1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. insta

Posts by insta

  • Heh heh..

    • insta
    • August 10, 2005 at 12:49 AM

    Pity reply.

  • FUCK YES!

    • insta
    • August 9, 2005 at 10:23 PM
    Quote from Tequila

    Just remember what Nexus exalts: Life is like a game of Tetris - up and down, up and down. Fit those blocks.

    Hahaha

  • FUCK YES!

    • insta
    • August 9, 2005 at 2:53 PM

    Congrats dude

  • Mythbusters

    • insta
    • August 8, 2005 at 5:01 PM

    Good golly, thanks RD and Kosmo

  • Mythbusters

    • insta
    • August 8, 2005 at 12:34 PM

    It must be the best job in the world to work on that show. And the redhead girl is a hottie

  • Jack Thompson is a douche bag

    • insta
    • August 8, 2005 at 10:16 AM

    He's just a failed ambulance-chaser lawyer which wants attention. So far he hasn't actually managed to do something, except hop on the bandwagon once something new and "shocking" happens.

    Hopefully he will mess with the wrong company once, such as EA, and their legal team can blast him into the sun. I'd love to see that happen.

  • level/mod project

    • insta
    • August 6, 2005 at 8:48 PM

    The flat sheet of paper should be in a separate texture which the mapper can place as he wants as a decal or overlay. Painting stuff like that on the texture (especially a floor texture) will stand out when used in a map. Also like peri said, that's alot of variations of one texture. Make three textures, one without any side-debris, one with only side-debris and one corner-debris, then let the mapper flip around the texture to fit the actual map.

  • F.E.A.R. SP Demo

    • insta
    • August 6, 2005 at 1:17 PM

    Pretty cool demo, scared me like no other game.

    I liked the combat and the scary parts. The level itself was pretty bad, like CJ said, a collection of bland rooms stringed together to form a bland level. The shadows were neat, although a bit exaggerated (for example, when the player moved infront of the car at the beginning).

    I loved the special effects such as grenade explosions and slow motion.

    I wonder how the rest of the game will turn out. According to the videos released so far, the little girl is featured in every level, which might be a bit repetitive after a while (although she was very scary).

    I loved the small details, like just before the first encounter of the girl, the rats come running away from the room she is in etc.

    What I would really like to see on this engine though is Aliens vs Predator 3! Please Monolith, make it so.

  • Cool Kids modeling contest, make a crate

    • insta
    • August 6, 2005 at 1:03 PM

    [Blocked Image: http://img196.imageshack.us/img196/9228/petcrate3ps.jpg]

    Smash the crate-like object with a crowbar and receive a healthpack and a complimentary kitten!

  • F.E.A.R. SP Demo

    • insta
    • August 5, 2005 at 8:21 PM

    Try this link if you're having problems getting decent download speeds :

    http://gamesdomain.yahoo.com/pc/fear/files/1121858

    Currently maxing out my connection.

  • de_ungarn

    • insta
    • August 5, 2005 at 6:59 PM

    Was this map ever released? One of the prettiest HL1-engine maps ever :S

  • F.E.A.R. SP Demo

    • insta
    • August 5, 2005 at 6:58 PM

    Man I hope this game doesn't suck. The first E3 video I saw (of the office building) looked kickass, but a few days ago I downloaded a new video from Shacknews where the action was set in a generic warehouse. It looked pretty bland and it showed a wacky engine bug (player floated through a wall at the end). Guess I'll know in 4 hours and 31 minutes, according to Bittorrent.

  • F.E.A.R. SP Demo

    • insta
    • August 5, 2005 at 6:39 PM

    Currently in line at Fileshack with 43 minutes left

    I'll hop on the torrent and see what finishes first.

  • Returned from GDC2005

    • insta
    • August 5, 2005 at 2:35 PM

    Looks like a good time

  • WIP in WIP, post your level screenshots!

    • insta
    • August 4, 2005 at 1:19 PM

    rockdude, that looks sweet. Good to see some custom textures in use. It reminds me of the hell-sections of Doom3, for some reason.

  • CS Source: de_arcticbase

    • insta
    • August 3, 2005 at 12:51 PM

    Hello skybex and enjoy your stay!

  • CS Source: de_arcticbase

    • insta
    • August 2, 2005 at 2:24 PM
    Quote from OrnateBaboon

    Insta - What do you mean by complex exactly? A bit complicated maybe?

    Also, does anyone else have a problem with the street lights? I have never really seen them as a problem, but if other people find them strange as well, we will look into removing them.

    By complex I mean that you've put more effort into your brushwork than most custom maps out there. I'm sure you've noticed that a large amount of maps out there are extremely basic architecture coupled with a ton of props.

    In shorter words, it was a compliment

  • CS Source: de_arcticbase

    • insta
    • August 2, 2005 at 10:21 AM

    Looks pretty good, very complex. In the main courtyard, the streetlights should maybe be removed, since they don't really fit with the theme?

  • Burgers' Bush

    • insta
    • August 2, 2005 at 9:12 AM

    Cool, nice photos. I like the underwater ones.

  • Strogg Wallpaper

    • insta
    • August 2, 2005 at 9:11 AM

    I love it!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™