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  3. Skjalg

Posts by Skjalg

  • dm_re4village12 RE4 Village Map

    • Skjalg
    • August 5, 2007 at 11:04 AM

    It's obvious that this is one of your first maps. But to me, this is a great start. You should work some more on this though, but before you do; please open up one of the sdk maps and look at how valve made their maps for hl2 single player. You will learn a lot.

  • Kevin Smith at Comic Con lays the smack down.

    • Skjalg
    • August 4, 2007 at 12:29 PM

    lol you are just mad that it was kevin smith who said something funny and not you, kt

  • Crysis release date announced

    • Skjalg
    • August 3, 2007 at 9:47 AM
    Quote from Rick_D

    what machines have you been running whilst testing the game frie?

    Yeah I'm also wondering about this I'm contemplating buying a new computer now you see..

  • First MGS4 gameplay footage

    • Skjalg
    • August 3, 2007 at 9:00 AM

    I think you three should keep this shit to EOT.

    It's getting really boring, and frankly I'm sick of it. I know you are just fooling around, and thats okay. BUT ITS ALL YOU DO!

    So I'm beggin you here. On my god damn knees. Please.

  • Post your room pic extravaganza 2007!!!~

    • Skjalg
    • August 3, 2007 at 8:57 AM

    lol he's a lamp

  • Texture artist blog

    • Skjalg
    • August 3, 2007 at 8:52 AM

    Very interesting.

    I also added your link to my blogroll at http://www.skjalgmap.com/

  • Futurama Returns In 2008!~

    • Skjalg
    • August 3, 2007 at 8:42 AM

    Whats this again?

    j/k

    (but it's not that great of a show:P)

  • First MGS4 gameplay footage

    • Skjalg
    • August 2, 2007 at 9:34 AM
    Quote from Rick_D

    oh rules, please no :'(can't we all just promise to behave like nice people. I have been a cock recently and I am sorry, really I am but to make this place all controlled and ruled is.. meh, a horrible idea

    Ditto! please no rules

  • I am making a DoD:s map.

    • Skjalg
    • August 2, 2007 at 9:30 AM

    God I love you Frie~

  • ICO Creator on God of War I/II

    • Skjalg
    • August 2, 2007 at 8:46 AM

    Sometimes I feel like im the only person on the planet who havent played any of these games...

    ...just because I've never owned a modern console (snes ftw)

  • I am making a DoD:s map.

    • Skjalg
    • August 1, 2007 at 1:50 PM

    I think what ruins the house is the fact that the interior is still so intact.. Theres this huge hole in the wall that is definatly cause by some explosion, it just doesnt seem like there has been an explotion around it

  • Model glitches

    • Skjalg
    • August 1, 2007 at 12:20 PM

    I think you need for the fences to draw light from another position/source. Dont remember the name of the entity to do this tho..

  • Unreal vs Source.

    • Skjalg
    • August 1, 2007 at 12:18 PM

    I think maybe Zajoman is onto something here..

    BUT, I think GOW proved that if you want darker and more grittier stuff, UE3 is the way to go. I might be wrong though, but I can't seem to find a good setting for my env when creating night time maps i source...

  • First MGS4 gameplay footage

    • Skjalg
    • August 1, 2007 at 12:08 PM

    Snake Pliskin? I dont get it...

  • I am making a DoD:s map.

    • Skjalg
    • August 1, 2007 at 10:49 AM
    Quote from ReNo

    Definately an improvement, but I'm not sure the glass light fixtures woulda survived whatever did THAT amount of damage.

    I think I said this in an earlier post too, so JP, you should pay attention to this one ;D

    or you could loose the hole, put in windows/balcony for players to shoot from and keep the lights..

  • PCGamer's Bioshock review

    • Skjalg
    • August 1, 2007 at 7:29 AM

    http://www.mazy.com for the best reviews of all the best games on all the best platforms

  • New Project Offset Trailer

    • Skjalg
    • July 31, 2007 at 4:53 PM

    damn that last big action scene was AWESOME!

  • View-5 Art community beta testing open to mapcore

    • Skjalg
    • July 31, 2007 at 4:42 PM

    I tried signing up, but theres something wrong with your signupsheet

    Code
    REG-001: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 's Hammer Editor','[email protected]')' at line 2

    I think you need to escape more shit (run it through one hell of a regexp thing before you try to do the SQL sentence). <- me trying to act smart

    edit: I think the problem was the ' in Valve's Hammer Editor

  • Treasure Chest - WIP

    • Skjalg
    • July 30, 2007 at 10:55 PM

    yeah what i ment is basically what the others here are saying.. You can save polies by keeping one side in one plane... you really cant tell once its done anyways You can also do this on the edges, (shave off two~four polies here and there)...

    Just go over your model again and do it, will probably get you into the thinking process

  • [photos] second wave of france photos

    • Skjalg
    • July 30, 2007 at 10:51 PM
    Quote from st0lve

    awesome hessi, thanks a lot

    !!

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