Posts by insta
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Blizzard must be drowning in money at this point.
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It's a techdemo. Would it be better if it was simply a camera following a track through the map?
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I think that when the next generation of engines comes around, the mod community will start to really dry out. Creating new content such as maps, textures and models take alot of skill and determination already. When the industry once again raises the bar for graphics, the amount of amateur modders will decrease since it won't be something you can just "pick up and learn" anymore.
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Oh dip, that's beautiful. Love the skindetail in the first picture.
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A great idea, as long as the password is contained to a few people.
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Quote from Pericolos0
i think valve had some copyright issues and couldnt give out the tool. Only part of the sourcecode was included with the sdk AFAIK

Oh. Well that sucks

Guess I'll keep throwing hintbrushes at the map.
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Sweet! Good job.
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Looks damn good.
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Ok, so I want to use several computers at once to compile my map. According to Valve, this is completely possible by using "VMPI". When looking for VMPI, I found that indeed it does not exist. After looking around the internet for way too long, I found that if you created a new mod via the SDK, it would create a new folder with all the available tools and whatnot, VMPI being one of these. Of course, it's not a exe file, it's 17 different .h files.
Anybody have any ideas how I should get this to work? This is almost more frustrating than attempting to compile HL2 models

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Thanks for the nice comments, guys. I'll tweak the water until next time, along with polishing the damaged sections (been thinking of redoing them in Valves style, ie. displacement maps like crazy). Have also been looking for scorchmark-decals to use around damaged sections, but haven't really found anything decent yet. I haven't looked at the DoD:S decals yet though, since I'm working on this via CS:S. Once the DoD:S SDK is released, I'll have another look and hopefully find something

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Ok so I've worked on this map for some time now and here I am posting pictures of it.
[Blocked Image: http://img335.imageshack.us/img335/8466/salerno16jc.th.jpg][Blocked Image: http://img431.imageshack.us/img431/9937/salerno29mi.th.jpg][Blocked Image: http://img431.imageshack.us/img431/1196/salerno52xq.th.jpg]
[Blocked Image: http://img431.imageshack.us/img431/5262/salerno36fd.th.jpg][Blocked Image: http://img431.imageshack.us/img431/7751/salerno47au.th.jpg][Blocked Image: http://img443.imageshack.us/img443/7674/salerno64mw.th.jpg]
Stuff worth noting :
This is a fast compile, I haven't even finished skyboxing the map. Hopefully the shadows and lighting will come out a bit better in the public version. Once the DoD:S SDK is released, I'll compile it with HDR lighting.
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So I see in a norwegian newspaper that a whole bunch of birds died in Stockholm. I say now is a good time to strengthen the anti-air defences along the swedish-norwegian border and shoot down any birds attempting to cross into Norway.
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KFS, any chance you can tell us what levels you worked on? Any MP-maps because of your NS background?
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Well actually I must say that no, I did not notice this at all.
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How does it run compared to Doom3?