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Posts by insta

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 30, 2007 at 3:11 PM

    I'lll post mine after work today.

  • Happy 10th Birthday Duke Nukem!

    • insta
    • April 27, 2007 at 2:17 PM
    Quote from dc-mike

    development is taking forever... it had to be said

    I'm almost absolutely sure someone has beat you to that joke

  • Internship

    • insta
    • April 27, 2007 at 8:46 AM

    Congrats, hope you like it.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 26, 2007 at 1:25 PM

    Very very nice work John. Looks like something right out of Dark Messiah!

  • The new Earth!

    • insta
    • April 26, 2007 at 12:47 PM

  • Call of Duty: Modern Warfare announced

    • insta
    • April 26, 2007 at 12:36 PM

    I hope it's alternate history Cold War! Russia vs The World!

  • WIP in WIP, post your level screenshots!

    • insta
    • April 24, 2007 at 8:42 AM

    Also remember that Hammer saves two files when you save, one is called .vmf, the other is .vmx or dxf or something crazy like that. If your vmf gets corrupted, just rename the vmx/dxf to vmf and you should be ok.

    Of course, doing incremental saves never hurt anyone either.

  • Write about the person above you...

    • insta
    • April 23, 2007 at 12:45 PM

    The guy that forced me out of the job I loved

  • Write about the person above you...

    • insta
    • April 23, 2007 at 11:49 AM

    Only has 24 posts on Mapcore but will hopefully make more as time goes on.

  • How many of you wore a suit to your interview?

    • insta
    • April 23, 2007 at 8:43 AM

    Of all the people I've seen which have come in for an interview here at Grin (including me), none of them wore a suit. Of course, maybe it's different in the US?

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 23, 2007 at 8:41 AM
    Quote from Defrag

    Ain't nothin' mo' slick than alt right click.

    I finished my map this weekend. I'll post it tomorrow, just need to tweak some light-values first. Total compiletime is 4 minutes, so it shouldn't take long.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 19, 2007 at 10:20 PM

    Hooray, ken20banks!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 18, 2007 at 1:44 PM
    Quote from ReNo

    The original post has been updated with Monday as the new deadline, so I guess that makes it official insta

    Whoops Well, that's good.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 18, 2007 at 11:57 AM

    So was it ok that we could work on the maps over this coming weekend? I don't have much spare time during the week :/

  • Summer is coming - maybe MapCore T-Shirts?

    • insta
    • April 17, 2007 at 7:17 PM
    Quote from KoKo5oVaR

    I WANT THAT SHIIIRTTT~~[Blocked Image: http://kokosovar.free.fr/hurgtshirt.jpg]

    fANTASTIC!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 17, 2007 at 5:53 PM

    Now that is incoherent, reno

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 17, 2007 at 10:16 AM

    Took you a while to notice.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • insta
    • April 17, 2007 at 9:58 AM
    Quote from Hipshot

    The youngblood Insta's trying to convice me to enter this deal, might do it... Still, is it really possible to make an atleast a little fun map to play, for a game I don't really dig (HL2DM) and that is so restricted in it's own art-style? In so sort time?

    I'll dedicate my map to you, sweetheart, so it doesn't really matter if you enter or not

  • David Blaine street magic spoof - The sequel

    • insta
    • April 16, 2007 at 1:38 PM

    Hahahah, awesome!

  • Factory Rooms

    • insta
    • April 16, 2007 at 9:45 AM

    Very nice, can't go wrong with godrays

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