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  3. insta

Posts by insta

  • Portraits at a Power Plant

    • insta
    • November 2, 2006 at 4:09 PM

    SensitiveLads.jpg

    I'd like the photos alot more without the people in them, the enviroment seems like it could be full of great photo opportunities

  • MapCore Job Census

    • insta
    • November 2, 2006 at 3:36 PM

    Maybe change "Grin (Europe)" to "Grin (Sweden)" ?

  • NEW PICTURES ^^, :D

    • insta
    • November 1, 2006 at 9:22 AM
    Quote from dissonance

    incredible.what's in the first one?

    Car door or something?

    Cool photos, although I could have done without the bellybutton one

  • Very long compile on VVIS (Source)

    • insta
    • October 31, 2006 at 9:48 AM

    A good trick is to go into Autovisgroups and turn off props, func_details and entities in general, so that you're left with only the world brushes. That should give you a better understanding of what vis has to deal with, and it makes it easier to spot stuff which can be optimized.

  • Very long compile on VVIS (Source)

    • insta
    • October 30, 2006 at 7:12 PM

    The more complex the bsp file, the longer the vis will take to complete. Convert anything that isn't blocking visibility for the player or sealing the map against the void into func_detail, keep the amount of regular brushes to a minimum to make it easier for vvis to figure out just what needs to be calculated.

  • The random model thread!

    • insta
    • October 30, 2006 at 1:15 PM

    The wheels look a bit small, I think. Nice choice of colour though

    [Blocked Image: http://www.koenigsegg.com/graphics/techdata_ccr_side.jpg]

  • New S.T.A.L.K.E.R screens! :D

    • insta
    • October 29, 2006 at 2:18 PM
    Quote from killertomato

    it still looks nice.but i hate the fact that they have cut some features out the game, imo they have cut down the best features, so there is a high chance, that this will be a standart-egoshooter type of game.

    They took out eating and the ability that other AI stalkers could finish the game before you. Those don't sound like the best features in my opinion.

  • WIP in WIP, post your level screenshots!

    • insta
    • October 28, 2006 at 11:27 AM
    Quote from Skjalg

    that map needs fog and nighttime (since its so flat, desertish)

    Or a heathaze effect on the horizon, like in COD2.

  • Landscape, LongCampus, MassiveCampus, DeathCampus..What Ever

    • insta
    • October 28, 2006 at 11:27 AM

    For your next project, try porting over Lost Coast. That would be interesting to see in the HL1 engine.

  • New S.T.A.L.K.E.R screens! :D

    • insta
    • October 28, 2006 at 11:21 AM

    Please don't be linear, please don't be linear, please don't be linear

  • Now playing

    • insta
    • October 27, 2006 at 11:44 AM

    I've been made into a true Quake3 believer!

  • MapCore Job Census

    • insta
    • October 26, 2006 at 3:39 PM
    Quote from PhilipK

    Nice furyo, seems like a pretty cool game.Think I'm gonna buy it for PC when it's out (should be soon eh?)

    Didn't they start preloading it via Steam some time ago?

  • WIP in WIP, post your level screenshots!

    • insta
    • October 26, 2006 at 1:47 PM

    Dirty it up with decals and add details such as chimneys, telephone wires and so on, Rokusho39. It looks like a good start, although very plain and clean.

  • GoW Trailer

    • insta
    • October 26, 2006 at 1:43 PM
    Quote from Fletch

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Youtube link for those of you that don't want to download

    Haha, I love it.

  • Threewave's new Level Designer

    • insta
    • October 26, 2006 at 7:39 AM
    Quote from von*ferret

    Congrats! Post more often@

  • WIP in WIP, post your level screenshots!

    • insta
    • October 20, 2006 at 4:40 PM
    Quote from hessi

    with a blend texture that tells the shader where in a blending parts should be visible or notmaybe i could write a quick tutorial on this

    I think you know more about the Source engine than what Valve does. Please write a tutorial

  • totally random texture thread

    • insta
    • October 20, 2006 at 2:36 PM

    Very nice work. When is They Hunger coming out?

  • dm_drift

    • insta
    • October 19, 2006 at 3:15 PM

    Now port it to Quake3!!

  • The random model thread!

    • insta
    • October 19, 2006 at 9:24 AM

    Very nice work, Wesley. However, it seems to me like the tires are covered in moss It doesn't seem like very realistic tire-wear/dirt.

  • dm_drift

    • insta
    • October 18, 2006 at 7:32 AM
    Quote from ReNo

    So, spotlight, yeah?

    I concur!

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