Like the others said, it's not completely drowned in statics and fancy effects, but I actually manage to recognize the areas from the Q3 version, which is something I'm sure the players will appreciate very much. Good job!
Posts by insta
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Looks really nice. The russians really know how to make bulky crap look good.
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Stainless, is that the studio that made the Carmageddon games? One of my favourite developers (back in the day atleast).
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Quote from Zombie
He doesn't say much, but when he does say something it's in ancient hebrew. We'll figure it out one day.
Z
Get back here!
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I'll see you there in October!

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Yeah, it was underground, but they're all the same.
You're up!
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Hey I'm pretty good at this.
[Blocked Image: http://img70.imageshack.us/img70/5226/somecargamezl9.jpg]
Hint : It's a car game

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fan-tastic! your turn
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mrh20 : Red Faction?
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That scope effect looks really nice, glad to see something else than a standard FOV change for the entire screen, reminds me of Outlaws or Delta Force! I'm really looking forward to the release, I know what class I'll be playing as.
Oh, and the media looks great as usual, of course.
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Quote from Pericolos0
how about i post a texture sheet and you guys make cool models with that
Yes!
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I'd like to see where the world would be without this little number :
[Blocked Image: http://olemartin.org/wp-content/paperclip.jpg]


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Obviously its a "rehash of the same old game", since it's Team Fortress. It's not like they'd change the base gameplay since people have formed a pretty good idea about how the game will play.
I think Valve are taking plenty of chances with the gameplay changes they've implemented so far, and it'll be interesting to see if old fans of TF will like them.
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I think I remember reading that they removed the spy ability to feign death. Also, I think they dropped disguises in favor of turning completely invisible.
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Quote from Thrik
What new abilities?
One that I can think of is that the medic can now make a player invulnerable. He attaches some sort of beam to him with a limited range, and has to follow the player around. As long as the beam is attached, the targeted player won't take damage. Of course, the medic is still very vulnerable.