Posts by skdr
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make sure you're not using model/prop textures in world geometry.
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second pic is awesome
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Blue Shift isn't Valve's game

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Quote from Minotauro
[Blocked Image: http://insmod.net/filebox/upload/s2%20091.jpg]
[Blocked Image: http://img219.imageshack.us/img219/3613/shaver5347754yd5.jpg]
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That looks good!
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get passive cooling. ftw
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Thanks alot KoKo, definately shooting to get final piece out with that color scheme. I'm planning to make a short animation out of it when I'm done with the basic stuff.
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Working on this Rayman Raving Rabbits appreciation scene

wip
[Blocked Image: http://3decade.com/rabs.jpg]
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array is the best way to "copy/paste" stuff in this case. Also max's vertex weld modifier is handy too when done with array tool.
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That gameplay video looks so scripted, just to show the game at TGS.
Looks fantastic tho.
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I'd do it this way.
[Blocked Image: http://img138.imageshack.us/img138/8427/barrelwz8.jpg]
Make one hole plane, array and bend. I dont know if this is a bad way but hell, I'm just trying to help :-p
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Holy crap!
Is there anything you can't do? That looks superb. Is this all painted from scratch? Or are those ref photos boosting the background?
Great work!
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Looking very good PK!
One small suggestion. Add some kind of overlays to the ceiling just on top of the pillars, so they dont look like they're floating.
[Blocked Image: http://img180.imageshack.us/img180/1452/sspv0.jpg]
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Oh god that's gorgeous. When is it coming out?
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env_lightglow does the same job, only with one entity instead of two (sprites and lights)
right?