Posts by insta
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Maybe make the trusses 2-4 units thick, instead of 16? Although that might detract from the old-school feel

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Looking good, Onboarderror. A proper map this time?
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Quote from Dradz
ultra-noob question here -- for the lights shining down with the "cone of light" effect -- how do you get that effect? point_spotlight with dynamic flag unchecked? any special settings to be aware of? do you need to use func_dustmote or env_embers to emphasize the effect?
Func_illusionary with a translucent gradient-texture + func_dustmotes would be my guess. It doesn't look like it's a gradient texture though, but it would look a bit better if it were.
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If you want to see the "lighting masters" excel, you should open up for more lights. One light only will be pretty boring is my bet.
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Holy fuck d3, you'd be the talk of the town if you just released some stuff every now and then. Really nice stuff, I especially like the quake-inspired map/mod. Sign me up as "interested in seeing it done"

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Has it ever worked before? It might be time to invest in a newer graphics card.
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Thank god I'm not the only one that doesn't understand what the hell it is. I'm a bit too tired right now.
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I think its counterstrike

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Like all the clever people have said before me, HL.wad only please

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Quote from Minotauro
Hey maybe we could have a small old school contest with limited resources (IE 256x256 textures and no props). Or even a hl1 mapping contest.
Yes please!
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I had no idea evert mapped.
Anyway, here's some oldies of mine.
Starting with the oldest, railroad2 for dod 1.3. I think it's from 2002. When I made it I thought it was the prettiest map in the world, mainly because I was using extreme high-res 256x256 cs_havana textures. Looking at the screens, I wonder what the hell I was thinking with the env-light.
The horrific part is that this map is still played to this day in leagues. Poor clan-people

[Blocked Image: http://www.3dedit.net/magnar/1.jpg]
[Blocked Image: http://www.3dedit.net/magnar/4.jpg]
[Blocked Image: http://www.3dedit.net/magnar/2.jpg]
This second one is a DM map I made in 2004. Instead of mapping for quake3 (which I've always wanted to do, but never gotten around to), I instead opted to make a quake3-esque map for HL1DM. The gameplay was horrific, so it was never released. Textures by evillair.
[Blocked Image: http://www.3dedit.net/magnar/903_1.jpg]
[Blocked Image: http://www.3dedit.net/magnar/903_2.jpg]
[Blocked Image: http://www.3dedit.net/magnar/903_3.jpg]
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This game is superb! I have a feeling I'll be playing this alot from now on

A great first release.
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I'm glad you're here and posting shots of Duke3d stuff, Quakis. Man it brings back memories.
Do you still have that wacky 1024 sector limit to adhere to? That was a pain back in the day.
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I demand that you lower your bitterness rating by 1% for each reply that gets posted here.
Anyway, happy birthday!

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Someone alert shacknews and gamespot!!