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  3. st0lve

Posts by st0lve

  • Phun with Physics

    • st0lve
    • August 10, 2004 at 8:39 PM

    WHY TEH FUX DID SOMEONE EDIT MY POST?! D:

    It looks fake, since I can't write that well Zapfood

  • De_Halla

    • st0lve
    • August 10, 2004 at 11:53 AM

    You my friend, have not seen superb brush work..

    Some guy at the cs forums posted an map with about 7000 w_polys all over the map, not that was quality brushwork!

    But your map looks good blaz

  • TEXTURE CONTEST MAYAN TECH WALL

    • st0lve
    • August 9, 2004 at 9:46 PM

    imageshack or one of those "upload as we speak" thingys (no ftp needed)

  • Phun with Physics

    • st0lve
    • August 9, 2004 at 9:32 PM

    A company called Meqon that creates physics engines for use in games and other applications has some cool downloadable demos that let you play around with constrained physics, ragdolls, cloth, water and vehicle physics. The demos are fun to play around with and see what kind of physics we could start seeing in future and some current games. Go here to get your physics groove on.

    Also worth checking out is a similar physics sandbox put out by Novodex

  • Half-Life Speed Run!

    • st0lve
    • August 6, 2004 at 10:53 PM

    45,45mins is the newest record yes.

    Insane people.

  • Rick james died :(

    • st0lve
    • August 6, 2004 at 10:50 PM

    plz hes the father of funk.

    Even I have hear of him, and I am like half of ur age (3/4 whatever~)...

  • Fresh HL2 Screenshots

    • st0lve
    • August 5, 2004 at 8:08 PM

    PLZ THEY ARE SECRET! D:

  • mp_warhead

    • st0lve
    • August 5, 2004 at 7:02 PM

    Looks alot better than the other FC maps I've seen!

  • Mino's Shelves :D~~

    • st0lve
    • August 4, 2004 at 10:13 AM
    Quote from Minotauro

    wts is this brazil ur talking about ?

    ITS BECAUSE U LIVE IN BRAZIL PLZ~~ ~~~2"¤&Brazil is an 3rd party rendering program.

  • Valandil HL2 Mod Needs Someone to Render Models

    • st0lve
    • August 3, 2004 at 2:12 PM

    I know about 2 guys that are REALLY skilled with MS3D, and they work pretty fast :wink:

  • Valandil HL2 Mod Needs Someone to Render Models

    • st0lve
    • August 2, 2004 at 9:51 PM

    Your modelers dunno how to render? D:

  • Mushroom Model

    • st0lve
    • August 2, 2004 at 9:52 AM

    Am I allowed to scream "PENSI PLZ~~!" ?

    Change the base texture

  • Mino's Shelves :D~~

    • st0lve
    • August 2, 2004 at 9:47 AM

    Polys? w\wo the shit

    Well yeah, its useable and it saves polys (100 e_polys are better than 100 w_polys :roll: )

  • st0_wad preveiw

    • st0lve
    • August 2, 2004 at 9:41 AM
    Quote from Skjalg

    st0lve, if you look closely on that texture, in the exact middle it seems like theres this black line (top->bottom). It doesnt look too good..Besides, when making a brick wall like that, who divides alot of the bricks into two pieces, just for the fun of it?

    Making a seemless transition, thats the hard part of a brick texture...

    Thx I already know But hell, when I'm bulding them up 1 by 1 brick, then its just pain in the ass to find the exact size etc.

  • st0_wad preveiw

    • st0lve
    • August 1, 2004 at 7:31 PM

    My over repeating texture have been fix'd

    Check the updated version above (I just repleaced them on the ftp )

  • DM_Fairytale Beta1

    • st0lve
    • July 31, 2004 at 5:09 PM

    BST EVR FOREVR~~

  • Brand new thumbnail gallery footage!

    • st0lve
    • July 31, 2004 at 5:04 PM

    u need some nicr rendars.

    with ols blue color.

    and global stuff thingy.

    I had an tutorial somewhere, I'll look for it.

  • st0_wad preveiw

    • st0lve
    • July 26, 2004 at 7:47 AM

    Yeah I noticed it now, I got to fix it some time

  • st0_wad preveiw

    • st0lve
    • July 25, 2004 at 8:36 PM

    Is this brick ok:

    [Blocked Image: http://www.st0lve.net/textures/st0_brick2a.jpg]

    And some snacks:

    [Blocked Image: http://www.st0lve.net/textures/st0_brick2b.jpg]

    [Blocked Image: http://www.st0lve.net/textures/st0_brick2c.jpg]

    Yeah I know that I just scaled it down to 128x128 but I'm to lazy to make an new walltexture brick by brick D:

    And yes, the shadow on the gate is a little harsh ~

  • Hi-res Unreal 3 engine demo video

    • st0lve
    • July 24, 2004 at 8:20 PM

    Um, I saw this like many months ago

    Same res and all!

    I r must h4x time.

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