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Posts by curman

  • TEXTURE DANCE OFF : Cartoon Texture

    • curman
    • July 31, 2005 at 6:17 AM

    I dunno how :s

  • Little help here people...

    • curman
    • July 31, 2005 at 1:36 AM

    Those are Postman's textures, he'll probably help with a tutorial (Hopefully) on it, if he gets around to readin' this thread.

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 30, 2005 at 12:30 AM

    ..Did ya miss the last 4 pages? :/

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 29, 2005 at 6:03 PM

    OH HAHAHAH FHAHA FUCKIN BURN BY KLEINLUKA WHAT THE FUCK MIKEZILLA

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 29, 2005 at 4:53 AM

    Yeah, it's coo. I gotta make it tile, the problem I messed up when I sized my bricks down, it's no longer matching the 'pattern' most bricks have, but oh well, hopefully it'll go unnoticed. Also, I feel my trim lacks something, like a pipe, or perhaps wires, a sewer grate, somethang.

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 29, 2005 at 2:10 AM

    [Blocked Image: http://www.hl2holdout.com/~curman/okokay.jpg]

    round2~

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 28, 2005 at 10:46 PM

    Mmmhmm, well, it's a little akward. By that, I mean good job first off. The erosion of pant towards the bottom is an excellent job. But something about it appears more 'cartoony' around the red bricks and the wrench.

    also, mind if I ask your source pictures (if ya did use any) of the bricks?

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 28, 2005 at 12:01 AM

    ha dont be sorry, mine new one was gay, yours is awesome, but ya the bricks are a lil' big.

    also go on IRC

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 27, 2005 at 11:07 PM

    oh my god clown, i was using that grate texture on my new one! we must use the same siteeeeee mikey gave me linkage im gay

    But also, the bottom right of your trim, seems overly sharpened to the point its standing out from the rest of the texture :s

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 27, 2005 at 4:29 PM

    IR I love it, well, I love the rock wall you did. But the columns I suppose that are extending of the wall, look, well a lil' blurred and easily slapped on, it appears. It doesn't blend too well with the rest of the feel. But the rock wall is schweet

  • Elvish Warrior

    • curman
    • July 27, 2005 at 7:33 AM

    his feet are really...really....weird.

  • Nuff Said

    • curman
    • July 27, 2005 at 6:31 AM

    i heard its pornographic with dogs or something

  • new Job: le menkey and klein at ubi!

    • curman
    • July 26, 2005 at 7:16 PM

    SURPRISED

    FUCKING R

    DAMMIT

  • SpongeBob = Gay

    • curman
    • July 26, 2005 at 7:30 AM

    I'm with Alf-life. I was into cartoons as a kid as well, but. It's hard to put into words. It's not exactly the most 'educational' show I'd think kids should grow up upon. Although I grew up on junk like Ren n' Stimpy myself. I just never caught the fascination with the show, it's become overly annoying now.

  • Elvish Warrior

    • curman
    • July 26, 2005 at 7:01 AM

    Haha, the lips make it a funny expression. heh. heh.

  • Few models I made

    • curman
    • July 26, 2005 at 5:14 AM
    Quote from Tequila

    Big Ben devoured by a Combine Citadel. Genius.

    Thats what I thought, an original theme, finally.

    That would be such an awesome 3D Model, if you did at very hi-poly right with an awesome HDR Render :x

  • Few models I made

    • curman
    • July 26, 2005 at 4:44 AM

    Good work, I would love to see them more with hi-res textures. Keep up the good work~

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 25, 2005 at 5:45 PM

    Looks great Steppenwolf, I'd probably suggest some type of trim/border like the others have shown. But I <3 it.

    I updated my last one as well

  • Photoshop Enthusiast Looking To Expand Skillset...

    • curman
    • July 25, 2005 at 7:47 AM

    im not a pro, so i'm not posotive you wanna go by my word, but I gave texturing a shot, and I was proud of my results.

    1) The thing you gotta be sure of, such with windows, is that it's the same feel. By this, I mean you shouldn't use some hi-res texture of an urban wall, and then try placing in a window that's cartoony and fully photoshop-created. You gotta realize how windows work in real-life. Some stick out, meaning you dodge an edge around the window's base, and burn a shadow upon the wall around the window. Cracks, dodged, chips of the wall are sometimes common upon older walls. It's good to add detail. Making sure your contrast is matching upon your whole texture is a main factor, it needs to all fit right and appear realistic. For starting, I honestly to mine in MS paint. I draw out first on a 512x512 what I want. where I want. I outline my shutters, my window, my chipped glass, my concrete, my trimmings. Then afterwards, enter in photoshop, new layers over it. It's great to have something original.

    2) Dodge, Burn, Clone, Brushes, Blue ruler line (Key to having straight edges)

    3) Dunno, someone else will answer that

  • TEXTURE STAND OFF : SEWER WALL

    • curman
    • July 25, 2005 at 6:26 AM

    it tileeees! i'm so proud of myself cause usually i do nothing, please make more texture competitions, do we get medals? or trophies? who judges..

    [Blocked Image: http://www.hl2holdout.com/~curman/final.jpg]

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