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  3. Skjalg

Posts by Skjalg

  • Portraits at a Power Plant

    • Skjalg
    • November 2, 2006 at 5:42 PM

    this is really band pictures isnt it?

  • The 'Core Sketch Thread!?

    • Skjalg
    • November 2, 2006 at 5:40 PM

    aww, now you went and made me laugh at something apocalyptic

    i love your style

  • Very impressive

    • Skjalg
    • November 2, 2006 at 8:03 AM

    Cool, but if you only have 1 hand, you loose like 90% of the functions on that thing..

  • My Orc

    • Skjalg
    • October 31, 2006 at 6:51 PM

    looks more goblin-ish to me

  • Train Pics

    • Skjalg
    • October 31, 2006 at 5:47 AM

    I agree with Phil here, I also think the second picture kicks ass, kind of like a ghost-picture.. very neat

  • Very long compile on VVIS (Source)

    • Skjalg
    • October 31, 2006 at 4:34 AM

    Because it has to break up the floor and ceiling more

  • The random model thread!

    • Skjalg
    • October 30, 2006 at 6:07 PM

    insta is right, the backwheel looks off. The color was nice oh and, what polycount was that again?

  • Landscape, LongCampus, MassiveCampus, DeathCampus..What Ever

    • Skjalg
    • October 28, 2006 at 10:08 AM

    Not excactly the terrain the engine was ment for

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 28, 2006 at 8:52 AM

    that map needs fog and nighttime (since its so flat, desertish)

  • The random model thread!

    • Skjalg
    • October 28, 2006 at 8:49 AM

    looking good st0lve.

    Oh and, black or orange.

  • Am i the first who lost his job due to a youtube video?

    • Skjalg
    • October 27, 2006 at 8:57 PM

    Could you atleast explain what was in the video?

  • Questions about Hammer Editor possibilities

    • Skjalg
    • October 26, 2006 at 10:59 PM

    yes you can change the range, no you cant divide up a .wav file to play just the part you want without using a editing tool outside hammer.

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 26, 2006 at 8:20 PM

    I disagree with Hessi, keep the cross

    Maybe it'll even help the popluarity of them, in many ways.

  • Threewave's new Level Designer

    • Skjalg
    • October 26, 2006 at 6:49 AM

    Congrats dude

  • GoW Trailer

    • Skjalg
    • October 25, 2006 at 11:41 PM

    yup, fletch' was better!

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 25, 2006 at 11:38 PM

    Damnit, and here I thought I pulled it off

  • Media Studies (Year 13) Project using Game Engine?

    • Skjalg
    • October 25, 2006 at 3:21 AM

    I think you can achieve alot with souce. especially since they have a very neat camera system too with some cool effects

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 24, 2006 at 6:28 AM

    mm i know, been working on this just a couple of hours... been toying more with entities than with the design for now...

    time to go to bed

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • October 24, 2006 at 4:41 AM
    Quote from dissonance

    doom 3.... source?looks excellent

    I'll take that as a huge compliment on my lighting ;D (its source).

    I've updated the picture a little (not much, really).

    Oh and spelly, you kick ass at criticism, stop saying you dont

  • My Orc

    • Skjalg
    • October 24, 2006 at 3:28 AM

    the handprint is okay, its like warpaint

    Acument is onto something when it comes to the lip tho, you better check that out

    edit;

    Bic; it couldnt quite possibly have been put there by someone else?

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