This sure is a worthwhile discussion ![]()
Posts by insta
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Quote from Thrik
God, that looks great. I particularly like the usage of portals and gravity adjustment type stuff. Funnily enough, one of the only other games I've seen that in recently is Psychonauts, of all games.But man, looks great. I've always admired 3D Realms, and their ability to create fairly fresh and exciting games in a generally monotonous genre. The visuals also look bloody great, and they've clearly stretched the D3 engine a lot if that is indeed what they're using.
3drealms? It's developed by Human Head studios. 3drealms just owns the IP and slaps their name on the box, sort of like what they did with Max Payne.
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That's sort of a silly way of making a 45 degree turn, but here's a nice picture :
[Blocked Image: http://img200.echo.cx/img200/3112/mikeo6hf.jpg]
Basically, just make triangles out of the "filler"-brushes, then line them up with the brushes you have. I noticed you are making a slope, so that's why you have to make them into triangles first, otherwise you will get all sorts of neat errors.
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Hi! Enjoy your stay here

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Superbly fantastical

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Reminds me of a rural version of Farcry

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Quote from Phlek
What a nutfucker....but I guess you should be proub that he chose your work. INS team posted this in a news post about 3 months ago, "Imitation is the highest form of flattery." Ahhhh I love that saying.
It's not imitation though, he just found a bunch of screenshots of impressive maps, then passed them off as his own to impress his forum-buddies. I would say that's pretty close to stealing, which is not very flattering at all.
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God that shit pisses me off. Talentless fucknugget.
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Awesome. I love the Q2/4 art style when it comes to enemies.
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I watched it earlier, and it does indeed look extremely awesome. I wonder if there will be any "goal" of the game, or if you can continue evolving for as long as you want.
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Quote from ReNo
I really like checkpoint saves in some games. Quicksave makes things too easy and even in games that have it I tend to use it sparingly. Games like Halo and Republic Commando, which have forgiving health systems and checkpoint saves, work best in my opinion. If you look at the likes of Doom 3 or HL2 with the familiar old health systems and quicksave, you are too encouraged to retry an area or save after every "good" and "economic" kill in order to get through it using the minimum health and ammo, giving you a better chance in the next encounter. I prefer to want to continue on regardless of how well I did an area - far more immersive in my opinion.
It really really depends on the game. Operation Flashpoint used a checkpoint system (as well as giving the player one save per map, which could be used at any time), and it sorta sucked, since enemies could drop you in one or two bullets, and you never knew when to expect the mission to end or how far away you were from the next checkpoint.
(This caused me several times to use my valuable savegame maybe 4-5 meters away from a checkpoint. Argh!)
Games like HL2,D3 and such are fitting for a checkpoint system (autosave), since there are plenty of checkpoints per map, and you can trust the game to not fuck you over completely,so you can just play the game and not hover over the quicksave button. If you die, no problem, you reload and find yourself 5 minutes away from where you died, and you can do it all over again (but this time better, faster, stronger!!). It's not a big deal to die, since the player is more or less a superhuman, and combat is easy and fun.
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Cool, can't wait to see what people come up with. I'd love to make a map, but I have way too much stuff going on already

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Oh yeah, oops. I'll get around to releasing it one of these days

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I've never seen a full episode. I'm far too busy beating off to Lost.
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Great read, 100% agreed on the crate rant.