I remember joining a random playtest for the dod version of splinter (or a map that looked alot like it, made by ferret), and I wondered why holeman was so goddamn good at dod
Posts by insta
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Hi since im bored im gonna write alot of stuff here

The hummer :
The dimensions seem wrong. The roof is very tall, and should be lowered quite a bit to make it seem more compact and sturdy like the real humvee. Right now it looks like a SUV :G
Ump looks neat.
The MP5 looks way too defined, if you know what I mean. The cuts into it seem to deep.
Shotgun looks trippy, don't know how to explain it. It doesnt look "real"
And that last pistol, wasnt that just featured in some sort of "learn 3dsmax" tutorial

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Looks neato, although a bit featureless.
Also, if you can spare the polies, try to make the mountain cutoff less noticeable. Especially in the first shot.
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ITS COMING OUT IN AUGUST IM SO HAPPY!!!!!!!

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Motherbitchass! Why is everybody so much better than me

Ah well, more practice needed

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[Blocked Image: http://img24.exs.cx/img24/1851/suck.jpg]
I know it sucks

But atleast I got some 3dsmax practice

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Hey man, I can't skin (I use mspaint), but I will take a crack at that Rise of Nations missile silo if you want.
Farcry uses generic units? How tall is the player, and what sorta dimensions do you want?
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I'll give it my best try!
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Let me check.
Edit: 8th of november
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Good luck dude

Remember all those tricks you learned in DoD and Call of Duty, you'll really impress the officers.
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I suggest someone creates some little logo that pops up next to the address bar in the internet browser of your choice.
No idea what I mean? Have a looksie :
[Blocked Image: http://img46.exs.cx/img46/3600/quicklink.jpg]
Look how sad and lonely the mapcore link is without that little icon

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Shacknews, if any.
Up to date news, but I hate the "community" that posts in their comment threads.
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I'm sure people would be more interested if you were to post some shots of your map, so that people can see if they want to bother.
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Looks ok, but I think you should spend some more time playing DoD before making a map for it. Play a open map, and see how much fun it is to get killed by "invisible" snipers, rifles (garand/kar) and MGs. Also, as mazy said, the buildings look pretty poor. Maybe section off the forest and the city, to keep the wpoly under control while being able to give the buildings more detail?
Also, large open areas like that will cause massive lag. Not really because of wpoly, but because all the players will be visible the entire time causing gi-normous epoly.
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Quote from EjrulF
The map looks good, but in a way also kinda boring. I cant say what is it but, It hasnt that special thing that draws your attention....hmm now I feel picky...sry :roll:
Ya, I know. I dunno why, but my maps sorta lack...I dunno, "soul"?

I know the editor, but I'm a shitty level designer.
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Yep, down or gone or abducted or something.
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The map itself looks nice, but the lighting drags it down in my opinion. UT has the ability to create some really awesome skies, so maybe take more advantage of that?
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Polypolypoly

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hi skdr we are talking about online gaming on the internet, on a internet forum @online dot com