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  3. st0lve

Posts by st0lve

  • so, a new CS:S map from valve

    • st0lve
    • January 15, 2005 at 5:05 PM

    Its not by Valve, its by Turtle Rock Studios.

  • Mapcore Audioscrobbler Group

    • st0lve
    • January 15, 2005 at 1:41 PM

    I just signed up.

  • Gearbox, have my babies.

    • st0lve
    • January 15, 2005 at 1:37 PM

    More like BiA will pwn all previous WW2 games.

  • Another assault?

    • st0lve
    • January 15, 2005 at 1:28 PM

    There is an "human" APC prop, why not use that?

  • dm factory

    • st0lve
    • January 15, 2005 at 1:27 PM

    I see no real difference except for higher res pictures, which doesn't count shit in my opinion.

    Its still block, it still got textures that are scaled UP..

    Do something about that, then post screens.

  • Resident Evil: The Evil Begins

    • st0lve
    • January 15, 2005 at 12:29 AM

    I don't like your sense of recruting people viá PMs.

    Atleast when you have no idea what the guy is doing (hell do you think I am an modeller?)...

    Wow this should win the contest.

  • Dm_Threshold

    • st0lve
    • January 15, 2005 at 12:27 AM

    looks good.

  • more spyware-virus shit.

    • st0lve
    • January 14, 2005 at 7:39 PM

    BRAND NEW .MP3s AS .EXE FILES

    every single lyrics page got adware, so don't download stuff from them.

  • There is always a bigger fish to fry...

    • st0lve
    • January 14, 2005 at 7:29 PM

    so much money! D:

    but I have no idea about how that would effect the company, maybe they would just try to get EVEN more if they first got EA.

  • Another assault?

    • st0lve
    • January 14, 2005 at 7:26 PM

    very nice sharpen filter.

  • dm_firth beta 6

    • st0lve
    • January 14, 2005 at 2:30 PM

    looks good.

  • dm factory

    • st0lve
    • January 13, 2005 at 10:11 PM

    Need more statics and less brushbased details.

    And more trims and stuff, its so plain, it could be HL.

  • JungleMist: Mappers wanted

    • st0lve
    • January 13, 2005 at 10:00 PM

    Lets play Americas Army insted.

    They got it as a working concept.

  • dm factory

    • st0lve
    • January 13, 2005 at 9:47 PM

    what is it with you and scaling textures sizes UP?

    Its just ugly.

    Rather scale them down.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • st0lve
    • January 13, 2005 at 7:01 PM

    here u got 10 bucks.

    what about that "open" beta thingy? :roll:

  • See? We're not all disgusting fatbodies

    • st0lve
    • January 13, 2005 at 6:30 PM

    I'd guess we are more of a skinny kind.

    atleast the pics I've seen around here

    But I've never seen like more than 2 fat guys at a lan on the same time, there are mostly "normal" people.

  • How old are you?

    • st0lve
    • January 13, 2005 at 5:13 PM

    There is no 15 and bellow?

    Just wondering since I think there is a few pretty young people here.

    16, turning 17 august.

  • Insane asylum texture set

    • st0lve
    • January 12, 2005 at 9:35 PM

    looks good!

  • Mapcore Members

    • st0lve
    • January 11, 2005 at 8:48 PM

    just learn where your ~ button is..

  • de_go_nuke

    • st0lve
    • January 11, 2005 at 3:48 PM
    Quote from Fruchtzwerg

    100% disagree. A dont see any blocky brushwork at all. The textures inside are used very nice, players can easy differs between upper and lower bombspot. Its a very nice map at all, I cant await to play this beautiful map.

    I'd rather agree with Stratty, its only the static props that make the map "better" looking.

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