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  3. st0lve

Posts by st0lve

  • Favourite SNES moments!

    • st0lve
    • February 2, 2007 at 11:56 PM

    Ooooh. Super Mario, Zelda, Super Soccer 3 (I think), Double Dragon, Art of Fighting, Street Fighters and lots of other games. Me and my bro had a ton of games, and we were dumb enough to sell it

  • mapcore family reunion warby zacker and mazy at ioi office

    • st0lve
    • February 1, 2007 at 10:39 PM

  • RO-Zavod (Red orchestra)

    • st0lve
    • January 31, 2007 at 5:32 PM

    Looks kinda post apocalyptic, and not WW2ish

  • Heading for Starbreeze this friday!

    • st0lve
    • January 29, 2007 at 9:52 PM

    What is your position exactly? Texture artist?

  • Random drawings

    • st0lve
    • January 29, 2007 at 9:47 PM

    Pixelart is too cool.

  • Post your desktop 2007!~

    • st0lve
    • January 29, 2007 at 6:47 PM

    Bic, Bic never changes.

    I need to get a good desktop, I think I have plain black

  • mapcore family reunion warby zacker and mazy at ioi office

    • st0lve
    • January 29, 2007 at 6:11 PM
    Quote from Warby

    sealand is for sale ! haven't you heard ?http://en.wikipedia.org/wiki/Sealand

    I won't share it with the people from Piratebay, they'll just steal our games before we even manage to release

  • Heading for Starbreeze this friday!

    • st0lve
    • January 29, 2007 at 5:47 PM

  • totally random texture thread

    • st0lve
    • January 28, 2007 at 11:26 PM

    [Blocked Image: http://img407.imageshack.us/img407/8498/castlewall01wipfx7.jpg]

    Inspired by zaphod

    I know I need more color and variation, but I have to sleep.

  • mapcore family reunion warby zacker and mazy at ioi office

    • st0lve
    • January 28, 2007 at 8:57 PM

    It's more of a GRIN vs GBX afaik. And it will be until Peris decides to start up Hurg, Entertainment of Today (EOT RITE!!1!12) and we'll all settle somewhere nice (how about Italy guys?).

  • latin american shanty

    • st0lve
    • January 28, 2007 at 8:18 PM

    Then you could have kept them as separate objects, that would also work. Also, if you alter a thing (while keeping it as 1 object) would only make you remap the thing you changed. But I guess it's more of a personal choice

    Too bad you didn't get the job

  • Post your room pic extravaganza 2007!!!~

    • st0lve
    • January 28, 2007 at 5:16 PM

    gimmie ur skateboard

  • latin american shanty

    • st0lve
    • January 28, 2007 at 4:26 PM

    Is there an inside aswell? I feel like I can see in where that wall is broken.

    Did you model it all then UV map it? If so, you should have UV mapped the things as you go, would make the whole process MUCH faster, and you don't get any sloppy maps. (when you have modelled a piece, move it out of the UV space and start on a new one)

    Art test? For what company?

  • Heading for Starbreeze this friday!

    • st0lve
    • January 28, 2007 at 1:40 PM

    What city is it in?

  • mapcore family reunion warby zacker and mazy at ioi office

    • st0lve
    • January 28, 2007 at 1:34 PM

    You are gonna work at IO?

  • cartoon textures

    • st0lve
    • January 26, 2007 at 10:55 PM

    Yeah, I get that part, I just think it would be really fun and challenging to actually make the textures in Illustrator. But since there is no offset filter in Illustrator that would be a real hell.

    I think I'll actually try to make some now (with PS that is)

  • cartoon textures

    • st0lve
    • January 26, 2007 at 6:15 PM
    Quote from seir

    Its a soil I don't know how to say it in right and proffesional word (non english ), so I will try to describe where to find it You have to dig a big hole in ground to see the layers of humus and types of soil and thats what this texture show. I hope you understand what I mean

    BTW! Really great textures - when they will be available for download?

    Ah I see!

  • Conceptual Art

    • st0lve
    • January 26, 2007 at 5:58 PM

    I'd buy the top one.

  • cartoon textures

    • st0lve
    • January 26, 2007 at 5:56 PM

    I'll try to make some like that, I know I can do it in illustrator but where is the fun in that? Also it would be a pain the ass to make them tile. I like them a lot, but what is the 1st texture?

  • Gearbox Software Hiring Experienced Level Designers

    • st0lve
    • January 26, 2007 at 4:56 PM

    Why not just say that it's for the new Alien game.

    And you should add a list of the awesome people from the Core working there.

    As normal, I'm still in school and I do not live in the US

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