Looks like your catwalk is disappearing.
Posts by skdr
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Quote from ginger_lord


Order it from me and I'll send you one copy tomorrow. Plenty of these left.
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Download! - Mirror provided by FPSBanana
Level Design:
- Arttu "skdr" Mäki / http://www.3decade.com
Thanks to:
- Valve
- Shacknews
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New multiplayer previews:
http://games.kikizo.com/news/200804/011 ... 011_p1.asp
http://uk.xbox360.ign.com/articles/865/865088p1.html
http://www.gamesradar.com/xbox360/grand ... 4323586065
http://www.computerandvideogames.com/ar ... ?id=186161
http://www.destructoid.com/gta-iv-week- ... 0482.phtml
http://spong.com/feature/10109762/GTA_I ... r_Hands_On
http://www.gametap.com/read/article/5481
http://kotaku.com/376220/hands-on-with- ... y-of-chaos
http://uk.gamespot.com/xbox360/action/g ... ed;title;1
http://www.gamedaily.com/games/grand-th ... ltiplayer/
http://previews.teamxbox.com/xbox-360/1 ... uto-IV/p1/
http://www.totalvideogames.com/articles ... _13039.htm
I want this game now.
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I was sitting next to 8 boxes full of these games today at work
Isn't that great. -
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Looks pretty damn good to me.
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Quote from e-freak
tip: shooting ins snow is simmilar to all counter-light conditions. Background or Mainimage Elements appear too bright to the Cam-Sensor and will make it darken the image heavily. The usage of a Flash will solve the problem in most cases, otherwise you'll have to either use preset (snow/beach i think your canon cam can do this) or set the shutter time manually.
lol
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New multiplayer screenshots:
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Good work. That looks very cool but looks like it's going to hurt compile times

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Excellent work my friend!
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StarCraft 2 plz.
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Quote from Zete
looks identical to badlands in places

Same textureset in use, mate.
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Any news regarding Steamworks stuff?
edit: Also, you might want to take a look at this:
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Download! - Mirror provided by DODFI
Download! - Mirror provided by FPSBanana
Changes In Beta 2:
- Timer set to 10 minutes
- Small fixes and tweaks
- Prop model fixes
- New route to 3rd and 4th Control Point in both sides.
- - Helps balance captures in the last two control points.
- Center area cleaned from sticky spots
- Added more light sources to center sniper-windows
- Re-arranged health and ammo supplies
Level Design / Custom Models:
- Arttu "skdr" Mäki / http://www.3decade.com
Custom Models / 2D Art:
- Pekka Jauri / http://www.pekkajauri.com
Thanks to:
- Valve
- Shacknews
- CAMP
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It is supposed to be a window, Mino.
I'm definitely tweaking some lightmaps before the release

Thanks.