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  3. skdr

Posts by skdr

  • zps_thelabs (Zombie Panic! Source Map)

    • skdr
    • April 12, 2008 at 3:53 PM

    Looks like your catwalk is disappearing.

    http://i276.photobucket.com/albums/kk20 ... bs0012.jpg

  • http://skyscraperpage.com/

    • skdr
    • April 11, 2008 at 10:37 AM

    http://skyscraperpage.com/

  • Mario Kart Wii.

    • skdr
    • April 9, 2008 at 1:11 AM
    Quote from ginger_lord

    Order it from me and I'll send you one copy tomorrow. Plenty of these left.

  • [TF2] CP_FASTLANE - Beta 1

    • skdr
    • April 9, 2008 at 12:00 AM

    Download! - Mirror provided by FPSBanana

    Level Design:

    - Arttu "skdr" Mäki / http://www.3decade.com

    Thanks to:

    - Valve

    - Shacknews

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_b1_1.jpg]

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_b1_2.jpg]

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_b1_3.jpg]

    [Blocked Image: http://3decade.com/cp_fastlane/cp_fastlane_b1_4.jpg]

  • Grand Theft Auto IV

    • skdr
    • April 8, 2008 at 11:02 PM

    New multiplayer previews:

    http://games.kikizo.com/news/200804/011 ... 011_p1.asp

    http://uk.xbox360.ign.com/articles/865/865088p1.html

    http://www.gamesradar.com/xbox360/grand ... 4323586065

    http://www.computerandvideogames.com/ar ... ?id=186161

    http://www.destructoid.com/gta-iv-week- ... 0482.phtml

    http://spong.com/feature/10109762/GTA_I ... r_Hands_On

    http://www.gametap.com/read/article/5481

    http://kotaku.com/376220/hands-on-with- ... y-of-chaos

    http://uk.gamespot.com/xbox360/action/g ... ed;title;1

    http://www.gamedaily.com/games/grand-th ... ltiplayer/

    http://previews.teamxbox.com/xbox-360/1 ... uto-IV/p1/

    http://www.totalvideogames.com/articles ... _13039.htm

    I want this game now.

  • Mario Kart Wii.

    • skdr
    • April 8, 2008 at 11:01 PM

    I was sitting next to 8 boxes full of these games today at work Isn't that great.

  • the daily "how was your day?" extravaganza 2008

    • skdr
    • April 8, 2008 at 9:03 PM

    How did it go?

  • Fallout 3

    • skdr
    • April 8, 2008 at 7:48 PM

    Looks pretty damn good to me.

  • post your pic extravaganza 2008!!!~

    • skdr
    • April 8, 2008 at 7:41 AM
    Quote from e-freak

    tip: shooting ins snow is simmilar to all counter-light conditions. Background or Mainimage Elements appear too bright to the Cam-Sensor and will make it darken the image heavily. The usage of a Flash will solve the problem in most cases, otherwise you'll have to either use preset (snow/beach i think your canon cam can do this) or set the shutter time manually.

    lol

  • Grand Theft Auto IV

    • skdr
    • April 8, 2008 at 7:38 AM

    New multiplayer screenshots:

    http://www.shacknews.com/onearticle.x/52105

  • Shadows from Alpha textures in Source?

    • skdr
    • April 6, 2008 at 8:47 PM

    Good work. That looks very cool but looks like it's going to hurt compile times

  • GameArt

    • skdr
    • April 6, 2008 at 8:43 PM

    Excellent work my friend!

    [Blocked Image: http://www.telefauna.com/badge.gif]

  • Daw of War 2 *Poops Pants*

    • skdr
    • April 5, 2008 at 3:09 PM

    StarCraft 2 plz.

  • [TF2] CP_FASTLANE

    • skdr
    • April 3, 2008 at 7:12 PM
    Quote from Zete

    looks identical to badlands in places

    Same textureset in use, mate.

  • [TF2] CP_FASTLANE

    • skdr
    • April 3, 2008 at 1:44 PM

    [Blocked Image: http://3decade.com/cp_fastlane/fastlane_002.jpg]

  • go-kart model

    • skdr
    • April 2, 2008 at 5:53 PM

    Any news regarding Steamworks stuff?

    edit: Also, you might want to take a look at this:

    http://shacknews.com/onearticle.x/52030

  • Grand Theft Auto IV

    • skdr
    • April 2, 2008 at 11:28 AM

    This is amazing:

    http://www.youtube.com/watch?v=w0fVl0MDCoo&fmt=18

    Images

    • closearea1.webp
      • 13.58 kB
      • 800 × 500
    • closearea2.webp
      • 9.59 kB
      • 800 × 500
    • closearea3.webp
      • 18.4 kB
      • 800 × 500
  • [TF2] CP_REDSTONE - Beta 2

    • skdr
    • March 31, 2008 at 12:14 PM

    Download! - Mirror provided by DODFI

    Download! - Mirror provided by FPSBanana

    Changes In Beta 2:

    - Timer set to 10 minutes

    - Small fixes and tweaks

    - Prop model fixes

    - New route to 3rd and 4th Control Point in both sides.

    - - Helps balance captures in the last two control points.

    - Center area cleaned from sticky spots

    - Added more light sources to center sniper-windows

    - Re-arranged health and ammo supplies

    Level Design / Custom Models:

    - Arttu "skdr" Mäki / http://www.3decade.com

    Custom Models / 2D Art:

    - Pekka Jauri / http://www.pekkajauri.com

    Thanks to:

    - Valve

    - Shacknews

    - CAMP

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_001.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_002.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_003.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_004.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_005.jpg]

    [Blocked Image: http://3decade.com/cp_redstone/beta1/cp_redstone_b1_006.jpg]

  • [TF2] CP_FASTLANE

    • skdr
    • March 28, 2008 at 10:39 PM
    Quote from Baumwoll-Auge-Joe

    Could you please finish Redstone first?

    Planning to get beta 2 out very soon, hold your horses

  • [TF2] CP_FASTLANE

    • skdr
    • March 28, 2008 at 4:52 PM

    It is supposed to be a window, Mino.

    I'm definitely tweaking some lightmaps before the release

    Thanks.

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