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  3. insta

Posts by insta

  • Another assault?

    • insta
    • January 14, 2005 at 7:34 PM

    Holy shit the CTs got Combine veichles now? Those darn terrorists will never know what hit them!

  • How old are you?

    • insta
    • January 14, 2005 at 6:03 PM

    21 years.

  • obj_mq_revolters

    • insta
    • January 14, 2005 at 7:22 AM
    Quote from von*ferret

    first pic was promising, but than it went down hill from there.

  • AUT development stops - Action legacy ends

    • insta
    • January 13, 2005 at 10:55 AM

    I followed AQ2 through its entire development, and it was one of the best mods I've ever played. Me and some friends used to LAN it like every other weekend, great fun.

    Sad to see that they stopped development on the later incarnations of the mod, but for me AQ2 is the only Action mod. AHL and AUT never felt "right", compared to the original.

  • JungleMist: Mappers wanted

    • insta
    • January 13, 2005 at 8:54 AM

    Wont your stat system be easily exploitable? What if two people start up a server and shoot eachother a few hundred times, so that they max out the level before ever joining a real server. Will there be some sort of protection against that sort of behavior?

  • dm_morbid

    • insta
    • January 12, 2005 at 3:21 PM

    At first look, it looks very very similar. But if you look a tad closer, you can see some subtle differences. For instance, take a gander at the white decal in the middle of the picture. It's placement is a tad off from the original. Also, "fog" sprites are missing etc.

    But what do I know.

  • Doom3 can produce larger environments than Source?

    • insta
    • January 12, 2005 at 3:17 PM

    The original HLDM was one of the most fast paced DM games ever, and still my favorite. Longjump module + gaussgun = hot diggity!

    Also, Reno, check your pms.

  • de_go_nuke

    • insta
    • January 12, 2005 at 1:05 PM

    Valve never bought de_nuke? Really?

    Why is it included in CS then? How can they distribute it via Steam and whatnot?

  • dell goes hardcore on my ass

    • insta
    • January 12, 2005 at 12:23 AM

    Welcome to the year 2005!

  • dm_echo

    • insta
    • January 9, 2005 at 6:29 PM
    Quote from ReNo

    Gonna be really tight to finish this, really ought to be sending it tomorrow morning at the latest, and I'd say I have 70% of the LAYOUT complete, let alone detailing, optimisation, and weapon placement. Will I get sleep tonight? Doubtful!

    Haha, welcome to my world dude. I'm like 95% done, but I still have some detailing and polishing to do. Hrmm...feels like my throat is acting up...maybe I should stay home from work tomorrow :E

  • CTF_EXPORT: First original ctf map for HL2DM

    • insta
    • January 9, 2005 at 2:35 AM

    Very cool, nice to see a new gameplay mode made possible with entity trickery.

    Will you guys release some sort of tutorial on how it is done?

  • Cuba~

    • insta
    • January 7, 2005 at 7:41 PM

    Wow, awesome pictures. I want to see cuba some time.

    How much did it cost to get there?

  • Army - I'm done!

    • insta
    • January 7, 2005 at 5:45 PM

    <3 skdr! Good to have you back fulltime!

  • [Farcry] NickRock (singleplayer mission)

    • insta
    • January 7, 2005 at 3:54 PM

    Looks sweet, just hope there arent any trigens around. God those things ruined the game for me.

  • DM Depot_Beta - By Robert Briscoe

    • insta
    • January 7, 2005 at 10:56 AM

    I was very impressed by this map.....until I played it.

    The framerate is poor, and I don't think there's too much you can do about it, since it's basically a open arena with no way of blocking vis (models dont count). Also, when you take a closer look at details and such, you see alot of sloppy texture work, weird scales and so on.

    Good luck with the playtesting.

  • HL2DM map DM-AVALON by 3D-Mike 8)

    • insta
    • January 6, 2005 at 2:02 PM

    A rainbow would be flipping awesome, although not quite as awesome as a candy elevator!

  • GTA2 AVAILABLE FOR FREE

    • insta
    • January 6, 2005 at 10:51 AM
    Quote from csharp

    fucking rockstar.. THANK U CSHARP, UR FUCKING IDIOT AND WE DONT COLLECT UR INFO (ASSHOLE) PLZ (DONT) TRY AGAIN LATER!!!!! can some1 upload gta2 to internethhh

    That didnt make much sense, so I tried running it through some online translator into Italian :

    Quote

    rockstar. vaffunculo. RINGRAZI La U CSHARP, IDIOT FUCKING di UR E NON RACCOGLIAMO di UR L'Info (ASSHOLE) PLZ (NON) di PROVA Il!!!!! SUCCESSIVO ANCORA upload gta2 della latta some1 a internethhh

    but that didnt help either

  • dm_platform

    • insta
    • January 5, 2005 at 3:03 PM

    Aye, it does look nifty, but I would like to see some sort of central structure, maybe a wonky house or something, just to get players to have a reference to where exactly they are (everything looks kinda similar right now).

    Good job none the less

  • its my birthday!

    • insta
    • January 5, 2005 at 2:02 PM

    Oh man thats so awesome your balls will drop any day now! Happy birthday!

  • dm_void - ready to submit

    • insta
    • January 5, 2005 at 10:25 AM

    Looking quite nifty indeed. Reminds me of the space maps from Q3. Hopefully yours is as fun to play

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