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  3. skdr

Posts by skdr

  • TimeShift Demo

    • skdr
    • January 30, 2006 at 8:35 PM

    It seems that the demo is out. Okay, in my opinion... it blows so hard. I was expecting ALOT more from this. Looks rushed and jerky to me. I like the "timemachine" effects tho. (stop time, reverse time, slow time). Sounds good but it's technically poorly executed

    Don't try it

    Quote

    The demo for TimeShift is now available, offering the promised sample of Saber Interactive's upcoming 4D shooter. Word is: "The demo includes one full level of the game, where you must use your timeshifting powers to infiltrate the perimeter of a heavily guarded building to meet an important rebel contact on the top floor."

    Downloads:

    http://www.3dgamers.com/news/more/1096483871/

    http://www.computergames.ro/site/p/down ... owid/5749/

    http://www.gamershell.com/news/27692.html

  • Stalker is dead? [updated]

    • skdr
    • January 30, 2006 at 5:04 PM

    Not dead afterall?

    http://www.computerandvideogames.com/r/ ... ?id=133377

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • skdr
    • January 30, 2006 at 11:01 AM

    Dude, the map looks good but why are you showing stuff with poor jpg quality. Ruins the fun for me

  • Stalker is dead? [updated]

    • skdr
    • January 29, 2006 at 7:12 PM

    http://www.ggmania.com/?smsid=20774

    Hmm :S

  • Aftermath: April 24th

    • skdr
    • January 29, 2006 at 7:11 PM
    Quote from von*ferret

    I dig, I'll buy it cause I love valve products.

    QFT

  • [WIP] Presidio

    • skdr
    • January 27, 2006 at 8:59 AM
    Quote from insta

    I think all games on the Source engine supports HDR now. If the needed entities aren't in the fgd, just add them using smartedit since the engine will recognize them.

    Nope. Only cs:s, dod:s and lost coast are supported.

  • ATi video

    • skdr
    • January 26, 2006 at 1:18 AM

    haha wow!

  • Pirates Vikings and Knights 2 HL2 Mod needs Mapper!

    • skdr
    • January 25, 2006 at 8:02 PM

    PVK is great and I'm looking forward to see the new version on Source!

    Good luck finding mappers!

  • Are you tired of CS:Source?

    • skdr
    • January 25, 2006 at 11:53 AM

    I've been playing CS: Source ALOT lately. I like it!

  • map project...

    • skdr
    • January 23, 2006 at 2:39 PM
    Quote from Nz-Nexus

    nah, look at valve and what they did, they ruined every single map that was official now we have to play source on. I know, temper temper my friend, but this is not a decompile and a flip of bases from the original isn't it? Every parameter and corner and area looks exactly the same, i blame on rip off.

    Get out, please

  • Crysis - Crytek's new game

    • skdr
    • January 23, 2006 at 2:27 PM
    Quote from Thrik

    You can get a high-definition version of the old one here. I'm assuming this isn't what you mean as although it was only added today it seems to just be the little one released a while back (albeit in a great resolution).

    Yeah that's the old one, there should be new one out too which was released few days ago.

  • Crysis - Crytek's new game

    • skdr
    • January 23, 2006 at 1:57 PM

    There is a NEW video floating around the web showcasing the stuff. Can't find it, all the links are removed :/

  • Crysis - Crytek's new game

    • skdr
    • January 23, 2006 at 1:17 PM

    I can't believe this is not here. Just unveiled:

    http://www.gamershell.com/news/27536.html

    German mag scans:

    http://img376.imageshack.us/img376/9582 ... ver4we.jpg

    http://img235.imageshack.us/img235/3637 ... 3283gz.jpg

    http://img235.imageshack.us/img235/377/ ... 3296xj.jpg

    http://img64.imageshack.us/img64/6263/c ... 3302hx.jpg

    http://img206.imageshack.us/img206/7923 ... 3312yj.jpg

    http://img28.imageshack.us/img28/3687/c ... 3322ds.jpg

    http://img479.imageshack.us/img479/708/ ... 3331mk.jpg

    http://img28.imageshack.us/img28/2674/c ... yengin.jpg

    http://img479.imageshack.us/img479/4219 ... yengin.jpg

    Quote

    An unknown object (not an asteriod because it didn't cause enough damage) hits an island in the Pacific, and the North Koreans send their army to investigate the issue, and so does China and the US sends two carriers there as well. The tensions between the NK and US are close to a war, so the US starts a CovertOp and sends in Jake Dunn (our character) and a small team to infiltrate and investigate the situation on the island.

    It's the first game that uses "DX10" and shader model 4

    Looks awesome!

  • This is fucking bullshit!

    • skdr
    • January 23, 2006 at 6:20 AM

    Dude. Just apply. If you have skills and you think you'll make it, why not? It doesnt really matter if you dont have the "right" schools done etc. just apply and if the teachers think you're good enough, you'll be selected...

  • de_corse

    • skdr
    • January 19, 2006 at 10:09 PM

    Cool. Looking forward to see your DoD map.

  • Militia Source and Kalt Source incoming...

    • skdr
    • January 19, 2006 at 6:27 PM

    I think its fun to play, just like old militia.

  • Militia Source and Kalt Source incoming...

    • skdr
    • January 19, 2006 at 6:06 PM

    Its not that identical, few new routes there and there. I think its a good change for simple layout we've seen in old militia.

    Turtle Rock did it again

  • WIP riding mower

    • skdr
    • January 19, 2006 at 3:33 PM

    ROFL. That's just awesome

  • Militia Source and Kalt Source incoming...

    • skdr
    • January 19, 2006 at 3:29 PM

    Looks awesome!

  • 3Dmark06

    • skdr
    • January 18, 2006 at 8:15 PM

    its funny to see Mazy getting so shitty results with his ultra expensive alienware computer

    I got 1578.

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