2007 : Good.
2008 : Possibly better ![]()
2007 : Good.
2008 : Possibly better ![]()
Women should stay in the kitchen IMO.
Send your idea directly to a developer so that they can print out the email and hang it on the wall for everyone to laugh at.
Xbox360, since its the only one with any games on it so far. Har har har.
I'm pretty sure Cod2 was built on a heavily modified Q3 engine. The shadows atleast reminded me of Q3.
Listen to kleinluka, for he is wise. And you might save some money.
We should meet up on the moon. We would be the first internet forum there!
Quote from FuryoWith that said, Hammer 5 (if the current one is still 4) should give us lighting preview. Seen it before, and it's a giant step for Source mankind.
Any idea when the SourceSDK update is coming? I'm sure alot of people are eager to get started on TF2 maps without having to hack in support for it.
Guess they pulled it, since the link leads to a somewhat empty page now. How long was it up for?
Don't know if everybody has seen this, but voodooextreme posted a comparison of Very High to Low specs on Crysis.
I thought Portal was great, absolutely loved the turrets. If someone could mod them into standard HL2 I'll play through the entire singleplayer campaign again ("I don't hate you.." aww, such a cute automated killing machine).
Ep2 was also good, although I've seen way too many previews/trailers for it so I recognized maybe 80% of the areas. Guess that's my own fault though.
Right after getting the car, exiting the tunnel and entering the forest-area, I got a real Redneck Rampage feeling, if anybody has played that game. Dunno if thats a good or bad thing.
Also, the car "oh christ its an ambush" section seemed really tacked on, like "we need 15 more minutes of gameplay here, you got two weeks". Textures and what seemed like buildings directly from DoD source, somewhat simplistic/unpolished graphics etc. The rest of the game was good though.
I'm still sort of split regarding the achievements. In one way its cool, since everybody likes to be "rewarded", in another way it sort of takes you out of the game since you stop and do stuff you normally wouldn't do (thinking especially of the "kill 300 larvas" challenge. I normally wouldnt have stopped to shoot every damn larva until I ran out of pistol ammo if I didn't know about that achievement.) Maybe they're better fitted to multiplayer, since I like them in TF2.
Overall I'm happy about the whole thing, I'll probably play through Ep2 again just to check out the dev commentaries, should be interesting.
Superb work as usual, Robert!
A bit of chlorine gas is nothing compared to the natural funk of a game developer. I'm sure they didn't notice anything out of the ordinary.
Where are the shadows?
Quake always brings out the best in a man.
Happy birthday! It's all downhill from here!