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  3. Skjalg

Posts by Skjalg

  • help a fellow gamers doughter.

    • Skjalg
    • July 6, 2007 at 11:06 AM

    I voted, even though I had a hard time believing his story

  • Show your mapcorian love :)

    • Skjalg
    • July 6, 2007 at 11:00 AM

    I voted on it

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • July 6, 2007 at 6:27 AM

    bah, I spent an hour or so going through every .rmf I could find but it seems it has been lost

    I uploaded 5 images and the .bsp if you wanna check it out ingame or perhaps just decompile?http://%7boption%7d .

  • First Rock Band footage

    • Skjalg
    • July 5, 2007 at 8:52 PM

    I'm positive

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • July 5, 2007 at 8:49 PM

    lol i made a map with his texture set also

    or well, half-finished.. want the rmf hydeph, maybe some inspiration?

  • Insurgency Trailer Release & Website Launch

    • Skjalg
    • July 4, 2007 at 5:07 AM
    Quote from Grin

    This is simply a bad, realistic thing. Remember that the barrel of the gun is about an inch lower than the sights.

    Fixed.

  • [Dod:S] dod_hameau_rc1

    • Skjalg
    • July 3, 2007 at 6:52 PM

    This looks really great Gj!

    You probably should've tried a different theme though, this is getting a little old. Don't get me wrong though, the map looks very good

  • 3D modeler / Level Artist seeking Mod

    • Skjalg
    • July 3, 2007 at 6:43 PM

    Rick_D is that for Hostile Intent?

  • Insurgency Trailer Release & Website Launch

    • Skjalg
    • July 3, 2007 at 2:52 AM

    The first exe i downloaded didn't work for me either, so I tried the torrent from http://%7boption%7d and it worked great.

    When I first started the mod I was greeted with a very nice background and menu, but what really caught my attention was the music. It was really good

    Then I browsed some servers (there were plenty, nice) and joined one with push gameplay. When it was loading the music was still playing, very nice. When the loading was complete I had to choose a playerslot (?) and I picked an rpg guy, but I got no rpg.. Also later when I tried changing class i just died when i changed instead of waiting for the next round or death to change class..

    The first thing I noticed when I spawned was the incredibly open and beautiful map. Then I died. Spawned, died... spawned - died.. spawned -> sprinted to a near wall - died. I changed the server

    Well, after playing it for half an hour I must say Im very impressed, its a very decent mod.. sadly its not for me, ironsights + high recoil and only beeing able to take 1 or 2 shots isn't the game for me :/ I'm not saying I want another CS, it just would be great beeing able to recieve fire without dying just once Makes it really hard to have fun firefights since you either just die really quickly, or kill your opponent really quickly. Anyways, thats just my 2 cents..

    PS: It reminds me very much of the GRAW2 multiplayer demo, except I could run it.

  • 3D modeler / Level Artist seeking Mod

    • Skjalg
    • July 3, 2007 at 1:40 AM

    Pirates, Vikings and Knights II mod are always looking for nice and dedicated people to help out

    http://%7boption%7d

    Check it out

  • Half-Life 2 mapping project WIP Pics

    • Skjalg
    • July 2, 2007 at 3:14 AM

    that fog makes this map... how?

  • Post your pic extravaganza 2007!!!~

    • Skjalg
    • July 1, 2007 at 9:04 PM

    You should've let me know and I would've taken a trip to stockholm ;D

  • MapCore Job Census

    • Skjalg
    • July 1, 2007 at 9:00 PM

    congrats rick

  • PVK2 - 3 new classes and a new video!

    • Skjalg
    • July 1, 2007 at 8:59 PM

    Oh, I kinda assumed everyone knew

    It's a hl2 source based mod (free) go download and play if you got hl2^^

  • PVK2 - 3 new classes and a new video!

    • Skjalg
    • July 1, 2007 at 7:57 PM

    While you are all waiting for Insurgency to release something, take a look at what the PVK2 team has been up to:

    Quote

    Announcing Beta IISince it's original public release in January of 2007, Pirates, Vikings, and Knights II has been one of the most popular and innovative independent games using the Source game engine. The response to the release of PVKII has been largely positive, but the number one thing that gamers want is "more". Beta II addresses this issue with the addition of three entirely new playable character classes, a host of new weapons that adds more variety and a greater sense of intensity, chaos, and fun to combat.

    Read more and watch the video at http://%7boption%7d

  • The Specialists 3.0 (FINAL) released~

    • Skjalg
    • July 1, 2007 at 3:27 AM

    strangely enough, I sort of agree... this trend has to stop

  • The 'Core Sketch Thread!?

    • Skjalg
    • June 30, 2007 at 7:28 PM

    she was cute, loose the alien ears and tail and id go out with her

  • ts_constryard - The Specialists

    • Skjalg
    • June 30, 2007 at 7:27 PM

    yeah I know, because you have a huge open map, which this engine can't handle. Which is why it doesn't look good. Im probably sounding a lot like Rick now, but no matter how you turn it around it will eventually boil down a bad choices in map design^^

  • ts_constryard - The Specialists

    • Skjalg
    • June 30, 2007 at 6:12 PM
    Quote from ifO

    I'm not seeing what you guys are seeing. It's pretty poor, even for hl1, needs a lot of work.

    ditto

  • Post your pic extravaganza 2007!!!~

    • Skjalg
    • June 29, 2007 at 3:42 PM

    I'll be the bald drummer!

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