hey, that looks very nice ![]()
Posts by Skjalg
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Quote from ReNo
I do have a bit of a concern about some game modes though. Fort is fun as TDM but most of the map ends up redundant - all the action takes place in 3 rooms basically, and sometimes the corridors between them. There's this whole upper area that basically nobody uses right now, and it feels like their ought to be some objective to draw people around.
I've noticed that too, and I'm taking steps to make more people go inside. (no spawns outdoors anymore, more health and ammo inside etc).
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I think it looks great for a start, the fading lightbeam in the second picture didnt look so good tho. Oh and, you might want to vary your lighting.
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if you're a knight at full hp/armor you dont get killed. But I think we will modify the damage a little

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Thanks, everyone, this seriously means alot

Let me know if anyone wanna get pwn.. I mean play with me..
add me to steam (my email on the forums)
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Quote from Evert
Looked great from what I saw.Are there any experience-gaining ala natural selection planned/in it?
Like getting to be captain if playing as pirate, an even bigger knight with spikes 'n shit on his armor, and the viking could be well...a fat viking.
Theres none of that planned yet, or atleast not "in stone". But we're currently discussing alot of ideas to further the gameplay. Right now, we're focusing on more classes and more maps
plus reducing the cost both client and serverside.Quote from ginger_lordAlso some little sound when your special meter is full, it usually fills up in manic combat and I always miss it, or dont have time to look up before I get pounced on by another 3 vikings
Edit: Was on island or whatever one it is you have to get the treasure chests and the Vikings won with 2 guys, they just got the chests slowly and then just went crazy around their ship, the knights could just about take it with 3-4 of them but with 4 pirates we couldnt do a thing 
As far as we can tell, the different classes are pretty much as balanced as they can be with their different range of weapons, they'll be easier to balance once we get more classes in ofcourse. The special meter sound was under development a month ago, perhaps it got lost in the confusion when we released the mod... I'll probably be there in the next update
Quote from KoKo5oVaRThat game is just GREATthe only critic i'd have, is that my poor PC doesn't stand more than 5 players at the same time it brings down my fps, so it's really hard to play on servers with more than 15 players

Thanks
We are working on optimizing the maps more, and focusing hard on making some optimizing changes in the code so it'll run smoother. Akz (the coder) is my personal hero
Quote from FrieChampOverall it was a bit too chaotic for my taste though, even for a Deathmatch fan like me. I played fort and it was just too crowded. I can see this being fun when you get to duel somebody, but most of the time I had an axe in my back once I got to challenge somebody (or an exploding barrel beneath my feet). Maybe I should try looking for servers with less people..
Most people seem to share your thinking, and we've noticed that some servers have indeed lowered their player cap. Most maps are designed for a max of 18 players (that was the limit we put early on), but we forgot all about implenting it or putting it as default
I think we'll see to this in the next release, but I'm not sure. Oh and, yes more classes will come (5 on each team).Quote from KoKo5oVaRSkjalg, i dunno if your opinion counts a lot in the pvk devteam
, but i have a suggestion to make about the vikings gameplay in the next release, tell me what you think.Infact, when playing as a viking you always find yourself running behind an ennemy without the possibility to get to close combat, and since axes are the only type of weapons the vikings got, i was thinking about including a sort of "superjump" move like in hl1, to get in close combat more quickly, not a jump that long tho
. It will cost you some points of your rage gauge, so the player will have to think 3 times before using it if he wants to use the bersekerk hability.I think that will add a bit of interest in the vikings gameplay which is, i must say, really basic for now

heh my opinion counts as much as the rest, I think
But you see, the Viking is already the best class (by a tad
), so making him better.. well
Continue to play and have fun fellas 
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Since PVK2 turned out so kickass, I've decided I'll make one for that instead, sorry Rick

I'll start on that sometime in march I think, I gotta work purely on my sp for a few months now

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you sure the console doesnt give any info when you try to run the map?
you using -dev?
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Are those pipes models? They look a little brush-ish

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Quote from ginger_lord
Vikings are very overpowered from the last 3 hours I played.One attack is pure spam where they hold LMB and circle strafe you till dead, the other has such as massive damage radius and you cant block it.
Other than that, top notch.
okay since you are complaining ill give you my Skjalg's tutorial on killing vikings.
As a Knight its pretty easy, as long as you switch to your shield and sword. The Longsword will just end up beeing a block fight where you loose and the crossbow, well, if you hit him thats great, but it doesnt kill him.
When using your shield and sword, just try to block his every attack and while he is stunned strike him once (1 time) with your sword, any more than this and you'll most likely get a stun back. If he is a blockwhore (like you:P), just try to get a quick one in at his legs. (if hes crouching just jump ontop of him).
If you are a pirate, run backwards and shoot (not counting the keg here). When you run out of bullets, you have most likely gained enough on the special meter to use your special attack with the sword. If not; run away.
Oh and, thanks for the feedback

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Quote from Mojo
just played a bit, lots o fun
you have no idea how great that is to hear
I've felt so proud today, and I cant find any bad criticism and this makes me so happy 
I only hope that you all will discover the depth of the combat system, and not stop playing instantly because of a little spawncamping here and there.
I must say we really need more maps though, most maps feel cramped right now.
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if I could team up with another mapper, I'd love to join.
I'm not really interested in doing a whole map by myself though

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thanks dudes, I did pvk_fort (as you all should know!
)I've been playing it for a couple of hours today (my brother wanted the computer back, damn him). and its awesome! The feedback has just been great, and we have more players than the might and magic game has. Ofcourse, I have no idea how long that will last, but I think it will!

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theres thoooousands of wordpress designs out there, just find one thats similar to what you need, then alter

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thats a pretty neat normal compared to the first one (it was a little messy)
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I use Wordpress, I know Mazy does too and I know its better than php nuke

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Quote from hessi
reloadmaterials does NOT work.
you have to switch to a different (!) map like one of the default ones and then change back to your map. if you just reload the level the engine wont update materials because it has a feature to not reload allready loaded stuff. while changing to a different map only reused content will stay. the rest gets dropped from the memory.
building cubemaps doesnt load them.
This doesnt always work either, and I think it has to do with the drivers (no idea why), but whenever I build cubemaps, no matter what I do I have to quit the entire game and relaunch it for it to appear. So I guess, whatever floats your boat, but be sure it floats.
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Just got it today, was actually delivered to my door

Halway through already and I must say; "god damn I wish I could've read this 4 years ago instead of now, I already know most of this (well, half
), but that half was something I really wish I knew when I started out 
Hope that made any sense, point is, I really hope this is the first of many (not only by you Hourences
).