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  3. Skjalg

Posts by Skjalg

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • July 16, 2007 at 9:36 PM
    Quote from robert.briscoe

    You guys cant see them? they seem to be showing up fine at my end, i'll rehost in a momentEdit: rehosted, should be working now...

    awesome stuff dude, would you mind telling me how you managed the fog like that? (especially in the first picture).

  • totally random texture thread

    • Skjalg
    • July 16, 2007 at 9:30 PM

    haha it was a joke atleast buddy here got it ;D

  • WIP in WIP, post your level screenshots!

    • Skjalg
    • July 16, 2007 at 6:32 PM

    yeah same here!

  • totally random texture thread

    • Skjalg
    • July 16, 2007 at 5:56 PM
    Quote from Warby

    top row of stones doest end properly i can see some from higher up cut in a little bit

    But Gilbert will tell you its alright!

  • totally random texture thread

    • Skjalg
    • July 16, 2007 at 5:48 PM

    [Blocked Image: http://www.skjalgmap.com/stuff/first_wall.jpg]

    WIP!

    Crits pls.

  • Level Design Tutorials

    • Skjalg
    • July 15, 2007 at 11:01 AM

    yes, definatly.

    Just do every chapter in hourences book

  • The E3 07 Thread

    • Skjalg
    • July 14, 2007 at 12:01 PM

    woah, thats gonna own GRAW2 so hard

  • Brutal Level Design Contest - 3 possible winners, $500USD

    • Skjalg
    • July 13, 2007 at 7:13 PM

    now what I'm wondering is; can we really trust em?

  • My new Portfolio [updated]

    • Skjalg
    • July 13, 2007 at 7:13 PM

    Im using 1920 x 1200

  • The E3 07 Thread

    • Skjalg
    • July 12, 2007 at 12:28 PM

    the trailer was english

    I think the whole thing was great.

  • My new Portfolio [updated]

    • Skjalg
    • July 12, 2007 at 12:12 PM

    nope, the ins map isn't in the mod...

    I found a bug with your site minoz... on my 24" dell screen the "portfolio" part of your site is on the right side of your "who am i" stuff..

  • FUCK YES!

    • Skjalg
    • July 11, 2007 at 2:20 PM

    Congrats teeluu

  • [serious] Is RD still alive?

    • Skjalg
    • July 11, 2007 at 2:14 PM
    Quote from RD

    stars never leave their position thirk It could be that my light just didnt reach you

    <3 omg hi

  • OpenArena 0.7.0

    • Skjalg
    • July 10, 2007 at 7:43 AM

    No, but thinking you did definatly makes you nerdy

  • "Multiboxing" & WoW

    • Skjalg
    • July 10, 2007 at 7:34 AM
    Quote from Thrik

    Wow. That is the definition of sad and obsessed.

    I disagree completely. They are gamers that take gaming seriously.

  • Nuclear Dawn (www.nuclear-dawn.net) looking for 2D/3D Artist

    • Skjalg
    • July 9, 2007 at 10:36 AM

    who from the 'core is on this mod?

  • Insurgency Trailer Release & Website Launch

    • Skjalg
    • July 9, 2007 at 9:14 AM

    Calm down evert

    You shouldn't take everything so seriously

  • OpenArena 0.7.0

    • Skjalg
    • July 9, 2007 at 1:57 AM

    ahhaha and you wonder why people dont wanna give you constructive criticism every time

    This looks awesome leileilol, especially for that ol' engine!

  • where to start...

    • Skjalg
    • July 6, 2007 at 2:45 PM

    afaik Gears of war uses the unreal engine, so you should probably check that out instead (UnrealED).

  • Insurgency Trailer Release & Website Launch

    • Skjalg
    • July 6, 2007 at 11:45 AM

    I've played it some more now, and I've got a better feel for the game

    As many others here have pointed out this mod desperatly needs a map function, it would really help nubs learn the maps and not run around beeing totally lost all the time.

    The more you play, the more you appreciate the fact that there is no crosshair and you have to use ironsights.. Especially in the big open maps it really slows things down and you gotta use your head a little to stay alive

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