Posts by insta
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Congrats and good luck, man

Hope you like your new home

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Oh crap, I remember that one. Well, except for the name

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Pretty sure it's all code. A scripting engine would be very neat on the source engine, since you could have Unreal-like mutators and such.
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The weirdest compiling bug I've experienced was on the HL1 engine. 2 hour compiletime, the map is supposed to be playtested in like 45 minutes, finally the compile finishes and it's time to quickly check the map for any last minute bugs. Load up the game, and the entire map is lit in very bright red light with multicolored spots here and there. Playtest cancelled

The map compiled fine on another computer however, and I've never had the problem again.
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Those are some pretty models. Good luck

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Well this is the worst thread ever as of yet.
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I think irc quotes are only funny/interesting for the people involved. Because this was not funny or interesting.
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As I understand it, most of the people "left behind" were black and poor. They had no money or ways to get out of the area, so they had to stay.
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Quote from Minotauro
Looks good insta. Add some overlays to the floor on the first pic are cuz it looks pretty empty and repetitive atm.
Aye. I think I'll break it up with some height difference as well, the surface is a bit too big and empty right now. Hopefully some new pictures later.
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Some pictures of a map I'm working on for DoD:Source. It's a port of a older dod map of mine. I restarted this project for the third or fourth time today, but I'm pretty happy with the results so far.
I don't want to commit myself to one texture set just yet, since I want to see what DoD:S ships with in terms of textures and models, but for now the de_inferno textures are doing great.
This is tonights work :
[Blocked Image: http://img393.imageshack.us/img393/5236/cyard29ub.jpg]
Main courtyard overview. Alot of emptiness right now, but I'll spruce it up with some craters and whatnot.
[Blocked Image: http://img393.imageshack.us/img393/2789/cyard16ly.jpg]
Extreme closeup of some random junk.
Mind you this is just one nights work. I'll be sure to keep you all updated on my progress

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I'm pretty sure they used photosourcing for all the faces. In the Raising the bar book there's pictures of the in-game models and the real-life "inspiration". Don't know about the clothes though
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Quote from D3ads
Hey guy's who wants to take bets on when 'Blue-Shift source' is announced? :roll:
14th of August 2005?

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The only ones that really stood out for me was the Xbox and MSN Search. Both seemed really out of place and very blatant, like the makers of the movie never even attempted to bring up the brands in a reasonably realistic way.