/baroque5.jpg

    I think you're using the same marble texture here on your colums, it looks very blurred but sharp at the same time, too many colors.. its very weird and doesnt really fit that well.

    http://www.kiiia.com/baroque/baroque7.jpg

    I really dig those arches you use, from a distance the marble texture doesnt put me off either so this picture really sells me ;D

    Custom content stuff always looks good when its followed through like this, you've done an excellent job

    Hope I gave you some good critics here..

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 24, 2006 at 2:49 AM

    Testing some with PhilipK's excellent textures

    It's a cool style!

    Hope I didn't ruin your textures by using them like this

    [Blocked Image: http://skjalg.mapmonger.com/screenshots/test0042.jpg]

    updated the image with some of the feedback

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • Skjalg
    • October 24, 2006 at 2:48 AM

    the whole thing looks weird, like the T's will get to the bombspots earlier or at the same time as the CT's etc.

  • cat's map screenshots

    • Skjalg
    • October 24, 2006 at 2:46 AM

    I love the apocalyptic theme and atmosphere!

    I hate the small pictures!

  • My Orc

    • Skjalg
    • October 22, 2006 at 3:51 PM

    amazing work :] Only thing i can put my finger on is that hole in his ear, its too round

  • Level Design, Modelling, Texture Collaboration Program

    • Skjalg
    • October 16, 2006 at 7:51 PM

    Don't listen to insta,

    Even if he is right, there will be a small % that will use this that will actually release something great. If you keep the community value high with perhaps a news site and competitions this thing could kick some serious ass. (should probably also include some very nicely coded user-profiles so that people could check eachothers credibility, to prevent what insta said.)

    If you need help with any php/html/css/sql let me know id be happy to help!

  • dod_rive screenies (WIP)

    • Skjalg
    • October 16, 2006 at 12:02 PM
    Quote from RA7

    Very nice, i like the fog...

  • dm_manila

    • Skjalg
    • October 16, 2006 at 12:01 PM

    this looks awesome, a little heavy on the props maybe

    Oh and, that red light in the second picture hurts.

  • insta grins

    • Skjalg
    • October 15, 2006 at 8:12 AM

    I demand pictures!

  • WIP hi_somalia Pretty new to mapping..

    • Skjalg
    • October 14, 2006 at 6:06 PM

    atleast make them func detail if you havent already (just select the whole arch and tie to entity, press ctrl-t i think).

    besides that, its a very common first map, you havent made that many mistakes tho, so its a nice start

  • Post Your Pic Extravaganza 2006 ~~!

    • Skjalg
    • October 14, 2006 at 2:16 PM

    thats fairly accurate, yes :]

    edit; we've just cleaned the entire apartment...

  • Post Your Pic Extravaganza 2006 ~~!

    • Skjalg
    • October 14, 2006 at 1:46 PM

    My roomate showing off our apartment (and me) along with our wow-hobo in the livingroom/kitchen.

    http://sgx.sysrq.no/misc/le_apartemente.wmv

  • pvk_fort map WIP

    • Skjalg
    • October 13, 2006 at 11:17 PM

    this is excellent feedback! thank you very much

  • totally random texture thread

    • Skjalg
    • October 13, 2006 at 8:33 PM

    hey IR,are those stones taken from Total Textures or something similar? I think i recognize them... (except they were orange and sandy..)

  • pvk_fort map WIP

    • Skjalg
    • October 13, 2006 at 2:40 PM

    Well then, time for another spam...

    Most of the outdoor is still WIP.

    The normal maps have been improved greatly by PhillipK~~ :]

    Theres 13 pictures in here, so I wont post them just give you guys the link.

    http://www.nidvardir.com/images/beta/

    Please give contructive criticism, and let me know if you have a soloution to the main problem this map suffers from (monotone walls)

    ~~peace

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 13, 2006 at 2:34 PM

    NykO18, id change the light to a more bluish one, read is so overused and its too similar to the flames you have on the right, a bluish/white light would be cooler imo

  • 3DS Max Quick Normal Map Tutorial

    • Skjalg
    • October 13, 2006 at 2:30 PM

    omg, this is good shit phill~~!

    oh and, what CJ said would be nice, too

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 11, 2006 at 5:42 PM
    Quote from hessi

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    Damn, that brought back memories... I think its really weird that modern games hasnt been able to capture that grimnes and feel that the old duke3d did :/

  • Unwrapping

    • Skjalg
    • October 11, 2006 at 3:07 PM

    i can vouch for that tut ;D

  • battlefield 2142

    • Skjalg
    • October 11, 2006 at 3:06 PM
    Quote from NykO18

    OK, disabling the VoIP worked quite well.I played it for one or two hours yesterday and I found it somewhat cool.

    But that's all, it's cool for one or two hours and after, it starts to be really (really) boring.

    Also, there's almost no teamplay at all.. when a new game starts, everyone take a vehicule and run away alone. I wonder if they know that some vehicules can carry up to 8 people.

    It's like that in all BF games. They promoted teamplay a little more in BF2, where infantry actually had alot to say.

    But in bf21 its all about getting the best vehicle and going solo.. (except if you have a vehicle with two spots like the walkers, then its okay to have one with you:P)

    I'd really love to play with someone tho, maybe get a little teamwork in there...

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