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  3. insta

Posts by insta

  • Interior designers, design my apartment

    • insta
    • February 18, 2009 at 7:31 AM

    Open up a new passage allowing Ts to flank or go directly to B1. Add props that don't interfere with the flow of the map (out in the corners/sides, away from the main path). Looking forward to further updates!

  • God of War III

    • insta
    • February 15, 2009 at 3:02 PM

    I hope it uses sixaxis!!

  • Wow...it's another portfolio thread

    • insta
    • February 15, 2009 at 6:43 AM

    I am also wondering where the download links are.

  • [DOD:S] dod_troddle

    • insta
    • January 29, 2009 at 8:35 AM

    Looks really nice, love the texturework!

    However, the sewers look nicer than my apartment. Make them a bit more claustrophobic maybe, like the sewers in dod_anzio. That's the only thing that stands out though.

  • Dawn of War II beta

    • insta
    • January 21, 2009 at 6:05 PM
    Quote from Erratic

    Didn't get Soulstorm. It's open to everyone next week right?

    Yepperoonie. The 28th I think.

  • Team Fortress 2 and crappy light blobs

    • insta
    • January 14, 2009 at 3:23 PM

    You have a schedule for screenshot posting??

  • Yet another portfolio redesign thread!

    • insta
    • January 13, 2009 at 8:26 PM

    Great design, great content! Please update your devblog soon, its fun reading.

  • Team Fortress 2 and crappy light blobs

    • insta
    • January 13, 2009 at 6:53 PM

    Maybe corrupt harddrive/RAM that screws up things during compile?

  • [TF2] Arena Lighthouse B2 (Updated 19th Dec)

    • insta
    • January 13, 2009 at 2:01 PM

    Yeah I agree that its a bit team decal heavy, but apart from that its looking super solid! Especially love the interior shot!

  • WIP in WIP, post your level screenshots!

    • insta
    • January 6, 2009 at 10:18 AM

    Tilt shifting is the new sharpen filter.

  • The random model thread!

    • insta
    • January 5, 2009 at 4:41 AM

    Someone make a mod that replaces the headcrabs with wombats.

  • new site design

    • insta
    • January 2, 2009 at 5:22 AM

    I think it looks good philip!! But I'd like to see the texture/models earlier, maybe cut down on the wideshots of graw and BC (like lower it to 2-3) so you dont have to scroll too much to get to the good stuff

  • 2009

    • insta
    • January 1, 2009 at 2:37 PM

    Ditto!

  • WIP in WIP, post your level screenshots!

    • insta
    • December 30, 2008 at 12:52 PM

    Voodoobenshee : The textures are really busy and tech-y, but the rooms are essentially boxes. Maybe do some more interesting geometry to break it up a little?

  • DUKE

    • insta
    • December 19, 2008 at 7:30 PM

    Looks like charicatures of GoW monsters.

  • The Forgotten

    • insta
    • December 15, 2008 at 10:19 PM

    See what d3ads sounds like?

    Hear what d3ads looks like?

  • Brand spanking new portfolio!

    • insta
    • December 14, 2008 at 5:56 PM

    Point taken about the CV thing, it's been removed

  • [TF2] Arena_offblast

    • insta
    • December 14, 2008 at 2:40 PM

    The map has been released! Click the link to go to the releasethread!!

    viewtopic.php?f=61&t=13020

  • [TF2] Arena_Offblast Beta 1

    • insta
    • December 14, 2008 at 2:24 PM

    Here's my Arena map that I've been working on for around 2 months. It's been tested a few times on LAN with up to 8-10 players and nothing major came up.

    Hopefully this public release will be smooth, and I will get some good feedback to fix for beta 2.

    Screenshots :

    [Blocked Image: http://image.fpsbanana.com/ss/maps/168802.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/168803.jpg]

    [Blocked Image: http://image.fpsbanana.com/ss/maps/168804.jpg]

    Download links :

    http://www.fpsbanana.com/maps/73741

    http://forums.tf2maps.net/downloads.php?do=file&id=835

    I hope you'll enjoy the map!

  • Brand spanking new portfolio!

    • insta
    • December 14, 2008 at 12:28 PM

    The screens from GRAW2 and BC are just officially released screenshots. I was thinking of not even having them "pop-up-able" at all, since thats mainly a resume of what professional games I've worked on. But yes, I can certainly write a few lines about what I did on the projects.

    Glad you like my levels, punky!

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