Posts by st0lve
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its prolly some CSS shit

BUT I WANT HL2DM!!!11111~~~~~~¨¤/¤%)"6
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ol got hes name ingame and I haven't
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Shotgun with doubble burst.
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I'd love too.
But I'd rather map for Source

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You got to do something about the non cellshaded textures!
Otherwise good.
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Check the dates hoe.
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[Blocked Image: http://www.skateopus.no/maler/spesial/visning/bilder/bildekatalog/14.jpg]
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[Blocked Image: http://www.popcornlive.co.uk/skate/products/02916.jpg]
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my board D:
Except that my board is alot more worn out than that ugly picture I found.
I'll get my cam working (its the baterys) so that I can give you a real picture

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Green lighting?
I've never seen than before.
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I love it, but what about the 56kbs and stuff.
It will take forever to load for them D:
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Doors are good, wub the 3rd one.
That wall got a clear overlay photo, its WAY to easy to spot.
Otherwise, good.
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Nice bump.
And I guess the answer is no.
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Apply spine or I'll hit you with a stick.
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The new stuff is mr. sex.
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I lieks it min0.
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Nicest.
I got no WIPs atm, I'm just chillin' with Hammer for Source.
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Skjalg du kan bedre enn dette

Husk hva Source kan takle da!
means he can do better. -
It should look like this:
Code
Display More"GameInfo" { FileSystem { // If running under Steam, use this info. Steam { ToolsAppId 211 // Tools will load the depots associated with this app ID in addition to the // normal SteamAppId. SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2). SearchPaths { Game |STEAM|.\cstrike_sample_content Game |STEAM|.\cstrike Game |STEAM|.\hl2 // Note: when ToolsAppId is mapped, we get its materials/editor stuff in here. Executable_Path |STEAM|.\bin } } NonSteam { SearchPaths { Game . Game ..\cstrike Game ..\hl2 Executable_Path ..\bin } } // // This can be omitted and it will use the same directory as gameinfo.txt is in for the write path. // // WritePath . // This is 'gamedir' in the tools, and the filesystem will write into here. } }