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Posts by skdr

  • Team Fortress 2 still alive :o

    • skdr
    • July 19, 2006 at 6:00 PM

    http://mod-hq.com/temporary/tf2_teaser01_720p.zip

  • Team Fortress 2 still alive :o

    • skdr
    • July 19, 2006 at 5:12 PM

    That looks fucking awesome!

    btw. it's all ingame video.

  • dod_breugel public beta test

    • skdr
    • July 19, 2006 at 3:20 PM

    It looks very good, but plays very bad Maybe a fog/viewdistance trick could do the job?

  • Video of Valve's Portal

    • skdr
    • July 19, 2006 at 11:11 AM
    Quote from Zete

    I hear the blurring and dop won't be in the actual game and were ony for the video as well??

    Gabe said:

    Quote

    All the footage shown in these trailers was created using Source. Some of the effects, namely depth of field and motion blur, were applied via post-processing features built into the Source engine technology.

  • Store Shelf

    • skdr
    • July 19, 2006 at 8:41 AM

    Looks good!

  • Video of Valve's Portal

    • skdr
    • July 18, 2006 at 9:12 PM

    I can't imagine how hard those levels could be

  • The Prestige

    • skdr
    • July 16, 2006 at 10:16 PM

    I agree with all of you.

  • Team Fortress 2 still alive :o

    • skdr
    • July 15, 2006 at 12:04 AM

    Official Valve press:

    http://www.steampowered.com/index.php?area=news&id=691

  • Team Fortress 2 still alive :o

    • skdr
    • July 14, 2006 at 11:30 PM

    [Blocked Image: http://img159.imageshack.us/img159/9488/tf2screen0014pt.jpg]

    anyone else excited? ME? YES!

  • The Prestige

    • skdr
    • July 14, 2006 at 11:26 PM

    Trailer went just live. Looks very promising!

    http://www.apple.com/trailers/touchston ... large.html

  • DOD_Anemia by FMPONE

    • skdr
    • July 14, 2006 at 8:08 PM
    Quote from von*ferret

    I dont remember bridges being so industrial.

    Oh you lived back then?

  • hammer css spawn problems

    • skdr
    • July 14, 2006 at 2:36 PM
    Quote from insta

    They can be up to a million kadjillion units up in the air, since you'll spawn on the ground anyways.

    That's not true imo. If you place the spawnpoints in the air the player drops from that point to ground.

  • Team Fortress 2 still alive :o

    • skdr
    • July 14, 2006 at 2:34 PM
    Quote from Polaris

    The shit has hit the fan at the FF forums though.

    Haha wow, I just read the thread at FF forums and I can't believe how they're acting like children there.

  • DOD_Anemia by FMPONE

    • skdr
    • July 14, 2006 at 11:04 AM

    Seriously, I'm sick of these maps where the buildings are almost "ripped" from the Valve made maps. Why can't people design on stuff anymore?

    Also, every screenshot is pointing at sky, I have no interest in looking at your skybox.

    Sorry.

  • Team Fortress 2 still alive :o

    • skdr
    • July 14, 2006 at 11:01 AM

    No need to slit your wrists now dudes. They JUST announced it, you have no idea what they have in mind.

  • Gothic III

    • skdr
    • July 13, 2006 at 10:57 AM

    I think this looks better than Oblivion. Looking forward to this!

    Izuno, are you working on this game?

  • July Low Poly Modelling Challenge:

    • skdr
    • July 11, 2006 at 2:55 PM

    Uh, where did he go?

  • The World Cup 2006 thread

    • skdr
    • July 10, 2006 at 12:22 PM

    They just selected Zidane as the best player of the whole cup, wtf?

  • The World Cup 2006 thread

    • skdr
    • July 9, 2006 at 9:46 PM

    Grats Italy, well played!

    Man, Zidane's trick was so unprofessional

    [Blocked Image: http://img85.imageshack.us/img85/6271/zidane8bk.gif]

  • The random model thread!

    • skdr
    • July 8, 2006 at 9:55 PM

    Looks good, but I think some of the papers and cardboards should stick out from the mess making it less "flat" looking...

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