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  3. st0lve

Posts by st0lve

  • Wanna help MapCore? Help us adding a thread rating system!

    • st0lve
    • February 27, 2007 at 6:17 PM

    +1 for easy phpbb plugin

  • 3.93 GByte photos of France [torrent] [RE-SEED]

    • st0lve
    • February 26, 2007 at 12:22 AM

    Still not downloading Whats wrong

  • 3.93 GByte photos of France [torrent] [RE-SEED]

    • st0lve
    • February 25, 2007 at 5:09 PM

    I'll sell these asap!!!

    awesome hessi, must be many goodies!

  • WIP in WIP, post your level screenshots!

    • st0lve
    • February 23, 2007 at 3:03 PM

    It's Iraq, do you except the electricity to be on top?

  • Now playing

    • st0lve
    • February 22, 2007 at 5:14 PM
    Quote from skdr

    Playing with friends or alone?

    Playing those games alone is dumb Any wii single player game makes you look like a freak.

  • MapCore Job Census

    • st0lve
    • February 17, 2007 at 2:02 PM

    Get a job at a non-cool company, so that you don't kill the good ones

  • Post your pic extravaganza 2007!!!~

    • st0lve
    • February 16, 2007 at 2:49 PM

    hairy nipples

    vivi that handrail looks like so much fun, don't kink it but just gap to the flat part, ooh lucky bastards out skating while I have to sit and wait for the snow to go away is what I do insted.

  • Tab or not?

    • st0lve
    • February 13, 2007 at 1:13 PM

    You can buy a cheap A5\A6 tab insted of a 200$ one.

  • Splinter Cell: Double Agent

    • st0lve
    • February 12, 2007 at 8:45 PM

    So playing on "next gen" and current gen is basicly 2 different versions of the game?

  • New. Sort of?

    • st0lve
    • February 12, 2007 at 6:30 PM

    Zillas shirt

  • Splinter Cell: Double Agent

    • st0lve
    • February 11, 2007 at 2:55 PM
    Quote from Section_Ei8ht

    the PC version sucks. Its buggy as hell and unplayable.

    I kinda feel that every single game from UBI (with a TC logo on it) for PC is waaay to buggy and very dully since it's probably just a port. Vegas is a great example of how to kill a fanbase with a poor port.

  • Get a degree or not ?

    • st0lve
    • February 10, 2007 at 12:54 PM

    Hopefully, I don't have to get a degree before "testing" the industry, to see if it's worth getting a 2-4 year education.

    Right now at school, I'm in vocational school (is the the right word? ) which focuses on design, illustration and commercial (it's advanced Media and Communications, so it's mostly CG related, very little by hand). So I have atleast another option if I fail or hate the industry.

  • Brits hit by FF

    • st0lve
    • February 8, 2007 at 2:12 PM

    They should have double-checked, since the Brits have orange marks on their vehicles.

  • STALKER release date and countdown

    • st0lve
    • February 7, 2007 at 8:15 PM
    Quote from killertomato

    Required

    Operating System: Windows 98, ME, 2000, XP

    Processor: Intel Pentium 3 750 Mhz

    Video Card: 16x Graphics Card: 32 MB 3D accelerated with DirectX (gforce2)

    Disk Space: 300 MB

    RAM: 128 MB

    If this is true, then I'm definitly going to have this game...

    Display More

    It's probably not true at all. Considering that is something like the old HL specs.

  • Resident Evil 4 has finally come to PC...

    • st0lve
    • February 6, 2007 at 4:06 PM

    Wow, another franchise that UBI milk for what it's worth, just what I said in #Mapcore yesterday

  • awesome portable games artist

    • st0lve
    • February 5, 2007 at 9:10 PM

    I'm starting to love pixel art more and more

  • latin american shanty

    • st0lve
    • February 4, 2007 at 6:32 PM
    Quote from Rick_D

    I think it was due to that shadow map thing.

    What I ment was "did you have to use that shadow thing?", or would it have been better with a "normal" map which has some overlaps etc.And if that shadow thing is same a render to texture (with a skylight ++) in 3ds max, you can have overlapping, but you might have to photoshop the light map some.

  • RadioactiveToast

    • st0lve
    • February 4, 2007 at 3:15 PM

    Why not make them in higher res, since when ingame, those will be tiny! (imagine a 1600x1400 monitor or something!!!1)

  • latin american shanty

    • st0lve
    • February 4, 2007 at 2:54 PM

    Maybe they didn't want new artists, they just wanted you guys to work hard and fail?

    Another question that I forgot to ask, did you have to make the UV map without any overlapping? Or was it just your choice? And can you show your test Cybrog?

  • Favourite SNES moments!

    • st0lve
    • February 3, 2007 at 12:58 PM

    I forgot about Secret of Mana, it was fucking great!

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