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  3. skdr

Posts by skdr

  • devshot cameras

    • skdr
    • October 4, 2006 at 11:14 AM
    Quote from hessi

    thanks for your replies. i wrote an email to valve too. maybe they:

    1. notice it

    2. read it

    3. think about it

    4. answer it

    5. fix it

    Display More

    Don't email them. Maybe you should add this issue to SDK wiki?

  • Monitor turning yellow/fading to black...

    • skdr
    • October 4, 2006 at 11:10 AM

    [Blocked Image: http://img176.imageshack.us/img176/9159/monitorsamsungtft19d02a0go3.jpg]

    Seriously

  • CS:S Floating/flashing Shadow Glitch

    • skdr
    • October 3, 2006 at 8:00 AM

    make sure you're not using model/prop textures in world geometry.

  • Some pix from Siberia :)

    • skdr
    • October 2, 2006 at 6:34 PM

    second pic is awesome

  • Post Your Pic Extravaganza 2006 ~~!

    • skdr
    • October 2, 2006 at 5:52 PM
    Quote from hessi

    ook what they've done!!!

    Nothing?

  • X06: Kane & Lynch: Dead Men

    • skdr
    • September 29, 2006 at 10:53 AM

    Blue Shift isn't Valve's game

  • Post Your Pic Extravaganza 2006 ~~!

    • skdr
    • September 29, 2006 at 9:48 AM
    Quote from Minotauro

    [Blocked Image: http://insmod.net/filebox/upload/s2%20091.jpg]

    [Blocked Image: http://img219.imageshack.us/img219/3613/shaver5347754yd5.jpg]

  • X06: Kane & Lynch: Dead Men

    • skdr
    • September 27, 2006 at 5:47 PM

    That looks good!

  • I hear noise.....fan noise!!!!

    • skdr
    • September 27, 2006 at 10:24 AM
    Quote from hessi

    i had passive on my GF 7600GS. 125°C after 20 minutes of play. passive cooling = sucky sucky!

    Haha. I have passive cooling, 40°C idle and 60-70°C in stress (games etc). All it needs is a WORKING case cooling, nothing else.

  • I hear noise.....fan noise!!!!

    • skdr
    • September 26, 2006 at 2:50 PM

    get passive cooling. ftw

  • The random model thread!

    • skdr
    • September 25, 2006 at 10:45 PM

    Thanks alot KoKo, definately shooting to get final piece out with that color scheme. I'm planning to make a short animation out of it when I'm done with the basic stuff.

  • The random model thread!

    • skdr
    • September 25, 2006 at 10:07 PM

    Working on this Rayman Raving Rabbits appreciation scene

    wip

    [Blocked Image: http://3decade.com/rabs.jpg]

  • Modeling in 3dsmax

    • skdr
    • September 25, 2006 at 2:23 PM

    array is the best way to "copy/paste" stuff in this case. Also max's vertex weld modifier is handy too when done with array tool.

  • IGN launches Rayman Raving Rabbids blog

    • skdr
    • September 25, 2006 at 1:15 PM
    Quote from Furyo

    I'm not in there

    Why not?

  • White Knight Story

    • skdr
    • September 25, 2006 at 1:14 PM

    That gameplay video looks so scripted, just to show the game at TGS.

    Looks fantastic tho.

  • Modeling in 3dsmax

    • skdr
    • September 25, 2006 at 1:05 PM

    I'd do it this way.

    [Blocked Image: http://img138.imageshack.us/img138/8427/barrelwz8.jpg]

    Make one hole plane, array and bend. I dont know if this is a bad way but hell, I'm just trying to help :-p

  • Medieval landscape

    • skdr
    • September 21, 2006 at 3:43 PM

    Holy crap!

    Is there anything you can't do? That looks superb. Is this all painted from scratch? Or are those ref photos boosting the background?

    Great work!

  • Mornstar maybe

    • skdr
    • September 21, 2006 at 2:20 PM

    Looking very good PK!

    One small suggestion. Add some kind of overlays to the ceiling just on top of the pillars, so they dont look like they're floating.

    [Blocked Image: http://img180.imageshack.us/img180/1452/sspv0.jpg]

  • Bioshock footage

    • skdr
    • September 21, 2006 at 2:13 PM

    Oh god that's gorgeous. When is it coming out?

  • WIP in WIP, post your level screenshots!

    • skdr
    • September 20, 2006 at 4:00 PM

    env_lightglow does the same job, only with one entity instead of two (sprites and lights)

    right?

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