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  3. st0lve

Posts by st0lve

  • What was your favorite gun in hl2?

    • st0lve
    • November 30, 2004 at 7:01 PM

    rofl..

  • what will be the surprise

    • st0lve
    • November 30, 2004 at 6:28 PM

    its prolly some CSS shit :S

    BUT I WANT HL2DM!!!11111~~~~~~¨¤/¤%)"6

  • Cool Bloodlines Stuff..

    • st0lve
    • November 30, 2004 at 5:46 PM

    ol got hes name ingame and I haven't D:!

  • What was your favorite gun in hl2?

    • st0lve
    • November 29, 2004 at 3:39 PM

    Shotgun with doubble burst.

  • HL:Nightwatch -> 2 level designer positions open

    • st0lve
    • November 28, 2004 at 10:58 PM

    I'd love too.

    But I'd rather map for Source

  • [Q3]NoNameYet

    • st0lve
    • November 28, 2004 at 8:53 PM

    You got to do something about the non cellshaded textures!

    Otherwise good.

  • Tour of Duty, Coming Back Into Action

    • st0lve
    • November 28, 2004 at 12:52 PM

    Check the dates hoe.

  • Wasteland HL2 website Mockup (56k maybe)

    • st0lve
    • November 28, 2004 at 12:41 PM
    Quote from OL

    i was being sarcastic postypostypostypostypostylike, making fun of stolve you see

    Well I know how a webpage works, but for me it does look like one big graphic.Even if you cut it into many parts.

    But lets wait until we see it as a page and not just a picture.

  • POST PICTURES OF YOUR VEHICLE

    • st0lve
    • November 27, 2004 at 6:49 PM

    [Blocked Image: http://www.skateopus.no/maler/spesial/visning/bilder/bildekatalog/14.jpg]

    +

    [Blocked Image: http://www.popcornlive.co.uk/skate/products/02916.jpg]

    =

    my board D:

    Except that my board is alot more worn out than that ugly picture I found.

    I'll get my cam working (its the baterys) so that I can give you a real picture

  • reb_snowoutpost

    • st0lve
    • November 27, 2004 at 12:21 PM

    Green lighting?

    I've never seen than before.

  • Wasteland HL2 website Mockup (56k maybe)

    • st0lve
    • November 27, 2004 at 12:19 PM

    I love it, but what about the 56kbs and stuff.

    It will take forever to load for them D:

  • Insane asylum texture set

    • st0lve
    • November 27, 2004 at 12:37 AM

    Doors are good, wub the 3rd one.

    That wall got a clear overlay photo, its WAY to easy to spot.

    Otherwise, good.

  • Textures for Download

    • st0lve
    • November 27, 2004 at 12:32 AM

    Nice bump.

    And I guess the answer is no.

  • Forsaken

    • st0lve
    • November 27, 2004 at 12:31 AM

    Apply spine or I'll hit you with a stick.

  • Forsaken

    • st0lve
    • November 26, 2004 at 2:57 PM

    The new stuff is mr. sex.

  • WIP in WIP, post your level screenshots!

    • st0lve
    • November 25, 2004 at 7:26 PM

    I lieks it min0.

  • WIP in WIP, post your level screenshots!

    • st0lve
    • November 25, 2004 at 2:57 PM

    Nicest.

    I got no WIPs atm, I'm just chillin' with Hammer for Source.

  • Extreme poll: what is your start page?

    • st0lve
    • November 25, 2004 at 2:54 PM

    st0lve.net

  • cs_mansion remake css

    • st0lve
    • November 24, 2004 at 9:33 PM

    Skjalg du kan bedre enn dette

    Husk hva Source kan takle da!

    ^^ means he can do better.

  • What the fuck, Hammer?

    • st0lve
    • November 24, 2004 at 9:25 PM

    It should look like this:

    Code
    "GameInfo"
    
    
    
    
    {
    
    
    
    
    	FileSystem
    
    
    
    
    	{
    
    
    
    
    		// If running under Steam, use this info.
    
    
    
    
    		Steam
    
    
    
    
    		{
    
    
    
    
    			ToolsAppId				211		// Tools will load the depots associated with this app ID in addition to the
    
    
    
    
    											// normal SteamAppId.
    
    
    
    
    
    
    
    
    			SteamAppId				220		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
    
    
    
    
    
    
    
    
    			SearchPaths
    
    
    
    
    			{
    
    
    
    
    				Game				|STEAM|.\cstrike_sample_content
    
    
    
    
    				Game				|STEAM|.\cstrike
    
    
    
    
    				Game				|STEAM|.\hl2		// Note: when ToolsAppId is mapped, we get its materials/editor stuff in here.
    
    
    
    
    				Executable_Path		|STEAM|.\bin
    
    
    
    
    			}
    
    
    
    
    		}
    
    
    
    
    
    
    
    
    		NonSteam
    
    
    
    
    		{
    
    
    
    
    			SearchPaths
    
    
    
    
    			{
    
    
    
    
    				Game				.
    
    
    
    
    				Game				..\cstrike
    
    
    
    
    				Game				..\hl2
    
    
    
    
    				Executable_Path		..\bin
    
    
    
    
    			}
    
    
    
    
    		}
    
    
    
    
    
    
    
    
    		//
    
    
    
    
    		// This can be omitted and it will use the same directory as gameinfo.txt is in for the write path.
    
    
    
    
    		//
    
    
    
    
    		// WritePath	.			// This is 'gamedir' in the tools, and the filesystem will write into here.
    
    
    
    
    	}
    
    
    
    
    }
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