I don't think any studio will allow someone to come by for a couple of months just to have something to do. If you know basic art or programming you can probably get to hang out at some basement cellphone games studio, but if I was you I'd pick the beach over that.
Posts by insta
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At 6:50 one of the dudes was eating snow, he shouldn't do that, you can get worms in your stomach then

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The first 3D movie I'll see!
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I thought this one was pretty good
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Awesome! I'm in! I have 6 singleplayer levels laying around which I made back in 2005/2006 which I planned to release as an "epic singleplayer mod", but it got too big and never got anywhere. I'll do my best to wrap one of them up so it can be included in this!
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Another great insider tips is to shower before your interview, so you smell nice and fresh. I've always showered before going to my interviews, and I've gotten a job 2 out of 3 interviews I've been in.
The last time I went to an interview I quietly remarked "I've showered" while the HR person was out photocopying my CV, and both the art director and level designer smelled my armpits and nodded

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My father was a race horse

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Wait, what happened? What's the point of having a nerd-forum if we can't get into fights about which level editor has the best camera controls????
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Whoop whoop, Portal 2!!!
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Just finished it!
I really enjoyed the puzzles, with the solutions being logical and being rewarded with some really neat scripting once completed. I think my favorite one is where
Quotethe buttons reset before their effect has worn off, and you have to stack the button-pushes to fill the "meter".
Its really simple once you've done it, but it took me a while to realize that it was possible.
I was sad that the astronomy-"machine" wasn't incorporated into any puzzle, since it seems that was an object that had received a lot of attention.
I didn't really enjoy finding and activating all ten skulls, since by the time I realized I had to do that I had already solved all the puzzles and it was basically a whole lot of running around. However, my girlfriend was watching TV in the background, so maybe I missed some audio cues there which would have made it a bit simpler.
Anyways, in short, really cool puzzles and a very nice graphical style, looking forward to part 2!
Oh, and according to Steam stats, I played Q3 for 0.7 hours, which is the time it took for me to complete it.
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Very awesome, downloading Q3 on steam now so I can play it!
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We require more vespene gas - Oscar Wilde (1854 - 1900)
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Atleast it will have a good soundtrack.
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Congrats! Well deserved!
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Peris just told me on MSN that he has like 10 beta keys to give out, so just PM him if you're interested

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Have you tried increasing the Size of Glow Proxy Geometry on the env_sprite? It defaults to 2, change it to like 8 (bigger than the size of the light prop) and it should always be visible.
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Congrats on the release zaphod! I tried it for a bit last night, and it's a very polished release.
Here's some feedback to add to the pile :
The circuit racing tracks feel very very big. Since the karts handle so well (small turning radius) the roads are so wide that there's a very small chance of fucking up and going off track, and obstacles such as bombs are super-easy to avoid. So once you're in the lead, there's a good chance you'll never see any of your competitors until the race is over and you've won.
I'd recommend experimenting with scaling down the circuit tracks to 75% or less, making them smaller and tighter, which would hopefully lead to more fuckups and tighter groups of karts.
Also, for circuit races, maybe adding a timer or something which shows how far ahead you are/how far behind the kart behind you is at every checkpoint. That way you know if you're gaining on whoever is in front and what's happening behind you. Since the karts are so small and the tracks are so big, it's hard to judge if you're making any progress at all in catching up.
Oh, and for the ice cube powerup, when you're hit by that thing and sitting inside your cube waiting, it would be cool if you could add some sort of vibration to the cube as it gets closer to cracking, since right now it's very frustrating sitting there waiting without knowing how long until it breaks.
Anyway, congrats again on the release. I'll definetly buy the game and support you, since you're doing something that I hope to do some day in the future!
