It's obvious that this is one of your first maps. But to me, this is a great start. You should work some more on this though, but before you do; please open up one of the sdk maps and look at how valve made their maps for hl2 single player. You will learn a lot.
Posts by Skjalg
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lol you are just mad that it was kevin smith who said something funny and not you, kt

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I think you three should keep this shit to EOT.
It's getting really boring, and frankly I'm sick of it. I know you are just fooling around, and thats okay. BUT ITS ALL YOU DO!
So I'm beggin you here. On my god damn knees. Please.
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lol he's a lamp

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Very interesting.
I also added your link to my blogroll at http://www.skjalgmap.com/
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Whats this again?
j/k
(but it's not that great of a show:P)
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God I love you Frie~

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Sometimes I feel like im the only person on the planet who havent played any of these games...
...just because I've never owned a modern console (snes ftw)
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I think what ruins the house is the fact that the interior is still so intact.. Theres this huge hole in the wall that is definatly cause by some explosion, it just doesnt seem like there has been an explotion around it
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I think you need for the fences to draw light from another position/source. Dont remember the name of the entity to do this tho..
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I think maybe Zajoman is onto something here..
BUT, I think GOW proved that if you want darker and more grittier stuff, UE3 is the way to go. I might be wrong though, but I can't seem to find a good setting for my env when creating night time maps i source...
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Snake Pliskin? I dont get it...
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Quote from ReNo
Definately an improvement, but I'm not sure the glass light fixtures woulda survived whatever did THAT amount of damage.
I think I said this in an earlier post too, so JP, you should pay attention to this one ;D
or you could loose the hole, put in windows/balcony for players to shoot from and keep the lights..
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http://www.mazy.com for the best reviews of all the best games on all the best platforms

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damn that last big action scene was AWESOME!
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I tried signing up, but theres something wrong with your signupsheet
CodeREG-001: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 's Hammer Editor','[email protected]')' at line 2I think you need to escape more shit (run it through one hell of a regexp thing before you try to do the SQL sentence). <- me trying to act smart

edit: I think the problem was the ' in Valve's Hammer Editor
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yeah what i ment is basically what the others here are saying.. You can save polies by keeping one side in one plane... you really cant tell once its done anyways
You can also do this on the edges, (shave off two~four polies here and there)...Just go over your model again and do it, will probably get you into the thinking process

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