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  3. insta

Posts by insta

  • ctf_export: first ctf map for hl2dm

    • insta
    • January 3, 2005 at 11:35 AM

    Very nifty, but isn't the gravgun sorta overpowered? Won't you be able to just launch the "flag" to the other side of the map and score?

  • TS & CS_normandin

    • insta
    • January 2, 2005 at 7:45 PM

    Looks very very very flat, and quite empty as well.

    I'm guessing you built it based on a real-life structure, but the only people that will recognize that is the people that have seen it in real life. The rest of the world will think the map is quite mediocre, because theres just nothing really cool to see...

  • dm_TheEdge

    • insta
    • January 2, 2005 at 4:07 PM

    One of the best DM maps of all time.

    Looks like a pretty good remake, just get to work on the lighting

  • Flint's Bay

    • insta
    • January 1, 2005 at 4:13 AM

    Zombie seagulls?

    God, 2005 will be a great year for mods.

  • HL2DM - Scorpius

    • insta
    • December 30, 2004 at 4:03 PM
    Quote from skdr

    Haha It's me, dont worry

    All the infidels that doubted me, line up and prepare to get executed.

  • [TFC] Nightrun

    • insta
    • December 29, 2004 at 1:32 AM

    Looks really nice, the lighting and general architecture reminds me of Unreal Tournament CTF maps.

  • Screwed2!

    • insta
    • December 28, 2004 at 3:37 PM
    Quote from Squad

    I don't think the average forumgoer speaks Danish/Swedish/whatever language that is, so a translation might be in order

    I think he added a translation right under the error box, dude

  • HL2DM - Scorpius

    • insta
    • December 28, 2004 at 2:20 PM

    It is skdr, you jerkbats!

  • HL2DM - Scorpius

    • insta
    • December 25, 2004 at 7:20 PM

    Looking good, skdr

  • screwed!

    • insta
    • December 23, 2004 at 6:44 PM

    Why would you want to change that

  • ULTIMATE NOOB !!!!!

    • insta
    • December 23, 2004 at 1:52 PM

    Another satisfied customer

  • Map size?

    • insta
    • December 23, 2004 at 11:33 AM
    Quote from st0lve

    Just take a look at that rundown vmf file, and I already know that there is not 64 spawns on it.Aim 8-14

    Wow, weird. dm_lockdown only has 9 info_player_deathmatch entities and one info_player_start :S

  • dm_intensity HL2DM

    • insta
    • December 22, 2004 at 4:35 PM

    Looks nice and warm, good job man

  • HELLS YEA HL2 DEMO

    • insta
    • December 22, 2004 at 3:03 PM

    Yeah skdr ;(!

    Finished in 16 minutes though

  • HELLS YEA HL2 DEMO

    • insta
    • December 22, 2004 at 1:10 PM

    Spellbinder: As long as zilla or any other mod doesn't flame you, just ignore it

  • Map size?

    • insta
    • December 22, 2004 at 9:49 AM

    Hello again.

    I'm sorta confused about how many players HL2DM is "supposed" to be played with. When I'm looking for a server to play on, most servers have a 14 player limit, but as I understand it, the upper limit is up to 64 players...

    Does this mean that our maps have to support that many players?

    How are you handling this problem?

    My map is aimed at 8-14 players, with 16+ spawnpoints. Hopefully this won't disqualify the map just because the HL2 engine can support 64 player games...

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • insta
    • December 22, 2004 at 9:37 AM

    KIIIA : Haha, thats one "built to last" bridge-span.

  • EA buys 20% of UbiSoft

    • insta
    • December 20, 2004 at 3:55 PM

    Yeah, you just told me on MSN.

  • EA buys 20% of UbiSoft

    • insta
    • December 20, 2004 at 3:50 PM

    Poor klein, soon he'll be working 200 hours overtime. Per day

  • pulling all nighters

    • insta
    • December 20, 2004 at 2:00 PM

    63 hours or so in the army, on some shitty exercise.

    Hallucinations, always cold, hard to focus my eyes on anything. Good times.

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