[Blocked Image: http://i.imgur.com/XIrdK.png]
Posts by insta
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I also don't know.
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Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped
Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped
Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped
Latex-wearing, assault-rifle-toting, prison-tattooed nuns getting their necks snapped
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Been playing it for a while. It's no Starcraft2. But only Starcraft3 will be Starcraft2, so that's to be expected.
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[Blocked Image: http://media.moddb.com/cache/images/mods/1/16/15475/thumb_620x2000/comparison_exitroad.jpg]
Another one! Pretty much everything shown in the bottom part is the work of rick_d!
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I think I'd remove the modeling page and just mention it in the CV. I'm not very good at modeling, so that's why I just say it in text and let the reader imagine what awesome high quality models I can make. Once they hire me its too late.
The Portal2 screenshots are very messy, maybe find one or two cool angles, remove the weapon from view, and put some more effort into presentation?
All your level design docs are marked as "confidential" in the bottom left corner, which they don't actually appear to be, so maybe remove that.
Also remove the lines under each work experience how it relates to the games industry, because crueler people than me might laugh at that, and not in a funny way

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Continuing working on Mission Improbable 3, and the upgrade to part 1 and 2 at the same time, with huge help from rick_d!
[Blocked Image: http://media.moddb.com/cache/images/m…_comparison.jpg]
You can follow the development here, if you want to :
http://www.moddb.com/mods/mission-improbable
Actually I think I'll add that to my forum signature

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@MrDubstepaholic It's called cinematic experiences. The experience wouldn't be as engaging if you weren't locked into the environment like this. Just because Farcry has improved doesn't you need to bash on it.Pdate92 11 hours ago




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You have a nice computer.
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Now I've played it, and here's the feedback!
It's really good! Love the use of color, even though it can get a bit dark in the outside areas now and then. The enemies would feel better if they're more active from the start, right now it feels like a lot of them are just waiting for you to come into their line of sight. Ambient sounds would be great, I can't remember if they were there or not, but if they are, then they are a bit too subtle. The jump right after you get the airboat was a bit weird and ruined the flow a bit. After the large fight near the beginning, with the guys coming from the dropship, there was a pretty long calm period, maybe re-introduce light combat towards the end of the lull since right now it goes from no combat at all to business as usual very quickly.
Anyway, I recorded a demo while playing it, so you can take a look at that and draw your own conclusions. Definitely think you should continue developing the map, I think it will end up great!
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Cool! I'll be sure to play it and give some feedback!
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I'm home now, it's installing just fine, I guess I bought it after the problem was discovered. What's everybodys battletag thingy?
Mine is daffodil#2999
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GOD DAMNIT
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Bought and preloaded it this weekend. O M G.
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That's a really cool concept puddy!
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I'm sure you can convince your parents to go for the "With Porn" option, so you can continue watching full HD videos of teenage russian girls inserting kitchen utensils up their reproductive organs.
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Cool!! Probably won't have time to make any entries, but looking forward to playing!
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I don't think I've congratulated you earlier, so congrats!!!!!
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Call of Duty Salvation
