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  3. skdr

Posts by skdr

  • TEXTURE STAND OFF : SEWER WALL

    • skdr
    • August 8, 2005 at 10:29 PM

    Pretty big pipes u got there lad

  • Adventures in Frontyard Land

    • skdr
    • August 7, 2005 at 2:48 PM

    awesome

  • Arbogast

    • skdr
    • August 3, 2005 at 1:30 PM

    that building might "work" there if it stands on a sidewalked ground... now it looks like its just "planted" there for no reason.

  • New Prey footage

    • skdr
    • August 2, 2005 at 3:04 PM

    http://www.mapcore.net/forums/viewtopic.php?t=2634

  • dm_torrent [FINISHED]

    • skdr
    • August 2, 2005 at 3:02 PM

    Just ran around the level abit. Generally looks very good in alot places. Few things I noticed...

    - Your fps problems are caused by point_spotlights being set as dynamic lights.

    - Too many ladders (and for god sake mappers! use old ladder method (func_ladder type thing. In HL2 its "ladder" textured brush))

    - Too grey, needs more color imo, atleast in few "indoor" areas.

  • dm_torrent [FINISHED]

    • skdr
    • August 2, 2005 at 1:45 PM

    Looks very solid indeed. Now make it CSS map and people might actually play it...

  • ART CONTEST : CREATE YOUR OWN IPOD AD

    • skdr
    • August 2, 2005 at 6:20 AM

    No it doesnt.

  • ART CONTEST : CREATE YOUR OWN IPOD AD

    • skdr
    • August 2, 2005 at 6:01 AM

    Why dont you guys make the characters full black... I can see some white lines and stuff, also in few pics the colors can be still seen...

  • Arbogast

    • skdr
    • August 2, 2005 at 5:43 AM

    That building on the center is just out of place.

  • ART CONTEST : CREATE YOUR OWN IPOD AD

    • skdr
    • August 1, 2005 at 1:15 AM

    [Blocked Image: http://3decade.com/ipodgirl.gif]

  • ART CONTEST : CREATE YOUR OWN IPOD AD

    • skdr
    • August 1, 2005 at 12:59 AM

    Yes! I'm on it!

  • game art - cartoony hill

    • skdr
    • July 31, 2005 at 11:49 PM

    that green grass type rock is definately the best so far. Good job

  • Arbogast

    • skdr
    • July 31, 2005 at 11:43 PM

    That's very nice sir! More pics!

  • Fahrenheit

    • skdr
    • July 30, 2005 at 9:19 PM

    Just played the demo. Oh my god I want this game so bad. It was awesome. When it is coming out?

  • dm_snowblind

    • skdr
    • July 27, 2005 at 1:24 AM

    Yeah, definately needs some snowmounds...

  • Anybody have a spare Gmail invite?

    • skdr
    • July 27, 2005 at 1:23 AM

    sent

  • Happy burfday peris~~

    • skdr
    • July 26, 2005 at 8:45 PM

    have a good one!

  • WIP in WIP, post your level screenshots!

    • skdr
    • July 26, 2005 at 8:30 PM

    Use smaller lightmap scale on the wall to make the shadow looks better, maybe make the floor lightmap smaller too (abit) :>

  • WIP in WIP, post your level screenshots!

    • skdr
    • July 25, 2005 at 4:57 PM

    Those KFS's pics are screaming for anti-aliasing ;>

  • new Job: le menkey and klein at ubi!

    • skdr
    • July 25, 2005 at 4:33 PM

    Awesome

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