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Posts by skdr

  • Suprnova gone forever

    • skdr
    • December 20, 2004 at 10:06 PM

    Yes, this is what I heard today. They're not gone forever. They will be back in some form.

  • It's time to say good bye to the core...

    • skdr
    • December 20, 2004 at 10:02 PM

    Hey mino, good luck with your adventures

  • Suprnova gone forever

    • skdr
    • December 20, 2004 at 7:20 PM

    It's coming back... and so is TorrentBits too.

    Dont worry

  • HourIndusX tex pack - 1024 - industrial/semi real

    • skdr
    • December 12, 2004 at 5:12 PM

    Very nice!

    Welcome to the core.

  • dm_rebar

    • skdr
    • December 11, 2004 at 10:22 AM

    Looks cool m8!

    As someone said, it needs lights. My suggestion is to use those cool spotlights to add some more detail to level

    Anyway, change the env light a bit to it generates shadows to the environment

    Keep going.

  • War of the Worlds teaser trailer

    • skdr
    • December 10, 2004 at 8:39 PM

    ok.

    I want to see this NOW.

  • HL2DM : Bounce - BETA 1

    • skdr
    • December 6, 2004 at 12:07 AM

    Well its been out like few weeks, did you get the "original" material few weeks after HL1 was released?

  • HL2DM : Bounce - BETA 1

    • skdr
    • December 5, 2004 at 11:31 PM

    Nice job dude. I love how "simple" it is, a truly great setting for deathmatch

  • de_Porterhouse (CS:S)

    • skdr
    • November 28, 2004 at 1:04 AM

    That last pic looks good! nice work.

  • Half-Life 2 Screenshot-thread!

    • skdr
    • November 21, 2004 at 6:55 PM

    http://skdr.dodfi.net/strider.jpg

    now thats a big strider

  • what is....

    • skdr
    • November 21, 2004 at 6:38 PM

    Looks like the new unreal tech.

  • My first Source scene...

    • skdr
    • November 21, 2004 at 6:36 PM

    No 3d-skybox. Just some simple terrain next to windows.

  • My first Source scene...

    • skdr
    • November 21, 2004 at 6:11 PM

    Was playing around with Hammer and making some random stuff and came up with this:

    [Blocked Image: http://skdr.dodfi.net/sauce.jpg]

    Nothing fancy but imo its something to show

  • Max Payne is real :o

    • skdr
    • November 20, 2004 at 10:24 PM

    Max Payne 1's Max is one of the devs. In MP2 its a professional actor as you can see from the images

  • New Brothers in Arms Trailer!

    • skdr
    • November 20, 2004 at 1:43 AM

    Now that was nice. Was that footage from xbox or pc?

    Looking forward to play it!

  • New Brothers in Arms Trailer!

    • skdr
    • November 20, 2004 at 1:38 AM

    omfg

    *clicks*

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • skdr
    • November 19, 2004 at 2:03 AM

    no, theyre just some sort of shaders. there arent any hdr in hl2 at the moment.

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • skdr
    • November 18, 2004 at 4:21 PM

    Yes. There is video available where Gabe introduced Source's HDR tech... I heard that Valve disabled it from HL2 but it will be enabled later

    Download the video:

    http://www.3dgamers.com/dlselect/games/ ... 2.exe.html

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • skdr
    • November 18, 2004 at 1:41 PM

    I wonder when they'll enable HDR in Source. It could be nice for high-end cards.

  • "Half-Life 2 Pirated Warez Version Info"

    • skdr
    • November 18, 2004 at 1:38 AM

    Actually, something is happening. The warez-group, EMPORIO, who released the cracked version of HL2, was busted today.

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