Pretty big pipes u got there lad ![]()
Posts by skdr
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that building might "work" there if it stands on a sidewalked ground... now it looks like its just "planted" there for no reason.
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Just ran around the level abit. Generally looks very good in alot places. Few things I noticed...
- Your fps problems are caused by point_spotlights being set as dynamic lights.
- Too many ladders (and for god sake mappers! use old ladder method (func_ladder type thing. In HL2 its "ladder" textured brush))
- Too grey, needs more color imo, atleast in few "indoor" areas.
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Looks very solid indeed. Now make it CSS map and people might actually play it...
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Why dont you guys make the characters full black... I can see some white lines and stuff, also in few pics the colors can be still seen...
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That building on the center is just out of place.
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Yes! I'm on it!
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that green grass type rock is definately the best so far. Good job

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That's very nice sir! More pics!

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Just played the demo. Oh my god I want this game so bad. It was awesome. When it is coming out?
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Yeah, definately needs some snowmounds...
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have a good one!
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Use smaller lightmap scale on the wall to make the shadow looks better, maybe make the floor lightmap smaller too (abit) :>
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Those KFS's pics are screaming for anti-aliasing ;>
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