1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. st0lve

Posts by st0lve

  • warby presents: de_wanda 100% custom map for cs-source

    • st0lve
    • November 19, 2006 at 5:35 PM

    The HDR is waaaaaaaaaaaaaaaaay to strong, I can barley see any colors at all, it's just white\yellow.

  • Rock 24 - Single Player Half Life 2 Mod

    • st0lve
    • November 18, 2006 at 5:20 PM

    Pictures?

    edit; more ingames, insted of just a hallway

  • totally random texture thread

    • st0lve
    • November 18, 2006 at 12:38 PM
    Quote from teeluu

    Should definately be modeled yeah, i don't have much experience of normal mapping but you could really get a lot more out of the texture with modelled normal map.

    Feel free to model a rock model, cause that is close to impossible to get a good result, but with zbrush and such, it would be waay better.

  • Ps3 release

    • st0lve
    • November 18, 2006 at 12:33 PM

    Reason to buy PS3:

    http://planetboredom.net/video.php?id=2944

  • totally random texture thread

    • st0lve
    • November 17, 2006 at 3:42 PM
    Quote from Skjalg

    Actually it should take a lot, lot more work in most cases

    haha yeah, but I didnt want to discourage st0lve

    The diffuse was made in like 30 minutes max or so. Ofcourse the norma will take more time.

  • My Game has gone gold!

    • st0lve
    • November 16, 2006 at 6:52 PM

    I'd fuken sue them, and say that you want 10$ for the texture, +0,50$ per sold version of the game. You'd actually make money.

    ps you just made your first professional texture!

  • Insurgnecy Mod, New Screens/Interview

    • st0lve
    • November 16, 2006 at 4:58 PM

    Dude relax, it was a fucking joke. As long as you don't act like a fool at the Insurgency board, there is no problem.

  • Insurgnecy Mod, New Screens/Interview

    • st0lve
    • November 16, 2006 at 3:50 PM

    Hard to take a joke? But, it is possible

  • totally random texture thread

    • st0lve
    • November 16, 2006 at 3:48 PM

    [Blocked Image: http://img204.imageshack.us/img204/7679/rock01sw1.jpg]

    [Blocked Image: http://img392.imageshack.us/img392/747/rock01ndv2.jpg]

    Atleast I tried to improve it :R~~

  • In Flames & D3

    • st0lve
    • November 16, 2006 at 3:05 PM

    Where in Sweden is D3?

  • Insurgnecy Mod, New Screens/Interview

    • st0lve
    • November 16, 2006 at 3:01 PM

    KT I have already added you into the preban list, so you don't have to bother waiting for it MUAHHAHAHAHHAHAHAHA

    Chase is the best <3

  • totally random texture thread

    • st0lve
    • November 16, 2006 at 2:53 PM
    Quote from kleinluka

    z-brush~~~

    If I had zbrush, and knew how to properly use it, yeah ofcourse! But I've tried it once, and I didn't manage to do SHIT, I mean all I got was this smugded shit that didn't look like anything at all

  • totally random texture thread

    • st0lve
    • November 16, 2006 at 2:37 PM
    Quote from Skjalg

    Making a normal map for a rock texture like that is almost as much work as making the texture itself, I think for the best result you should probably try to model it

    Nah, I though about modelling atleast the main things, but I actually think I made some progress last night, so I'll try some more in photoshop. Cause I really, really suck at modelling organic things D:

  • totally random texture thread

    • st0lve
    • November 15, 2006 at 10:19 PM
    Quote from Pericolos0

    cool diffuse, but the normal map doesn't add anything at all! In that diffuse I see big protruding and angular pieces of rock, but the normal map does not have any of that. Just some pits and cracks.

    Yeah, posty gave me some nice pointers on how to build it up in a better way. I guess I have to try to do it better, I just haven't done much stuff with the silly nvidia plug-in yet I'll improve it.

  • PGDI test group

    • st0lve
    • November 15, 2006 at 10:18 PM

    I have Fuji Finepix S5000

  • totally random texture thread

    • st0lve
    • November 15, 2006 at 5:20 PM

    Haha just kidding but I have a digi cam with rec and I'd love to help

    d3, next gen~~~

    old texture, new maps

    [Blocked Image: http://www.st0lve.net/portfolio/pictures/tex06.jpg]

  • totally random texture thread

    • st0lve
    • November 15, 2006 at 4:06 PM

    I'd love to! You'll get to see my normal mapped penis!

  • My Game has gone gold!

    • st0lve
    • November 15, 2006 at 3:43 PM

    Dude the entire irc core have seen that picture 1000s of times. It's just klein wants to give away skittles.

  • The random model thread!

    • st0lve
    • November 14, 2006 at 10:06 PM

    Err you aren't?

    Just make a wall with larger bricks, duh.

  • I just ordered a site layout from The Jungle Corp

    • st0lve
    • November 14, 2006 at 10:04 PM

    Would be an awesome site, if it's suppose to be an blog\mazy-like site.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™