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  3. skdr

Posts by skdr

  • The random model thread!

    • skdr
    • March 6, 2006 at 9:27 PM

    Some stuff I did today. I've used max like 2 weeks now. Getting used to it...

    [Blocked Image: http://3decade.com/construct.jpg]

  • WIP in WIP, post your level screenshots!

    • skdr
    • March 5, 2006 at 7:38 PM

    Looks ALOT better now.

  • the face of god

    • skdr
    • March 5, 2006 at 5:46 PM

    RD can you please explain how you did those small "stars"?

  • WIP in WIP, post your level screenshots!

    • skdr
    • March 5, 2006 at 5:39 PM

    Ginger_Lord

    you should try something new with your building design, everytime I see your maps your houses has basic V shape rooftops, no other detail. I know normandy had these kind of buildings but maybe add some more detail to house walls, maybe outer entrances to buildings, chimneys, small towers etc.

    Also, seems like your rooftop displacements are rather roughly lowered, try bigger radius and smaller height level.

    Also those walls are just plain walls, add supports, height difference and cracks etc.

  • Hah!

    • skdr
    • March 5, 2006 at 11:57 AM
    Quote from PhilipK

    omg no creds for me perhaps cuz i didnt join until very late (1.3 or what it was)

    Same here

  • Half-Life Resurrection

    • skdr
    • March 2, 2006 at 11:17 AM

    Interesting idea Good luck planetphilip!

    Quote from Nz-Nexus

    Half-Life is too old now

    You're too young.

  • awp_monopoly

    • skdr
    • February 28, 2006 at 1:35 PM

    Wow awesome!

  • New touchscreen iPod next week?

    • skdr
    • February 23, 2006 at 11:51 PM

    http://www.thinksecret.com/news/0602event.html

    Also, I'm getting hyper excited everytime I see Apple is announcing something new. It just feels insane. Am I alone?

  • *pokes nose in*

    • skdr
    • February 22, 2006 at 5:22 PM

    Hi.

  • Happy birthday Kleiny!!11

    • skdr
    • February 22, 2006 at 12:42 PM

    ofmg!!! Happy birthday daniel!

    Here's a birthday cake for you!!

    [Blocked Image: http://www.lewrockwell.com/tucker/pound-cake.jpg]

  • Het Griezelbos! [updated 21 feb 06]

    • skdr
    • February 21, 2006 at 10:30 PM

    Read this and you know why and how:

    http://developer.valvesoftware.com/wiki/Fog_tutorial

  • Het Griezelbos! [updated 21 feb 06]

    • skdr
    • February 21, 2006 at 10:05 PM

    You didnt fix the fog, I see.

  • Het Griezelbos! [updated 21 feb 06]

    • skdr
    • February 21, 2006 at 9:42 PM

    please use imageshack. http://www.imageshack.us

  • Het Griezelbos! [updated 21 feb 06]

    • skdr
    • February 20, 2006 at 10:07 PM
    Quote from killertomato

    Thanks for the comments. skdr, thanks a bunch, I'm going to try the interlopers tut.

    Isn't env_dustclouds much more heavy then en_fog_controller?

    Yes, its actually pretty expensive with performance so I guess you could just use fog_controller. Dustclouds looks cool tho

  • Het Griezelbos! [updated 21 feb 06]

    • skdr
    • February 20, 2006 at 9:55 PM

    if you want to add good looking fog, you must have the same fog values in both skyboxes, also the skybox texture should be very bland overall. Also you can use func_dustclouds.

    http://forum.interlopers.net/viewtopic.php?t=8064

    http://developer.valvesoftware.com/wiki/Fog_tutorial

    in verdict: the skybox texture must be foggy too if you want to make it look "right"

  • What Games are you playing?

    • skdr
    • February 20, 2006 at 5:04 PM

    I'm playing Counter-Strike: Source and Age of Empires III

  • stuffs

    • skdr
    • February 20, 2006 at 2:33 PM

    [Blocked Image: http://img498.imageshack.us/img498/2957/alonebypsmouse8dy.jpg]

  • 0x222362ad ERROR when starting CSS + other errors

    • skdr
    • February 20, 2006 at 1:26 PM

    Anytime

  • Weapon materials on our SoW2 menu

    • skdr
    • February 20, 2006 at 12:59 PM

    Isnt that the spot where usually you see mod name etc? What if you deleted that part from the code and now it replaces it with random .vtf material instead of the right one.

    Just my guess.

  • 0x222362ad ERROR when starting CSS + other errors

    • skdr
    • February 20, 2006 at 12:57 PM

    That's a memory error. Try running memtest. Also, delete your configs for all Source based games and try again. They're located in /cfg/ folder.

    For the map problem, dont run the map from console, make a server from the menu instead.

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